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Erich/openttd
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ai
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ai.h
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2006-06-04
(svn r5092) -Fix: There was a gross race condition in the AI code which made ...
tron
2006-05-21
(svn r4943) uint tile -> TileIndex tile, byte player -> PlayerID player
tron
2006-03-09
(svn r3805) - [FS#62] Fix doxygen comments to refer to the correct parameter....
peter1138
2005-12-18
(svn r3313) Remove GPMI related changes from trunk
tron
2005-12-14
(svn r3304) -Add: allow AI-events to see the UID of the command
truelight
2005-12-10
(svn r3283) -Fix: decode_parameters was still used, while _cmd_text is the way
truelight
2005-12-08
(svn r3272) -Fix: [AI] fixed issue in AI that prevented compilation without n...
bjarni
2005-12-05
(svn r3260) -Add: add events for AIs to check if a command execution failed o...
truelight
2005-11-29
(svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modules
truelight
2005-11-28
(svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and...
truelight
2005-11-27
(svn r3242) -Fix: small glitch in AllowAI control
truelight
2005-11-26
(svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by
truelight
2005-11-22
(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (do...
truelight
2005-11-22
(svn r3226) -Fix: GPMI implementation had minor glitches
truelight
2005-11-21
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable vi...
truelight
2005-10-24
(svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE
tron
2005-09-07
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight