Age | Commit message (Collapse) | Author |
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Add a regular constructor and destructor to AirportFTAClass
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the top. (Based on a patch by gigajum)
- The replacement bridge must be the same transport type, and if it's a rail bridge it must have the same railtype.
- Town owned bridges can also be upgraded, but only to a bridge with a higher top speed.
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Remove untranslated strings
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Fix indentation
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Remove incorrect empty translations
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Replace very old tabs which should be spaces by spaces
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brazilian_portuguese - 1 changed by fukumori (1)
croatian - 78 fixed, 1 changed by tperic (79)
german - 15 changed by Neonox (15)
portuguese - 4 fixed by izhirahider (4)
russian - 10 fixed by DarkFenX (10)
slovenian - 4 fixed by Necrolyte (4)
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-Codechange: Put the airport movement data into struct AirportFTAClass
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Building a vehicle does not involve allocating orders, so do not check whether orders could be allocated
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Do not check whether the end of the depot array has been reached when building an aircraft. This cannot happen, just assert it really does not happen
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Remove redundant second retrieval of the AircraftVehicleInfo when building an aircraft
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Remove redundant second retrieval of the station and airport when building an aircraft
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booleans.
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to network_gamelist.h
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via UDP and TCP.
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servers are found for slow network connections.
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static
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GetRoadStopByTile() cannot return NULL. Remove therefore unnecessary check
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brazilian_portuguese - 33 changed by fukumori (33)
danish - 2 fixed by MiR (2)
esperanto - 6 fixed, 1 changed by LaPingvino (7)
italian - 4 changed by sidew (4)
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station is very spread out
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grown.
This does not affect output of the mill, but make the visual aspect of it more accurate.
Prior of this, the mill produced cargo of the same amount even if the trees are on their first stages of growth.
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depending on their altitude and velocity
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have selected one of the items in a submenu of the toolbar.
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Remove unnecessary pointer mumbo-jumbo from FindRoadStopSpot()
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conflict no longer exists.
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brazilian_portuguese - 6 fixed, 363 changed by fukumori (369)
bulgarian - 6 fixed by groupsky (6)
catalan - 6 fixed by arnaullv (6)
croatian - 54 fixed, 3 changed by tperic (57)
czech - 6 fixed by Hadez (6)
danish - 2 fixed, 1 changed by MiR (3)
dutch - 2 fixed by habell (2)
estonian - 6 fixed by kristjans (6)
french - 4 fixed by glx (4)
german - 6 fixed, 2 changed by Neonox (8)
hungarian - 2 fixed by miham (2)
italian - 6 fixed, 4 changed by lorenzodv (6), sidew (4)
japanese - 6 fixed by ickoonite (6)
polish - 4 fixed by meush (4)
simplified_chinese - 6 fixed by Fishingsnow (6)
slovenian - 39 fixed, 1 deleted, 2 changed by Necrolyte (42)
turkish - 6 fixed by jnmbk (6)
ukrainian - 41 fixed, 1 deleted, 22 changed by znikoz (1), mad (63)
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functions of NetworkTCPSocketHandler.
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landscape window
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functions to Packet.
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scenario editor did not use the right settings for generating land
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and use constructors and functions related to the reading/saving the packet size.
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first query.
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language files, as well as two others that weren't used for ages (tgp had other strings for them, or simply not).
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From the scenario editor dialog, remove the 'load heightmap' option and put that with the other options like 'load scenario', 'save scenario', etc. Play a little bit with positioning of elements inside the scenario editor dialog so it looks better.
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and set the value of _global_dir_is_in_use for opendir etc to guarantee concurrency.
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in the scenario editor. Add a button to the landscape window to do this.
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original 16384 sprite limit. If not, fail and disable the NewGRF.
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paid for, so that cargo cannot be paid for more than once.
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-Fix (?): When removing an oil rig replace the station tile by water, not bare land
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-Codechange: Move the update of the oil rig airport type to the recently (r8485) added loop
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to 32 bytes (instead of 16) so their actual parameters can be passed. Sound has for example 'bufsize' and 'hz'. Also use the recently introduced StrEmpty().
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-Fix (since the dawn of time): Remove phantom oil rigs sometimes present in old savegames
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