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2006-02-24(svn r3666) Fix up svn properties and add header files to Windows project files.peter1138
2006-02-05(svn r3558) Add newgrf_callbacks.h to VS project filespeter1138
2006-02-03(svn r3527) - Codechange: merge change from branch/0.4.5/. It should be ↵Darkvater
other way, but ok :S
2006-02-03(svn r3525) - Rename station_newgrf.[ch] to newgrf_station.[ch], and update ↵peter1138
project files.
2006-02-03(svn r3524) - Split newgrf features from engine.[ch] into ↵peter1138
newgrf_engine.[ch], and add the new files to project files.
2006-01-29(svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it ↵Darkvater
in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron) - The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals.
2005-12-11(svn r3287) Turn the winres.o: openttd.rc special case into a normal %.o: ↵tron
%.rc rule
2005-11-13(svn r3174) - Fix: fix compilation for VS.NET2003 and VS6 (missing ↵Darkvater
sourcefile(s) from project)
2005-10-02(svn r3008) [ 1247535 ] Native Support for Win64 (compile&run only) (michi_cc)Darkvater
Fix warning in graph_gui.c with const problem
2005-09-23(svn r2980) - Add some comments to some setting enums, and fix a 'const' ↵Darkvater
warning. - Add settings.h to VS.NET project.
2005-09-11(svn r2943) Fix compilation of openttd in release mode. Don't use any ↵Darkvater
precompiled headers, so no more troubles in the future. Remove release build of strgen, since it is never used. Add current ottd version to resource file. Don't forget to update when we make a release :)
2005-09-08(svn r2923) Update project files for VS2003 and VS6 (rev2921)Darkvater
2005-09-03(svn r2909) Game would hang where the autosave_on_exit was activated.Darkvater
- Updated VS.NET and VS6 project files changed AI files
2005-08-14(svn r2866) Move all functions and tables which aren't directly involved in ↵tron
managing the sprite heap to a new file gfxinit.c. This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
2005-08-08(svn r2844) Update the MSVC project files, thanks AsterixMGtron
2005-08-05(svn r2810) Threads may now return information when they terminate using a ↵tron
void*. Also add the new files to the MSVC project files.
2005-07-26(svn r2719) - Update MSVC 2003 project (AsterixMG)orudge
2005-07-25(svn r2709) - Update VC 2003 project file (AsterixMG)orudge
2005-07-19(svn r2640) - CodeChange: change calling convention to __fastcall as well ↵Darkvater
for vs.net2003 as it was done for vs6. Debug/Release works fine for me, if there are probs let me (+ludde) know.
2005-07-17(svn r2608) - Fix: add strings.h to vs.net2003 project fileDarkvater
2005-07-17(svn r2606) -Codechange: renamed ai.c to ai_old.c, and ai.h to ai_new.h to ↵truelight
make room for a global AI-handler
2005-07-15(svn r2586) - Fix [Makefile]: add mersenne.c to VS.NET2003 project fileDarkvater
2005-07-06(svn r2524) - Add pbs.[ch] to VS.NET2003 and VS6 project files.Darkvater
2005-06-17(svn r2454) * Codechange: Move #include "stdafx.h" and "openttd.h" from ↵matthijs
rail.h to rail.c * Codechange: Move declaration of lookup arrays into the functions that need them. This doesn't pollute the global namespace with the array names. * Add: rail.h to the openttd.vcproj and openttd.dsp for MSVC.
2005-06-02(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.Darkvater