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authorrubidium <rubidium@openttd.org>2007-02-02 21:32:58 +0000
committerrubidium <rubidium@openttd.org>2007-02-02 21:32:58 +0000
commit9ddd227eb3757473bce23b4cafec894a4e4eaa36 (patch)
tree99738f12180c8420560b26f5557eee0569a18899
parent6a820a30d1eaa1be688e392ec42f074859ccc10b (diff)
downloadopenttd-9ddd227eb3757473bce23b4cafec894a4e4eaa36.tar.xz
(svn r8544) -Codechange: move game list related function/struct declarations to network_gamelist.h
-rw-r--r--src/network/network.h12
-rw-r--r--src/network/network_gamelist.cpp14
-rw-r--r--src/network/network_gamelist.h16
3 files changed, 24 insertions, 18 deletions
diff --git a/src/network/network.h b/src/network/network.h
index b091cab86..55535f223 100644
--- a/src/network/network.h
+++ b/src/network/network.h
@@ -65,16 +65,6 @@ typedef struct NetworkClientInfo {
char unique_id[NETWORK_NAME_LENGTH]; // Every play sends an unique id so we can indentify him
} NetworkClientInfo;
-typedef struct NetworkGameList {
- NetworkGameInfo info;
- uint32 ip;
- uint16 port;
- bool online; // False if the server did not respond (default status)
- bool manually; // True if the server was added manually
- uint8 retries;
- struct NetworkGameList *next;
-} NetworkGameList;
-
typedef enum {
NETWORK_JOIN_STATUS_CONNECTING,
NETWORK_JOIN_STATUS_AUTHORIZING,
@@ -94,8 +84,6 @@ typedef enum {
NETLANG_FRENCH = 3,
} NetworkLanguage;
-VARDEF NetworkGameList *_network_game_list;
-
VARDEF NetworkGameInfo _network_game_info;
VARDEF NetworkPlayerInfo _network_player_info[MAX_PLAYERS];
VARDEF NetworkClientInfo _network_client_info[MAX_CLIENT_INFO];
diff --git a/src/network/network_gamelist.cpp b/src/network/network_gamelist.cpp
index 4a9b8683b..c4b51c230 100644
--- a/src/network/network_gamelist.cpp
+++ b/src/network/network_gamelist.cpp
@@ -4,17 +4,23 @@
#include "../stdafx.h"
#include "../debug.h"
-#include "network_data.h"
#include "../newgrf_config.h"
#include "../helpers.hpp"
+#include "core/game.h"
#include "network_udp.h"
+#include "network_gamelist.h"
+#include "network_gui.h"
+
+/**
+ * @file network_gamelist.cpp This file handles the GameList
+ * Also, it handles the request to a server for data about the server
+ */
+
+NetworkGameList *_network_game_list = NULL;
/** Should we stop/contiue requerying of offline servers? */
static bool _stop_requerying = false;
-// This file handles the GameList
-// Also, it handles the request to a server for data about the server
-
/** Add a new item to the linked gamelist. If the IP and Port match
* return the existing item instead of adding it again
* @param ip the IP-address (inet_addr) of the to-be added item
diff --git a/src/network/network_gamelist.h b/src/network/network_gamelist.h
index 7914f05cd..e552ff9cc 100644
--- a/src/network/network_gamelist.h
+++ b/src/network/network_gamelist.h
@@ -3,10 +3,22 @@
#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H
-void NetworkGameListClear(void);
+/** Structure with information shown in the game list (GUI) */
+struct NetworkGameList {
+ NetworkGameInfo info; ///< The game information of this server
+ uint32 ip; ///< The IP of the game server
+ uint16 port; ///< The port of the game server
+ bool online; ///< False if the server did not respond (default status)
+ bool manually; ///< True if the server was added manually
+ uint8 retries; ///< Number of retries (to stop requerying)
+ NetworkGameList *next; ///< Next pointer to make a linked game list
+};
+
+/** Game list of this client */
+extern NetworkGameList *_network_game_list;
+
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
void NetworkGameListRemoveItem(NetworkGameList *remove);
-void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online);
void NetworkGameListRequery(void);
#endif /* NETWORK_GAMELIST_H */