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2004-12-22(svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers)truelight
-Fix: UDPListener was launched wrongly -Fix: Not all sockets have broadcast enabled anymore -Fix: Server-advertise retries 3 times before giving up
2004-12-17(svn r1144) Don't rely on sizeof() to determine the map size, use MapSize() ↵tron
instead
2004-12-16(svn r1131) -Add: [Network] Autoclean_companies (set it with 'set ↵truelight
autoclean_companies on/off'). When enabled, empty companies (companies with no active clients) with no password are declared bankrupt after 1 year of emptyness. For empty companies with password, the password is removed after 3 years of emptyness. The delay of removing company/password can be configured via: - 'set autoclean_protected <months>' - 'set autoclean_unprotected <months>'
2004-12-15(svn r1117) Move map arrays and some related macros into their own files ↵tron
map.c and map.h
2004-12-04(svn r942) -Merged branch/network back into the trunktruelight
2004-11-25(svn r815) Include strings.h only in the files which need it.tron
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-24(svn r793) Merge INLINE -> inline replacement (revision 376)tron
2004-11-14(svn r607) -Patch: [ 985102 ] static cleanuptron
Thanks to lvoge
2004-11-14(svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name ↵darkvater
actually makes some sense and is also compatible with TTDPatch (pasky).
2004-11-14(svn r579) Remove now unused function memswap()tron
2004-09-18(svn r292) -Fix: [1030275] 'Service at' orders ignored after 2090. After ↵darkvater
2090 year is reset to 1. Jan 2090, so most of the time, last service was in the future and no service ensured.
2004-09-16(svn r277) -Fix: removed playerseeds again until it is stablesignde
2004-09-15(svn r266) -Fix: hopefully fixed the desync problem nicely (and reverted the truelight
workaround for it)
2004-09-14(svn r261) -Workaround: unplayeable network-game on busy maps because of ↵signde
wrong setup of _current_player. This is only a workaround that can cause desyncs too but not that often
2004-09-13(svn r240) -Fix: desync on subsidy generationsignde
-Fix: sometimes commands got executed to early on some clients -Feature: universal event packets for transmitting subsidys
2004-09-11(svn r207) -Codechange: randomizer handlingsignde
-Fix: desync problem fixes -Fix: server doesnt hang anymore when a client timed out -Feature: low latency connection enhancements [*net_sync_freq, *net_ready_ahead]
2004-09-11(svn r202) -Codechange: I missed some files with trailing spaces.. this ↵truelight
should be all ;)
2004-09-07(svn r180) -Fix: some more warning fixes for C99 (Tron)darkvater
2004-09-06(svn r165) -Feature: Option to sort vehicles in vehicle-list window by ↵darkvater
different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code). -Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first -CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
2004-08-23(svn r117) Feature: Performance details window in company league menu ↵dominik
(TrueLight)
2004-08-22(svn r106) New network core (by sign_de)dominik
Features: * network core is dynamicly loaded when needed (-n isn't needed anymore) for easy switching between single and multiplayer. But commandline shortcuts are still enabled: -n = autodetect network server -n [ip] = connect to the server * udp now uses 2 different ports - you can run 1 server and serveral clients on one pc - the clients udp-socket gets unloaded when the network game starts - the servers udp-sockets remains online to allow the network gui to detect itself * new gameinfo structure this struct is available for every online/lan game * dynamic NetworkGameList
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight