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2005-11-22(svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'maj...truelight
2005-10-22(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in com...tron
2005-10-03(svn r3010) Get rid of quite some dubious casts, either by using GB(), proper...tron
2005-09-16(svn r2956) - Fix: [ 1253736 ] creating many town crash to desktop. Now it 'd...Darkvater
2005-08-23(svn r2886) Rename the "owner" attribute to "m1", because when it stores an o...tron
2005-08-07(svn r2832) Missing #includetron
2005-08-06(svn r2819) Make variables, which are exclusive for internal use of the save/...tron
2005-08-06(svn r2817) -Codechange: [autoreplace]: moved autoreplace and autorenew to se...bjarni
2005-08-05(svn r2812) Move variables, which only vehicle_gui.c needs to know about, theretron
2005-07-30(svn r2759) Remove unused #includes and filestron
2005-07-25(svn r2706) Fix !WITH_NETWORK buildtron
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-22(svn r2673) Include functions.h directly, not globally via openttd.htron
2005-07-21(svn r2669) Shuffle some more stuff around to reduce dependenciestron
2005-07-17(svn r2622) Fix: remove _cargoc.names_p, it was never used.ludde
2005-07-17(svn r2600) Fix: [vehicles] Fix problem with vehicle loop not distributing th...ludde
2005-07-17(svn r2596) Add macros ROL and ROR to ROtate values Left/Right. Also shorten ...tron
2005-07-16(svn r2594) Fix: [strgen] Misc updates to the string system.ludde
2005-07-16(svn r2588) Codechange: Remove PLAYER_SEED_RANDOMludde
2005-07-15(svn r2583) Move OS specific code out of misc.cludde
2005-07-15(svn r2572) - Codechange: [string] Changed string system so it's not as depen...ludde
2005-07-14(svn r2565) Fix: Remove GetParamInt8, GetParamInt16, GetParamUint16.. they ar...ludde
2005-07-13(svn r2560) Fix: various minor code changes.ludde
2005-07-13(svn r2559) Cleaned up new saveload code for the mapludde
2005-07-13(svn r2558) Change the internal map format from 7 arrays to one array of stru...tron
2005-07-01(svn r2505) Remove some unnecessary #includestron
2005-06-06(svn r2420) - Codechange: magic number elminitation of cursorsprites.Darkvater
2005-06-02(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.Darkvater
2005-05-30(svn r2387) - CodeChange: made the saveload code more readable and also remov...Darkvater
2005-05-14(svn r2316) - Fix: [ 1154454 ] Fix BeOS build on Trunk (myob)Darkvater
2005-05-02(svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx)matthijs
2005-03-28(svn r2099) -Fix: no longer chat-messages hang when the game wraps around 2090truelight
2005-03-24(svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.htruelight
2005-03-24(svn r2042) -Fix: forgot to remove a printf ;)truelight
2005-03-24(svn r2041) -Fix: not all vehicles did get a day_proc call (because of roundi...truelight
2005-03-20(svn r2033) - Fix: Fix some more desync by saving the town growth frequency i...pasky
2005-03-19(svn r2030) -Fix: Save _cur_town_ctr with all its bits to prevent desyncscelestar
2005-03-17(svn r2021) Fix: Enlarge _cur_town_ctr from byte to uint32 so that all the to...pasky
2005-03-06(svn r1950) Fix: A slight adjustment in the DoRandom() function which however...pasky
2005-02-17(svn r1879) Revise name handling, no functional changestron
2005-02-06(svn r1832) Next byte -> char iteration: custom namestron
2005-02-06(svn r1817) -Codechange: Moved depot-functions to depot.ctruelight
2005-02-06(svn r1813) Declare functions implemented in strings.c in their own shiny new...tron
2005-02-05(svn r1808) Use strcmp() instead of home brewed function str_eq()tron
2005-02-04(svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)truelight
2005-01-31(svn r1751) - Feature: New PathFinder (NPF).matthijs
2005-01-31(svn r1749) Move the functions which calculate distances to map.[ch] and give...tron
2005-01-29(svn r1723) Save the map size in tiles, not number of bitstron
2005-01-29(svn r1722) -Feature: Bigger maps - anyone?tron
2005-01-29(svn r1721) -Feature: It is now possible to build multiple road stations (up ...celestar