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author | Darkvater <Darkvater@openttd.org> | 2006-06-25 12:27:49 +0000 |
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committer | Darkvater <Darkvater@openttd.org> | 2006-06-25 12:27:49 +0000 |
commit | 4b3d4afb47764f78d0503842b2410dada610c08c (patch) | |
tree | 87feddb202dfc0f115c3f54614213f9ab9c1452d | |
parent | 9b0a07198098b21d527cc6a3e680632d90a22a90 (diff) | |
download | openttd-4b3d4afb47764f78d0503842b2410dada610c08c.tar.xz |
(svn r5359) - Setting a patch value through the console would show the old value as a confirmation. This was caused by the actual action being executed a tick later in multiplayer mode. Simply work around it by not showing the new value. If someone really must now it, just query again.
-rw-r--r-- | settings.c | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/settings.c b/settings.c index 5fdcae284..9ddc0e32d 100644 --- a/settings.c +++ b/settings.c @@ -1600,17 +1600,7 @@ void IConsoleSetPatchSetting(const char *name, const char *value) ptr = ini_get_variable(&sd->save, patches_ptr); SetPatchValue(index, patches_ptr, val); - val = ReadValue(ptr, sd->save.conv); - if (sd->desc.proc != NULL) sd->desc.proc(val); - - if (sd->desc.cmd == SDT_BOOLX) { - snprintf(newval, sizeof(newval), (val != 0) ? "on" : "off"); - } else { - snprintf(newval, sizeof(newval), "%d", val); - } - - IConsolePrintF(_icolour_warn, "'%s' changed to: %s", name, newval); } void IConsoleGetPatchSetting(const char *name) |