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author | tron <tron@openttd.org> | 2005-08-14 18:10:18 +0000 |
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committer | tron <tron@openttd.org> | 2005-08-14 18:10:18 +0000 |
commit | 19f5036c468e125393f6e8dd23c53436512424c6 (patch) | |
tree | 4ffc4a0a48b8c38e767e4f8bf67bb8d49d86101e /openttd.vcproj | |
parent | 26d24f64fc78d15464e35aa56c7788dcf70eba39 (diff) | |
download | openttd-19f5036c468e125393f6e8dd23c53436512424c6.tar.xz |
(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
Diffstat (limited to 'openttd.vcproj')
-rw-r--r-- | openttd.vcproj | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/openttd.vcproj b/openttd.vcproj index ce8343008..85cdb9bf4 100644 --- a/openttd.vcproj +++ b/openttd.vcproj @@ -238,6 +238,9 @@ RelativePath="gfx.c"> </File> <File + RelativePath="gfxinit.c"> + </File> + <File RelativePath="landscape.c"> </File> <File @@ -511,6 +514,9 @@ RelativePath="gfx.h"> </File> <File + RelativePath="gfxinit.h"> + </File> + <File RelativePath="gui.h"> </File> <File |