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authortruelight <truelight@openttd.org>2005-11-22 15:55:38 +0000
committertruelight <truelight@openttd.org>2005-11-22 15:55:38 +0000
commit6a4ba84320ae137793760b628dad23de29d0b633 (patch)
tree6702beccddba7217fe3ad311ffda9285b6719e5d /ai/ai.h
parent4d2c4c5d8a9c260e4087fab654f61140e984f79c (diff)
downloadopenttd-6a4ba84320ae137793760b628dad23de29d0b633.tar.xz
(svn r3226) -Fix: GPMI implementation had minor glitches
-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;) -Add: Support for AI-network-clients (an AI, connecting to a remote server) -Fix: minor AI-core problems
Diffstat (limited to 'ai/ai.h')
-rw-r--r--ai/ai.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/ai/ai.h b/ai/ai.h
index 174cf287c..910e050b1 100644
--- a/ai/ai.h
+++ b/ai/ai.h
@@ -31,7 +31,7 @@ typedef struct AIStruct {
/* For network-clients (a OpenTTD client who acts as an AI connected to a server) */
bool network_client; //! Are we a network_client?
- uint8 network_player; //! The current network player we are connected as
+ uint8 network_playas; //! The current network player we are connected as
} AIStruct;
VARDEF AIStruct _ai;