summaryrefslogtreecommitdiff
path: root/ai
diff options
context:
space:
mode:
authortron <tron@openttd.org>2005-11-14 19:48:04 +0000
committertron <tron@openttd.org>2005-11-14 19:48:04 +0000
commitf7abff5f963cddfdd134ac52ffd8e72e3ed88f0c (patch)
treea9ba5d4f3c5c47ab3857060c5f95ed482530ed97 /ai
parentd8b56c123eab7f7b48f2af3579130e366f6106ab (diff)
downloadopenttd-f7abff5f963cddfdd134ac52ffd8e72e3ed88f0c.tar.xz
(svn r3181) -Bracing
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if
Diffstat (limited to 'ai')
-rw-r--r--ai/ai.c13
-rw-r--r--ai/default/default.c137
-rw-r--r--ai/trolly/build.c3
3 files changed, 69 insertions, 84 deletions
diff --git a/ai/ai.c b/ai/ai.c
index 6be0c14e4..5029d360d 100644
--- a/ai/ai.c
+++ b/ai/ai.c
@@ -125,9 +125,9 @@ static void AI_RunTick(PlayerID player)
Player *p = GetPlayer(player);
_current_player = player;
- if (_patches.ainew_active)
+ if (_patches.ainew_active) {
AiNewDoGameLoop(p);
- else {
+ } else {
/* Enable all kind of cheats the old AI needs in order to operate correctly... */
_is_old_ai_player = true;
AiDoGameLoop(p);
@@ -143,8 +143,7 @@ static void AI_RunTick(PlayerID player)
void AI_RunGameLoop(void)
{
/* Don't do anything if ai is disabled */
- if (!_ai.enabled)
- return;
+ if (!_ai.enabled) return;
/* New tick */
_ai.tick++;
@@ -212,11 +211,9 @@ void AI_Initialize(void)
*/
void AI_Uninitialize(void)
{
- Player *p;
+ Player* p;
FOR_ALL_PLAYERS(p) {
- if (p->is_active && p->is_ai) {
- AI_PlayerDied(p->index);
- }
+ if (p->is_active && p->is_ai) AI_PlayerDied(p->index);
}
}
diff --git a/ai/default/default.c b/ai/default/default.c
index 1d763e483..b627c3904 100644
--- a/ai/default/default.c
+++ b/ai/default/default.c
@@ -278,11 +278,12 @@ static void AiHandleGotoDepot(Player *p, int cmd)
static void AiRestoreVehicleOrders(Vehicle *v, BackuppedOrders *bak)
{
- int i;
+ uint i;
- for (i = 0; bak->order[i].type != OT_NOTHING; i++)
+ for (i = 0; bak->order[i].type != OT_NOTHING; i++) {
if (CmdFailed(DoCommandP(0, v->index + (i << 16), PackOrder(&bak->order[i]), NULL, CMD_INSERT_ORDER | CMD_NO_TEST_IF_IN_NETWORK)))
break;
+ }
}
static void AiHandleReplaceTrain(Player *p)
@@ -673,8 +674,7 @@ static void AiWantLongIndustryRoute(Player *p)
return;
}
- if (!AiCheckIfRouteIsGood(p, &fr, 1))
- return;
+ if (!AiCheckIfRouteIsGood(p, &fr, 1)) return;
// Fill the source field
p->ai.dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to);
@@ -688,9 +688,9 @@ static void AiWantLongIndustryRoute(Player *p)
p->ai.src.buildcmd_a = 0x24;
p->ai.src.buildcmd_b = 0xFF;
p->ai.src.direction = AiGetDirectionBetweenTiles(
- p->ai.src.spec_tile,
- p->ai.dst.spec_tile
- );
+ p->ai.src.spec_tile,
+ p->ai.dst.spec_tile
+ );
p->ai.src.cargo = fr.cargo | 0x80;
// Fill the dest field
@@ -703,17 +703,17 @@ static void AiWantLongIndustryRoute(Player *p)
p->ai.dst.buildcmd_a = 0x34;
p->ai.dst.buildcmd_b = 0xFF;
p->ai.dst.direction = AiGetDirectionBetweenTiles(
- p->ai.dst.spec_tile,
- p->ai.src.spec_tile
- );
+ p->ai.dst.spec_tile,
+ p->ai.src.spec_tile
+ );
p->ai.dst.cargo = fr.cargo;
// Fill middle field 1
p->ai.mid1.spec_tile = AiGetPctTileBetween(
- p->ai.src.spec_tile,
- p->ai.dst.spec_tile,
- 0x55
- );
+ p->ai.src.spec_tile,
+ p->ai.dst.spec_tile,
+ 0x55
+ );
p->ai.mid1.use_tile = 0;
p->ai.mid1.rand_rng = 6;
p->ai.mid1.cur_building_rule = 0xFF;
@@ -726,10 +726,10 @@ static void AiWantLongIndustryRoute(Player *p)
// Fill middle field 2
p->ai.mid2.spec_tile = AiGetPctTileBetween(
- p->ai.src.spec_tile,
- p->ai.dst.spec_tile,
- 0xAA
- );
+ p->ai.src.spec_tile,
+ p->ai.dst.spec_tile,
+ 0xAA
+ );
p->ai.mid2.use_tile = 0;
p->ai.mid2.rand_rng = 6;
p->ai.mid2.cur_building_rule = 0xFF;
@@ -781,8 +781,7 @@ static void AiWantMediumIndustryRoute(Player *p)
return;
}
- if (!AiCheckIfRouteIsGood(p, &fr, 1))
- return;
+ if (!AiCheckIfRouteIsGood(p, &fr, 1)) return;
// Fill the source field
p->ai.src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from);
@@ -854,8 +853,7 @@ static void AiWantShortIndustryRoute(Player *p)
return;
}
- if (!AiCheckIfRouteIsGood(p, &fr, 1))
- return;
+ if (!AiCheckIfRouteIsGood(p, &fr, 1)) return;
// Fill the source field
p->ai.src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from);
@@ -928,8 +926,7 @@ static void AiWantMailRoute(Player *p)
}
fr.cargo = CT_MAIL;
- if (!AiCheckIfRouteIsGood(p, &fr, 1))
- return;
+ if (!AiCheckIfRouteIsGood(p, &fr, 1)) return;
// Fill the source field
p->ai.src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from);
@@ -1034,8 +1031,7 @@ static void AiWantPassengerRoute(Player *p)
}
fr.cargo = CT_PASSENGERS;
- if (!AiCheckIfRouteIsGood(p, &fr, 1))
- return;
+ if (!AiCheckIfRouteIsGood(p, &fr, 1)) return;
// Fill the source field
p->ai.src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from);
@@ -1047,9 +1043,9 @@ static void AiWantPassengerRoute(Player *p)
p->ai.src.buildcmd_a = 0x10;
p->ai.src.buildcmd_b = 0xFF;
p->ai.src.direction = AiGetDirectionBetweenTiles(
- GET_TOWN_OR_INDUSTRY_TILE(fr.from),
- GET_TOWN_OR_INDUSTRY_TILE(fr.to)
- );
+ GET_TOWN_OR_INDUSTRY_TILE(fr.from),
+ GET_TOWN_OR_INDUSTRY_TILE(fr.to)
+ );
p->ai.src.cargo = fr.cargo;
// Fill the dest field
@@ -1062,9 +1058,9 @@ static void AiWantPassengerRoute(Player *p)
p->ai.dst.buildcmd_a = 0xFF;
p->ai.dst.buildcmd_b = 0xFF;
p->ai.dst.direction = AiGetDirectionBetweenTiles(
- GET_TOWN_OR_INDUSTRY_TILE(fr.to),
- GET_TOWN_OR_INDUSTRY_TILE(fr.from)
- );
+ GET_TOWN_OR_INDUSTRY_TILE(fr.to),
+ GET_TOWN_OR_INDUSTRY_TILE(fr.from)
+ );
p->ai.dst.cargo = fr.cargo;
// Fill common fields
@@ -1126,8 +1122,7 @@ static void AiWantLongRoadIndustryRoute(Player *p)
return;
}
- if (!AiCheckIfRouteIsGood(p, &fr, 2))
- return;
+ if (!AiCheckIfRouteIsGood(p, &fr, 2)) return;
// Fill the source field
p->ai.src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from);
@@ -1187,8 +1182,7 @@ static void AiWantMediumRoadIndustryRoute(Player *p)
return;
}
- if (!AiCheckIfRouteIsGood(p, &fr, 2))
- return;
+ if (!AiCheckIfRouteIsGood(p, &fr, 2)) return;
// Fill the source field
p->ai.src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from);
@@ -1250,8 +1244,7 @@ static void AiWantLongRoadPassengerRoute(Player *p)
fr.cargo = CT_PASSENGERS;
- if (!AiCheckIfRouteIsGood(p, &fr, 2))
- return;
+ if (!AiCheckIfRouteIsGood(p, &fr, 2)) return;
// Fill the source field
p->ai.src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to);
@@ -1309,8 +1302,7 @@ static void AiWantPassengerRouteInsideTown(Player *p)
fr.cargo = CT_PASSENGERS;
fr.from = fr.to = t;
- if (!AiCheckIfRouteIsGood(p, &fr, 2))
- return;
+ if (!AiCheckIfRouteIsGood(p, &fr, 2)) return;
// Fill the source field
p->ai.src.spec_tile = t->xy;
@@ -1360,7 +1352,6 @@ static void AiWantRoadRoute(Player *p)
} else {
AiWantPassengerRouteInsideTown(p);
}
-
}
static void AiWantPassengerAircraftRoute(Player *p)
@@ -1615,14 +1606,13 @@ clear_town_stuff:;
}
} else if (p->mode == 2) {
// Rail
- if (IsTileType(c, MP_RAILWAY))
- return CMD_ERROR;
+ if (IsTileType(c, MP_RAILWAY)) return CMD_ERROR;
j = p->attr;
k = 0;
// Build the rail
- for(i=0; i!=6; i++,j>>=1) {
+ for (i = 0; i != 6; i++, j >>= 1) {
if (j&1) {
k = i;
ret = DoCommandByTile(c, _cur_ai_player->ai.railtype_to_use, i, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_SINGLE_RAIL);
@@ -1683,9 +1673,9 @@ static int AiBuildDefaultRailTrack(TileIndex tile, byte p0, byte p1, byte p2, by
int i;
const AiDefaultRailBlock *p;
- for(i=0; (p = _default_rail_track_data[i]) != NULL; i++) {
+ for (i = 0; (p = _default_rail_track_data[i]) != NULL; i++) {
if (p->p0 == p0 && p->p1 == p1 && p->p2 == p2 && p->p3 == p3 &&
- (p->dir == 0xFF || p->dir == dir || ((p->dir-1)&3) == dir)) {
+ (p->dir == 0xFF || p->dir == dir || ((p->dir - 1) & 3) == dir)) {
*cost = AiDoBuildDefaultRailTrack(tile, p->data, DC_NO_TOWN_RATING);
if (*cost != CMD_ERROR && AiCheckTrackResources(tile, p->data, cargo))
return i;
@@ -1762,7 +1752,8 @@ static void AiDoTerraformLand(TileIndex tile, int dir, int unk, int mode)
static void AiStateBuildDefaultRailBlocks(Player *p)
{
- int i, j;
+ uint i;
+ int j;
AiBuildRec *aib;
int rule;
int32 cost;
@@ -1823,8 +1814,7 @@ static void AiStateBuildDefaultRailBlocks(Player *p)
aib = &p->ai.src;
j = p->ai.num_build_rec;
do {
- if (aib->cur_building_rule == 255)
- return;
+ if (aib->cur_building_rule == 255) return;
} while (++aib,--j);
// yep, all are done. switch state to the rail building state.
@@ -1850,16 +1840,14 @@ typedef struct AiRailPathFindData {
static bool AiEnumFollowTrack(TileIndex tile, AiRailPathFindData *a, int track, uint length, byte *state)
{
- if (a->flag)
- return true;
+ if (a->flag) return true;
if (length > 20 || tile == a->tile) {
a->flag = true;
return true;
}
- if (DistanceMax(tile, a->tile2) < 4)
- a->count++;
+ if (DistanceMax(tile, a->tile2) < 4) a->count++;
return false;
}
@@ -1867,6 +1855,7 @@ static bool AiEnumFollowTrack(TileIndex tile, AiRailPathFindData *a, int track,
static bool AiDoFollowTrack(Player *p)
{
AiRailPathFindData arpfd;
+
arpfd.tile = p->ai.start_tile_a;
arpfd.tile2 = p->ai.cur_tile_a;
arpfd.flag = false;
@@ -1909,26 +1898,29 @@ static bool AiIsTileBanned(const Player* p, TileIndex tile, byte val)
{
int i;
- for(i=0; i!=p->ai.banned_tile_count; i++)
- if (p->ai.banned_tiles[i] == tile &&
- p->ai.banned_val[i] == val)
- return true;
+ for (i = 0; i != p->ai.banned_tile_count; i++) {
+ if (p->ai.banned_tiles[i] == tile && p->ai.banned_val[i] == val) {
+ return true;
+ }
+ }
return false;
}
-static void AiBanTile(Player *p, TileIndex tile, byte val) {
+static void AiBanTile(Player* p, TileIndex tile, byte val)
+{
int i;
- for(i=lengthof(p->ai.banned_tiles)-1; i!=0; i--) {
- p->ai.banned_tiles[i] = p->ai.banned_tiles[i-1];
- p->ai.banned_val[i] = p->ai.banned_val[i-1];
+ for (i = lengthof(p->ai.banned_tiles) - 1; i != 0; i--) {
+ p->ai.banned_tiles[i] = p->ai.banned_tiles[i - 1];
+ p->ai.banned_val[i] = p->ai.banned_val[i - 1];
}
p->ai.banned_tiles[0] = tile;
p->ai.banned_val[0] = val;
- if (p->ai.banned_tile_count != lengthof(p->ai.banned_tiles))
+ if (p->ai.banned_tile_count != lengthof(p->ai.banned_tiles)) {
p->ai.banned_tile_count++;
+ }
}
static void AiBuildRailRecursive(AiRailFinder *arf, TileIndex tile, int dir);
@@ -3201,11 +3193,13 @@ static void AiStateBuildRoadVehicles(Player *p)
loco_id = _new_roadveh_id;
- for(i=0; p->ai.order_list_blocks[i] != 0xFF; i++) {
- AiBuildRec *aib = (&p->ai.src) + p->ai.order_list_blocks[i];
- bool is_pass = (p->ai.cargo_type == CT_PASSENGERS ||
- p->ai.cargo_type == CT_MAIL ||
- (_opt.landscape==LT_NORMAL && p->ai.cargo_type == CT_VALUABLES));
+ for (i = 0; p->ai.order_list_blocks[i] != 0xFF; i++) {
+ AiBuildRec* aib = &p->ai.src + p->ai.order_list_blocks[i];
+ bool is_pass = (
+ p->ai.cargo_type == CT_PASSENGERS ||
+ p->ai.cargo_type == CT_MAIL ||
+ (_opt.landscape == LT_NORMAL && p->ai.cargo_type == CT_VALUABLES)
+ );
Order order;
order.type = OT_GOTO_STATION;
@@ -3220,15 +3214,10 @@ static void AiStateBuildRoadVehicles(Player *p)
}
DoCommandByTile(0, loco_id, 0, DC_EXEC, CMD_START_STOP_ROADVEH);
-
DoCommandByTile(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT);
- if (p->ai.num_want_fullload != 0)
- p->ai.num_want_fullload--;
-
- if (--p->ai.num_loco_to_build == 0) {
- p->ai.state = AIS_0;
- }
+ if (p->ai.num_want_fullload != 0) p->ai.num_want_fullload--;
+ if (--p->ai.num_loco_to_build == 0) p->ai.state = AIS_0;
}
static void AiStateDeleteRoadBlocks(Player *p)
diff --git a/ai/trolly/build.c b/ai/trolly/build.c
index bc173892c..96920dddb 100644
--- a/ai/trolly/build.c
+++ b/ai/trolly/build.c
@@ -250,8 +250,7 @@ int AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag)
int i = AiNew_PickVehicle(p);
if (i == -1) return CMD_ERROR;
- if (p->ainew.tbt == AI_TRAIN)
- return CMD_ERROR;
+ if (p->ainew.tbt == AI_TRAIN) return CMD_ERROR;
return DoCommandByTile(tile, i, 0, flag, CMD_BUILD_ROAD_VEH);
}