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authorpeter1138 <peter1138@openttd.org>2008-04-29 21:31:29 +0000
committerpeter1138 <peter1138@openttd.org>2008-04-29 21:31:29 +0000
commit45034bc522c8e541b5ec8b38868d13cc6290e3ac (patch)
tree82b8c0d69acb1c38843e4fcf0b11f46a057ef270 /src/depot_gui.cpp
parent6056d1fb3178e06bf6ce1098e918fe13edb56f18 (diff)
downloadopenttd-45034bc522c8e541b5ec8b38868d13cc6290e3ac.tar.xz
(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
Diffstat (limited to 'src/depot_gui.cpp')
-rw-r--r--src/depot_gui.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp
index e88fb6de8..7a859b1bc 100644
--- a/src/depot_gui.cpp
+++ b/src/depot_gui.cpp
@@ -656,8 +656,9 @@ static void ResizeDefaultWindowSize(VehicleType type)
uint max_width = 0;
uint max_height = 0;
- EngineID eid;
- FOR_ALL_ENGINEIDS_OF_TYPE(eid, type) {
+ const Engine *e;
+ FOR_ALL_ENGINES_OF_TYPE(e, type) {
+ EngineID eid = e->index;
uint x, y;
switch (type) {