Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-12-05 | (svn r3260) -Add: add events for AIs to check if a command execution failed ↵ | truelight | |
or succeeded | |||
2005-12-02 | (svn r3253) -Add: add BuildRoad event for AIs | truelight | |
2005-12-01 | (svn r3251) -Fix: report errors from GPMI in a more detailed way (Igor2Code) | truelight | |
2005-11-30 | (svn r3250) -Fix: AIs weren't uninitialized when a new game was loaded | truelight | |
2005-11-29 | (svn r3246) -Fix: small glitch in ai_network_client code (network_client.c) | truelight | |
-Fix: make sure this glitch can never happen again (ai.c) | |||
2005-11-29 | (svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modules | truelight | |
2005-11-28 | (svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, ↵ | truelight | |
and you can now control the AI that is going to boot | |||
2005-11-27 | (svn r3242) -Fix: small glitch in AllowAI control | truelight | |
2005-11-26 | (svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by | truelight | |
Darkvater, so we can, in the future, save patch options in savegames without any problems. | |||
2005-11-26 | (svn r3236) - Fix: warnings about 'CDECL must be used with ...' on VS6 | Darkvater | |
2005-11-23 | (svn r3232) -Add: implemented the event-system for AIs | truelight | |
-Add: added several hooks (event-callbacks) for road-related-stuff | |||
2005-11-22 | (svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded ↵ | truelight | |
(doesn't change a thing if you didn't enable GPMI) | |||
2005-11-22 | (svn r3226) -Fix: GPMI implementation had minor glitches | truelight | |
-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;) -Add: Support for AI-network-clients (an AI, connecting to a remote server) -Fix: minor AI-core problems | |||
2005-11-21 | (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable ↵ | truelight | |
via patch settings, off by defaut). An other step to AIScripts. WARNING: this is still highly experimental and has known bugs! | |||
2005-11-15 | (svn r3190) Turn some loops into canonical for loop form | tron | |
2005-11-15 | (svn r3185) const | tron | |
2005-11-14 | (svn r3181) -Bracing | tron | |
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if | |||
2005-11-14 | (svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT | tron | |
2005-11-13 | (svn r3172) static, const | tron | |
2005-10-24 | (svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE | tron | |
2005-10-23 | (svn r3078) Some more stuff, which piled up: | tron | |
- const, whitespace, indentation, bracing, GB/SB, pointless casts - use the trinary operator where appropriate - data types (uint[] -> AcceptedCargo, ...) - if cascade -> switch - if (ptr) -> if (ptr != NULL) - DeMorgan's Law - Fix some comments - 0 -> '\0', change magic numbers to symbolic constants | |||
2005-10-22 | (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in ↵ | tron | |
comments, excess empty lines, minor other changes nothing spectacular, just some stuff, which piled up | |||
2005-10-20 | (svn r3073) int/byte -> EngineID/PlayerID/VehicleID | tron | |
0/-1 -> INVALID_ENGINE 0x10 -> OWNER_NONE | |||
2005-10-18 | (svn r3058) The default AI may not build dual headed trains under certain ↵ | tron | |
circumstances. Simplify this check by testing the rail vehicle info flags instead of passing a global variable around. Note: This is not exactly the original behaviour, because the Lev4 was always allowed to be built, but i guess that was a glitch. | |||
2005-10-16 | (svn r3052) Fix last commit *grml* | tron | |
2005-10-16 | (svn r3051) Remove the unused function RemoteSubsidyAdd() | tron | |
2005-09-23 | (svn r2973) Move a function declaration somewhere where it belongs | tron | |
2005-09-23 | (svn r2972) Fix the speed of the AI | tron | |
2005-09-14 | (svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window ↵ | Darkvater | |
for everyone - Add IsLocalPlayer() which substitutes _local_player == _current_player | |||
2005-09-13 | (svn r2949) The AI no longer needs to 'cheat' to build aircraft; eg it ↵ | Darkvater | |
builds them now from a hangar. Also, to query the price of a new aircraft tile information is not needed | |||
2005-09-13 | (svn r2948) -Fix: the old AI needs a special flag that triggers all kind of ↵ | truelight | |
special abilities you really don't want to know about (free bridges, etc..) I removed this flag some revisions ago, but the Aircraft part depends on it, so I re-enabled it again.. | |||
2005-09-07 | (svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c) | truelight | |
-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat) -Add: base-code for many improvements to come in the AI-system -Add: added base-code for multiplayer AIs (DOES NOT WORK YET!) | |||
2005-09-02 | (svn r2907) -Codechange: splitted the AIs to their own directory. AINew ↵ | truelight | |
becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come. |