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2006-07-01(svn r5436) Remove dangerous dis-informationtron
2006-06-30(svn r5435) Fix (r5406): Make sure sea-level canals below bridge tiles don't ↵peter1138
flood.
2006-06-30(svn r5434) WebTranslator2 update to 2006-06-30 20:06:30miham
norwegian - 7 fixed by oletk (7) portuguese - 1 fixed by izhirahider (1)
2006-06-29(svn r5431) Language : Remove some unused airport related stringsbelugas
2006-06-29(svn r5430) WebTranslator2 update to 2006-06-29 18:59:04miham
afrikaans - 128 fixed, 128 changed by TrueTenacity (256) spanish - 15 fixed by eusebio (15)
2006-06-29(svn r5429) WebTranslator2 update to 2006-06-29 12:30:54miham
afrikaans - 127 fixed, 36 changed by TrueTenacity (163) turkish - 1 fixed by jnmbk (1)
2006-06-29(svn r5428) -Fix: [vehicles] sovled crash when trying to build a vehicle ↵bjarni
type, that is set to max 0 (spotted by roboman) somebody might add a better string than "too many vehicles in game" since none are allowed, but at least it will not crash anymore
2006-06-29(svn r5427) - Codechange: testing for "== true" is redundant.peter1138
2006-06-29(svn r5426) - Makefile: Make the configure script work properly for setting ↵peter1138
target compilers; Set CC_TARGET / CXX_TARGET up the same way as CC_HOST / CXX_HOST, and add or fix their options within the configure script. In the Makefile, instead of overriding CC / CXX with the target compilers if they are set, set the target compilers with the default compilers if none are set (bit of a mouthful), and use the target compilers explicitly.
2006-06-29(svn r5425) - Forword-port r5424 from the 0.4 branch to trunkpeter1138
2006-06-28(svn r5415) - Forward-port the release-changes from the 0.4 branch back to ↵Darkvater
trunk. This ensures an updated changelog, known-bugs, etc.
2006-06-28(svn r5409) - Regression [r5391]: WE_CLICK event of SelectScenarioWndProc() ↵peter1138
cascaded to WE_RESIZE handler, causing the Save and Map toolbar widgets to be altered. Fix by putting the break; back.
2006-06-28(svn r5406) - Regression [r5403]: Fix assertion in TileLoop_Water() caused ↵peter1138
by oil rigs also using it...
2006-06-28(svn r5405) WebTranslator2 update to 2006-06-28 19:50:13miham
dutch - 1 fixed by webfreakz (1) hungarian - 1 changed by miham (1)
2006-06-28(svn r5404) Fix (r5391) : Yet another typo. Nothing specatular :)belugas
Spotted by gigajum
2006-06-28(svn r5403) - Feature: Allow building canals at sea-level, using ctrl to ↵peter1138
toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas.
2006-06-28(svn r5402) WebTranslator2 update to 2006-06-28 15:08:19miham
czech - 15 fixed by Hadez (15) french - 1 fixed, 3 changed by belugas (4) italian - 1 changed by sidew (1) ukrainian - 1 fixed by znikoz (1)
2006-06-28(svn r5400) Typo in 5391, spotted by peter1138tron
2006-06-28(svn r5399) Simplify a conditional expression: (a && b) || (!a && !b) -> a == btron
2006-06-28(svn r5398) Rename checkRadioTowerNearby() to IsRadioTowerNearby() and flip ↵tron
its return value to make it a bit less ambiguous
2006-06-28(svn r5397) -Fix: Redraw the screen, when switching the signal sidetron
2006-06-28(svn r5396) - Remove two fixed parameterstron
- Simplify an expresssion: c ? f(x) : f(y) -> f(c ? x : y)
2006-06-28(svn r5395) The railway station and depot building windows are not ↵tron
affiliated with the terraforming toolbar. So don't let the terraforming toolbar try to close them, they aren't open then anyway. Also remove an empty case
2006-06-28(svn r5394) Allocate a small, fixed-size array on the stack instead of ↵tron
malloc()ing it
2006-06-28(svn r5393) CodeChange : Little typo correction. Nothing spectacular. Only ↵belugas
broke in MSVC
2006-06-27(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectaculartron
2006-06-27(svn r5390) [Translations] Added initial bulgarian language (not even the ↵miham
headers are complete)
2006-06-27(svn r5389) WebTranslator2 update to 2006-06-27 19:48:50miham
american - 1 fixed by WhiteRabbit (1) italian - 1 fixed by sidew (1)
2006-06-27(svn r5388) WebTranslator2 update to 2006-06-27 14:52:55miham
afrikaans - 13 fixed, 1 changed by TrueTenacity (14) french - 13 fixed by belugas (13) hungarian - 1 fixed by miham (1) polish - 1 fixed by meush (1)
2006-06-26(svn r5385) - Fix: Corrected new helipad layering so helicopters go over the ↵richk
H, not through it! ;) Thanks to mart3p for spotting this.
2006-06-26(svn r5376) - Fix: Changed error message when trying to build a CTOL ↵richk
aircraft at a helidepot/helistation to "Airport has no runway". (Thanks to MeusH). Osprey can now be built at helidepot/helistation. (Thanks to mart3p).
2006-06-26(svn r5370) WebTranslator2 update to 2006-06-26 19:51:45miham
italian - 4 changed by sidew (4) norwegian - 7 fixed by brygge_2 (7)
2006-06-26(svn r5366) WebTranslator2 update to 2006-06-26 07:55:30miham
afrikaans - 293 fixed, 13 changed by TrueTenacity (306) dutch - 13 fixed by webfreakz (13) hungarian - 13 fixed by miham (13) italian - 13 fixed by sidew (13) polish - 13 fixed by meush (13) turkish - 14 fixed, 1 changed by jnmbk (15)
2006-06-25(svn r5365) -Fix: It was possible to dig into a tunnel if certain rail ↵tron
combinations were ontop of it (Hopefully this time it works for real)
2006-06-25(svn r5364) Clean up r5363tron
2006-06-25(svn r5363) Revert 5312, 5288, 5248, 3992, 3249, 3228tron
They were all aimed at fixing the terraform-into-tunnel problem, but introduced new sideeffects while doing so
2006-06-25(svn r5362) - Fix: Updated sprites in New Airports to be allow cleaner ↵richk
replacement by newgrf graphics. All tiles now use SPR_AIRPORT_APRON as the tarmac. Created two new sprites in airports.grf for half-grass half-tarmac tiles on Intercontinental airport.
2006-06-25(svn r5360) - Fix (r5359): *sigh*, compile before you commit...Darkvater
2006-06-25(svn r5359) - Setting a patch value through the console would show the old ↵Darkvater
value as a confirmation. This was caused by the actual action being executed a tick later in multiplayer mode. Simply work around it by not showing the new value. If someone really must now it, just query again.
2006-06-25(svn r5355) WebTranslator2 update to 2006-06-25 08:46:11miham
afrikaans - 462 fixed, 5 changed by TrueTenacity (467) american - 13 fixed by WhiteRabbit (13) portuguese - 14 fixed by supra90 (14) ukrainian - 13 fixed by znikoz (13)
2006-06-24(svn r5352) -Fix: Return accurate slope information for tunnels and bridges ↵tron
to fix several foundation graphics glitches
2006-06-24(svn r5351) -Fix: Several graphical glitches at adjacent tiles with ↵tron
foundations. Some borders were missing, some were superfluous
2006-06-24(svn r5348) -Fix: A HQ could only be flooded at its northern tile, the other ↵tron
3 were immune to water
2006-06-23(svn r5346) - Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters.richk
Commuter airport: Small. 5x4. 3 terminals, 2 helipads. Intercontinental: massive. 9x11. 8 terminals, 2 helipads, 4 runways. Helidepot: a small heliport with a depot for helis only. Helistation: a large heliport with 3 helipads and a depot.
2006-06-22(svn r5338) - NewGRF: add support for vehicle variable 48, vehicle type info ↵peter1138
(more mart3p)
2006-06-22(svn r5337) - NewGRF: pass the engine type to the engine resolver, to allow ↵peter1138
support for variable 7F for unbuilt vehicles (mart3p)
2006-06-22(svn r5336) - NewGRF: draw custom helicopter rotor sprites in vehicle info ↵peter1138
window, ensuring the correct direction is used (inspiration from mart3p)
2006-06-22(svn r5335) - Newgrf: correct spelling of hangarpeter1138
2006-06-21(svn r5328) WebTranslator2 update to 2006-06-21 19:52:04miham
american - 1 fixed by WhiteRabbit (1) dutch - 1 fixed, 1 changed by habell (2) french - 1 fixed by glx (1) german - 4 fixed by moewe2 (4) italian - 1 fixed, 1 changed by sidew (2) polish - 1 fixed by meush (1) ukrainian - 1 fixed by znikoz (1)
2006-06-21(svn r5327) Use DrawFoundation() for housestron
-Fix: Some graphical glitches on house tiles with foundations -Fix: The selection cursor is now aligned with the top of the foundation for house tiles