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authortruelight <truelight@openttd.org>2005-03-24 17:03:37 +0000
committertruelight <truelight@openttd.org>2005-03-24 17:03:37 +0000
commitd1e158d6f723b6fcb2f1edf1ffac29b81ed307e7 (patch)
tree45d160ba77950eea4f380bd7ff3bbcf6644f651a /misc.c
parent625d041e99b5ddd75a8f4cd3a1e11d9923d219f9 (diff)
downloadopenttd-d1e158d6f723b6fcb2f1edf1ffac29b81ed307e7.tar.xz
(svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
-Codechange: rewrote some functions while moving waypoint-stuff -Add: added support for 64k waypoints -Fix: made the waypoint struct a bit more logic (no bit-fucking)
Diffstat (limited to 'misc.c')
-rw-r--r--misc.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/misc.c b/misc.c
index 155c21db8..306921731 100644
--- a/misc.c
+++ b/misc.c
@@ -157,6 +157,7 @@ void CSleep(int milliseconds)
}
void InitializeVehicles(void);
+void InitializeWaypoints(void);
void InitializeDepot(void);
void InitializeOrders(void);
void InitializeClearLand(void);
@@ -218,6 +219,7 @@ void InitializeGame(uint log_x, uint log_y)
}
InitializeVehicles();
+ InitializeWaypoints();
InitializeDepot();
InitializeOrders();