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authortron <tron@openttd.org>2005-10-20 17:43:13 +0000
committertron <tron@openttd.org>2005-10-20 17:43:13 +0000
commit2b91f55b320256a9653920f0b395879c1012d158 (patch)
tree904818203b322c8fca47da358ab42c2f254d2280 /ai
parent6a5c0fabddadee4a95b075a21856eb8afbf93c57 (diff)
downloadopenttd-2b91f55b320256a9653920f0b395879c1012d158.tar.xz
(svn r3073) int/byte -> EngineID/PlayerID/VehicleID
0/-1 -> INVALID_ENGINE 0x10 -> OWNER_NONE
Diffstat (limited to 'ai')
-rw-r--r--ai/default/default.c72
1 files changed, 38 insertions, 34 deletions
diff --git a/ai/default/default.c b/ai/default/default.c
index 59227e32a..f154aec8a 100644
--- a/ai/default/default.c
+++ b/ai/default/default.c
@@ -122,12 +122,12 @@ static void AiStateVehLoop(Player *p)
p->ai.state_counter = 0;
}
-static int AiChooseTrainToBuild(byte railtype, int32 money, byte flag, TileIndex tile)
+static EngineID AiChooseTrainToBuild(byte railtype, int32 money, byte flag, TileIndex tile)
{
- int best_veh_index = -1;
+ EngineID best_veh_index = INVALID_ENGINE;
byte best_veh_score = 0;
int32 ret;
- int i;
+ EngineID i;
for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
const RailVehicleInfo *rvi = RailVehInfo(i);
@@ -152,14 +152,14 @@ static int AiChooseTrainToBuild(byte railtype, int32 money, byte flag, TileIndex
return best_veh_index;
}
-static int AiChooseRoadVehToBuild(byte cargo, int32 money, TileIndex tile)
+static EngineID AiChooseRoadVehToBuild(byte cargo, int32 money, TileIndex tile)
{
- int best_veh_index = -1;
+ EngineID best_veh_index = INVALID_ENGINE;
int32 best_veh_cost = 0;
int32 ret;
- int i = _cargoc.ai_roadveh_start[cargo];
- int end = i + _cargoc.ai_roadveh_count[cargo];
+ EngineID i = _cargoc.ai_roadveh_start[cargo];
+ EngineID end = i + _cargoc.ai_roadveh_count[cargo];
const Engine* e = GetEngine(i);
do {
@@ -176,14 +176,14 @@ static int AiChooseRoadVehToBuild(byte cargo, int32 money, TileIndex tile)
return best_veh_index;
}
-static int AiChooseAircraftToBuild(int32 money, byte flag)
+static EngineID AiChooseAircraftToBuild(int32 money, byte flag)
{
- int best_veh_index = -1;
+ EngineID best_veh_index = INVALID_ENGINE;
int32 best_veh_cost = 0;
int32 ret;
- int i = AIRCRAFT_ENGINES_INDEX;
- int end = i + NUM_AIRCRAFT_ENGINES;
+ EngineID i = AIRCRAFT_ENGINES_INDEX;
+ EngineID end = i + NUM_AIRCRAFT_ENGINES;
const Engine* e = GetEngine(i);
do {
@@ -218,26 +218,26 @@ static int32 AiGetBasePrice(Player *p)
}
#if 0
-static int AiChooseShipToBuild(byte cargo, int32 money)
+static EngineID AiChooseShipToBuild(byte cargo, int32 money)
{
// XXX: not done
- return 0;
+ return INVALID_ENGINE;
}
#endif
-static int AiChooseRoadVehToReplaceWith(Player *p, Vehicle *v)
+static EngineID AiChooseRoadVehToReplaceWith(Player* p, Vehicle* v)
{
int32 avail_money = p->player_money + v->value;
return AiChooseRoadVehToBuild(v->cargo_type, avail_money, v->tile);
}
-static int AiChooseAircraftToReplaceWith(Player *p, Vehicle *v)
+static EngineID AiChooseAircraftToReplaceWith(Player* p, Vehicle* v)
{
int32 avail_money = p->player_money + v->value;
return AiChooseAircraftToBuild(avail_money, v->engine_type>=253?1:0);
}
-static int AiChooseTrainToReplaceWith(Player *p, Vehicle *v)
+static EngineID AiChooseTrainToReplaceWith(Player* p, Vehicle* v)
{
int32 avail_money = p->player_money + v->value;
int num=0;
@@ -251,12 +251,12 @@ static int AiChooseTrainToReplaceWith(Player *p, Vehicle *v)
return AiChooseTrainToBuild(v->u.rail.railtype, avail_money, 0, v->tile);
}
-static int AiChooseShipToReplaceWith(Player *p, Vehicle *v)
+static EngineID AiChooseShipToReplaceWith(Player* p, Vehicle* v)
{
error("!AiChooseShipToReplaceWith");
/* maybe useless, but avoids compiler warning this way */
- return 0;
+ return INVALID_ENGINE;
}
static void AiHandleGotoDepot(Player *p, int cmd)
@@ -289,7 +289,7 @@ static void AiHandleReplaceTrain(Player *p)
{
Vehicle *v = p->ai.cur_veh;
BackuppedOrders orderbak[1];
- int veh;
+ EngineID veh;
// wait until the vehicle reaches the depot.
if (!IsTileDepotType(v->tile, TRANSPORT_RAIL) || v->u.rail.track != 0x80 || !(v->vehstatus&VS_STOPPED)) {
@@ -298,7 +298,7 @@ static void AiHandleReplaceTrain(Player *p)
}
veh = AiChooseTrainToReplaceWith(p, v);
- if (veh != -1) {
+ if (veh != INVALID_ENGINE) {
TileIndex tile;
BackupVehicleOrders(v, orderbak);
@@ -306,7 +306,7 @@ static void AiHandleReplaceTrain(Player *p)
if (!CmdFailed(DoCommandByTile(0, v->index, 2, DC_EXEC, CMD_SELL_RAIL_WAGON)) &&
!CmdFailed(DoCommandByTile(tile, veh, 0, DC_EXEC, CMD_BUILD_RAIL_VEHICLE)) ) {
- veh = _new_train_id;
+ VehicleID veh = _new_train_id;
AiRestoreVehicleOrders(GetVehicle(veh), orderbak);
DoCommandByTile(0, veh, 0, DC_EXEC, CMD_START_STOP_TRAIN);
@@ -319,7 +319,7 @@ static void AiHandleReplaceRoadVeh(Player *p)
{
Vehicle *v = p->ai.cur_veh;
BackuppedOrders orderbak[1];
- int veh;
+ EngineID veh;
if (!IsTileDepotType(v->tile, TRANSPORT_ROAD) || v->u.road.state != 254 || !(v->vehstatus&VS_STOPPED)) {
AiHandleGotoDepot(p, CMD_SEND_ROADVEH_TO_DEPOT);
@@ -327,7 +327,7 @@ static void AiHandleReplaceRoadVeh(Player *p)
}
veh = AiChooseRoadVehToReplaceWith(p, v);
- if (veh != -1) {
+ if (veh != INVALID_ENGINE) {
TileIndex tile;
BackupVehicleOrders(v, orderbak);
@@ -335,7 +335,7 @@ static void AiHandleReplaceRoadVeh(Player *p)
if (!CmdFailed(DoCommandByTile(0, v->index, 0, DC_EXEC, CMD_SELL_ROAD_VEH)) &&
!CmdFailed(DoCommandByTile(tile, veh, 0, DC_EXEC, CMD_BUILD_ROAD_VEH)) ) {
- veh = _new_roadveh_id;
+ VehicleID veh = _new_roadveh_id;
AiRestoreVehicleOrders(GetVehicle(veh), orderbak);
DoCommandByTile(0, veh, 0, DC_EXEC, CMD_START_STOP_ROADVEH);
@@ -347,8 +347,8 @@ static void AiHandleReplaceRoadVeh(Player *p)
static void AiHandleReplaceAircraft(Player *p)
{
Vehicle *v = p->ai.cur_veh;
- int veh;
BackuppedOrders orderbak[1];
+ EngineID veh;
if (!IsAircraftHangarTile(v->tile) && !(v->vehstatus&VS_STOPPED)) {
AiHandleGotoDepot(p, CMD_SEND_AIRCRAFT_TO_HANGAR);
@@ -356,7 +356,7 @@ static void AiHandleReplaceAircraft(Player *p)
}
veh = AiChooseAircraftToReplaceWith(p, v);
- if (veh != -1) {
+ if (veh != INVALID_ENGINE) {
TileIndex tile;
BackupVehicleOrders(v, orderbak);
@@ -364,7 +364,7 @@ static void AiHandleReplaceAircraft(Player *p)
if (!CmdFailed(DoCommandByTile(0, v->index, 0, DC_EXEC, CMD_SELL_AIRCRAFT)) &&
!CmdFailed(DoCommandByTile(tile, veh, 0, DC_EXEC, CMD_BUILD_AIRCRAFT)) ) {
- veh = _new_aircraft_id;
+ VehicleID veh = _new_aircraft_id;
AiRestoreVehicleOrders(GetVehicle(veh), orderbak);
DoCommandByTile(0, veh, 0, DC_EXEC, CMD_START_STOP_AIRCRAFT);
@@ -378,7 +378,7 @@ static void AiHandleReplaceShip(Player *p)
error("!AiHandleReplaceShip");
}
-typedef int CheckReplaceProc(Player *p, Vehicle *v);
+typedef EngineID CheckReplaceProc(Player* p, Vehicle* v);
static CheckReplaceProc * const _veh_check_replace_proc[] = {
AiChooseTrainToReplaceWith,
@@ -399,7 +399,10 @@ static void AiStateCheckReplaceVehicle(Player *p)
{
Vehicle *v = p->ai.cur_veh;
- if (v->type == 0 || v->owner != _current_player || v->type > VEH_Ship || _veh_check_replace_proc[v->type - VEH_Train](p, v) == -1) {
+ if (v->type == 0 ||
+ v->owner != _current_player ||
+ v->type > VEH_Ship ||
+ _veh_check_replace_proc[v->type - VEH_Train](p, v) == INVALID_ENGINE) {
p->ai.state = AIS_VEH_LOOP;
} else {
p->ai.state_counter = 0;
@@ -1716,7 +1719,7 @@ static const byte _terraform_down_flags[] = {
static void AiDoTerraformLand(TileIndex tile, int dir, int unk, int mode)
{
- byte old_player;
+ PlayerID old_player;
uint32 r;
uint slope;
uint h;
@@ -2377,7 +2380,8 @@ static void AiStateBuildRailVeh(Player *p)
{
const AiDefaultBlockData *ptr;
TileIndex tile;
- int i, veh;
+ EngineID veh;
+ int i;
int cargo;
int32 cost;
Vehicle *v;
@@ -2406,7 +2410,7 @@ static void AiStateBuildRailVeh(Player *p)
// Which locomotive to build?
veh = AiChooseTrainToBuild(p->ai.railtype_to_use, p->player_money, (cargo!=CT_PASSENGERS)?1:0, tile);
- if (veh == -1) {
+ if (veh == INVALID_ENGINE) {
handle_nocash:
// after a while, if AI still doesn't have cash, get out of this block by selling the wagons.
if (++p->ai.state_counter == 1000) {
@@ -3497,7 +3501,7 @@ static void AiStateBuildAircraftVehicles(Player *p)
{
const AiDefaultBlockData *ptr;
TileIndex tile;
- int veh;
+ EngineID veh;
int i;
uint loco_id;
@@ -3507,7 +3511,7 @@ static void AiStateBuildAircraftVehicles(Player *p)
tile = TILE_ADD(p->ai.src.use_tile, ToTileIndexDiff(ptr->tileoffs));
veh = AiChooseAircraftToBuild(p->player_money, p->ai.build_kind!=0 ? 1 : 0);
- if (veh == -1) return;
+ if (veh == INVALID_ENGINE) return;
/* XXX - Have the AI pick the hangar terminal in an airport. Eg get airport-type
* and offset to the FIRST depot because the AI picks the st->xy tile */