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2007-02-04(svn r8570) -Fixtron
Add a regular constructor and destructor to AirportFTAClass
2007-02-04(svn r8569) -Fix (r8464): revert properlypeter1138
2007-02-03(svn r8567) -Feature: Allow upgrading bridges by building a new bridge over ↵maedhros
the top. (Based on a patch by gigajum) - The replacement bridge must be the same transport type, and if it's a rail bridge it must have the same railtype. - Town owned bridges can also be upgraded, but only to a bridge with a higher top speed.
2007-02-03(svn r8566) -Fixtron
Remove untranslated strings
2007-02-03(svn r8565) -Fixtron
Fix indentation
2007-02-03(svn r8564) -Fixtron
Remove incorrect empty translations
2007-02-03(svn r8563) -Fixtron
Replace very old tabs which should be spaces by spaces
2007-02-03(svn r8562) -Update: WebTranslator2 update to 2007-02-03 19:51:53miham
brazilian_portuguese - 1 changed by fukumori (1) croatian - 78 fixed, 1 changed by tperic (79) german - 15 changed by Neonox (15) portuguese - 4 fixed by izhirahider (4) russian - 10 fixed by DarkFenX (10) slovenian - 4 fixed by Necrolyte (4)
2007-02-03(svn r8559) -Fixtron
-Codechange: Put the airport movement data into struct AirportFTAClass
2007-02-03(svn r8551) -Fix (r7759): Use ${} instead of $() for variables.maedhros
2007-02-03(svn r8550) -Fixtron
Building a vehicle does not involve allocating orders, so do not check whether orders could be allocated
2007-02-03(svn r8549) -Fixtron
Do not check whether the end of the depot array has been reached when building an aircraft. This cannot happen, just assert it really does not happen
2007-02-03(svn r8548) -Fixtron
Remove redundant second retrieval of the AircraftVehicleInfo when building an aircraft
2007-02-03(svn r8547) -Fixtron
Remove redundant second retrieval of the station and airport when building an aircraft
2007-02-02(svn r8546) -Codechange: add a seperate (wrapper) functions to send/receive ↵rubidium
booleans.
2007-02-02(svn r8544) -Codechange: move game list related function/struct declarations ↵rubidium
to network_gamelist.h
2007-02-02(svn r8543) -Codechange: make a real difference between querying the server ↵rubidium
via UDP and TCP.
2007-02-02(svn r8542) -Codechange (Fix?): tweak the gamelist requery timeout so more ↵rubidium
servers are found for slow network connections.
2007-02-02(svn r8540) -Fix[YAPF]: Assert when buoy is placed on NE or NW map edge (Dan)KUDr
2007-02-02(svn r8539) -Fixtron
static
2007-02-02(svn r8538) -Fixtron
GetRoadStopByTile() cannot return NULL. Remove therefore unnecessary check
2007-02-02(svn r8537) -Update: WebTranslator2 update to 2007-02-02 19:45:42miham
brazilian_portuguese - 33 changed by fukumori (33) danish - 2 fixed by MiR (2) esperanto - 6 fixed, 1 changed by LaPingvino (7) italian - 4 changed by sidew (4)
2007-02-02(svn r8536) -Fix (FS#577): Road Vehicles now can obtain a slot even if the ↵celestar
station is very spread out
2007-02-02(svn r8535) -Feature: Allow lumbermill to cut trees only when they are full ↵belugas
grown. This does not affect output of the mill, but make the visual aspect of it more accurate. Prior of this, the mill produced cargo of the same amount even if the trees are on their first stages of growth.
2007-02-02(svn r8534) -Feature/Codechange: Provide aircraft with vertical separation ↵celestar
depending on their altitude and velocity
2007-02-02(svn r8533) -Fix: segmentation fault when the toolbar gets removed and you ↵rubidium
have selected one of the items in a submenu of the toolbar.
2007-02-02(svn r8531) -Fixtron
Remove unnecessary pointer mumbo-jumbo from FindRoadStopSpot()
2007-02-02(svn r8528) -Codechange: Rename IsBuoy_() to IsBuoy() now that the naming ↵celestar
conflict no longer exists.
2007-02-02(svn r8527) -Update: WebTranslator2 update to 2007-02-02 07:41:47miham
brazilian_portuguese - 6 fixed, 363 changed by fukumori (369) bulgarian - 6 fixed by groupsky (6) catalan - 6 fixed by arnaullv (6) croatian - 54 fixed, 3 changed by tperic (57) czech - 6 fixed by Hadez (6) danish - 2 fixed, 1 changed by MiR (3) dutch - 2 fixed by habell (2) estonian - 6 fixed by kristjans (6) french - 4 fixed by glx (4) german - 6 fixed, 2 changed by Neonox (8) hungarian - 2 fixed by miham (2) italian - 6 fixed, 4 changed by lorenzodv (6), sidew (4) japanese - 6 fixed by ickoonite (6) polish - 4 fixed by meush (4) simplified_chinese - 6 fixed by Fishingsnow (6) slovenian - 39 fixed, 1 deleted, 2 changed by Necrolyte (42) turkish - 6 fixed by jnmbk (6) ukrainian - 41 fixed, 1 deleted, 22 changed by znikoz (1), mad (63)
2007-02-02(svn r8526) -Codechange: add stubs for unsupported newgrf station propertiespeter1138
2007-02-01(svn r8525) -Codechange: make NetworkSend_Packet(s) and NetworkRecv_Packet ↵rubidium
functions of NetworkTCPSocketHandler.
2007-02-01(svn r8524) -Cleanup: Ala r8509 add some enum names to the generate ↵Darkvater
landscape window
2007-02-01(svn r8523) -Codechange: move all the Network(Recv|Send)_(uintXX|string) ↵rubidium
functions to Packet.
2007-02-01(svn r8522) -Regression (r8512): The flat/random window moved the to ↵Darkvater
scenario editor did not use the right settings for generating land
2007-02-01(svn r8521) -Codechange: initial step in converting Packet to a class; make ↵rubidium
and use constructors and functions related to the reading/saving the packet size.
2007-02-01(svn r8520) -Fix/Feature: requery gameservers that did not respond to their ↵rubidium
first query.
2007-02-01(svn r8514) -Codechange: Turn IsBuoy into a method of stationscelestar
2007-02-01(svn r8513) -Cleanup (r8512): Remove the now unused strings from the ↵Darkvater
language files, as well as two others that weren't used for ages (tgp had other strings for them, or simply not).
2007-02-01(svn r8512) -Codechange: From the intro window enter the scenario editor. ↵Darkvater
From the scenario editor dialog, remove the 'load heightmap' option and put that with the other options like 'load scenario', 'save scenario', etc. Play a little bit with positioning of elements inside the scenario editor dialog so it looks better.
2007-02-01(svn r8511) -Codechange: make WindowClass an enumerated value.rubidium
2007-02-01(svn r8509) -Cleanup: Add some enum names to the create scenario windowDarkvater
2007-02-01(svn r8508) -Codechange (r5762): [win32] Use an atomic operation to query ↵Darkvater
and set the value of _global_dir_is_in_use for opendir etc to guarantee concurrency.
2007-02-01(svn r8507) -Codechange/Feature: Don't remove player-owned property on-load ↵Darkvater
in the scenario editor. Add a button to the landscape window to do this.
2007-02-01(svn r8505) -Codechange: Ensure GRM allocated sprites will be below the ↵peter1138
original 16384 sprite limit. If not, fail and disable the NewGRF.
2007-01-31(svn r8501) -Fix (r7377) [FS#539]: Keep track of how much cargo has been ↵maedhros
paid for, so that cargo cannot be paid for more than once.
2007-01-31(svn r8499) -Fixtron
-Fix (?): When removing an oil rig replace the station tile by water, not bare land
2007-01-31(svn r8498) -Fixtron
-Codechange: Move the update of the oil rig airport type to the recently (r8485) added loop
2007-01-31(svn r8497) -Codechange: Increase the size of the sound/video/music-drivers ↵Darkvater
to 32 bytes (instead of 16) so their actual parameters can be passed. Sound has for example 'bufsize' and 'hz'. Also use the recently introduced StrEmpty().
2007-01-31(svn r8485) -Fixtron
-Fix (since the dawn of time): Remove phantom oil rigs sometimes present in old savegames
2007-01-31(svn r8482) -Revert (r8480): let others to do it properlyKUDr