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2006-01-26(svn r3439) - CodeChange: Remove a whole bunch of global variables and put ↵Darkvater
them into the WP() macro. Also combine more than one WP-custom element. For this the maximum size of w->custom (WP) has been increased, and multiple types put inside one with possibly moved to the corresponding gui file if it is only used there.
2006-01-26(svn r3438) - Fix: first request company data, then general. Yes, it should ↵Darkvater
be the other way around, but with the current network code this doesn't work. So workaround (have some nice promise from TrueLight for fixing ;))
2006-01-26(svn r3435) - Fix a warning, removed unused extern and some comments in ↵Darkvater
network_gamelist.c
2006-01-26(svn r3434) - Correctly update all network information when pressing refresh ↵Darkvater
in the lobby. Also always allow the join button to a server unless all clients are used up (otherwise you can always join an existing company
2006-01-25(svn r3431) - Fix crash when moving vehicles around in a train depot under ↵peter1138
certain conditions.
2006-01-25(svn r3430) - You can of course not join when there are more companies than ↵Darkvater
the maximum set, not the other way around.
2006-01-25(svn r3429) - Feature (Followup): Change the gamelist window to accomodate ↵Darkvater
for the new information.
2006-01-25(svn r3428) - Feature: server_info was left out previous commit. Move some ↵Darkvater
commands about a bit for better logical placement
2006-01-25(svn r3427) - Feature: Allow seeing and setting the maximum amount of ↵Darkvater
companies and spectators for a server. This can be changed/viewed during runtime as well in the console.
2006-01-24(svn r3426) - Fix typo from r3019 -- only affected NPF debugging.peter1138
2006-01-24(svn r3425) - Fix: Followup to r3421. Correctly reset the TileHighLightData ↵Darkvater
structure to prevent crashes in all the other cases where it is not guarded against sufficiently
2006-01-24(svn r3424) - NewGRF fix: Only power should decide whether a rail vehicle is ↵peter1138
an engine or a wagon. (fixes SHIKI 810 in jpsetw.grf)
2006-01-24(svn r3423) - NewGRF: Update the base_intro age at which an engine will have ↵peter1138
a randomized intro date, as per (the now updated) spec.
2006-01-23(svn r3422) - Fix: If an engine reaches the rear of a depot, make the engine ↵peter1138
turn around before it reaches the tile end (same as a normal end of line.) This fixes a bug whereby the engine could poke into the depot and crash with another engine just leaving it.
2006-01-23(svn r3421) - Revert r3412 as it didn't work.peter1138
- Fix station builder issue by checking the tile is in bounds.
2006-01-23(svn r3420) - Fix typo made back in r2997...peter1138
2006-01-22(svn r3419) - Fix: [FS#40] (Possible) game crash on removing track/road ↵Darkvater
under bridge. This was caused by a wrong tile-occupancy testing where it was assumed that a vehicle's height is only a multitude of 8 (a single height-difference). This is incorrect as a vehicle on a slope will assume all height levels between the lower-and upper-bounds. The crash is still possible as seen in the Flyspray bugreport but this has a different cause.
2006-01-22(svn r3418) - Fix: When removing a town-owned tunnel the player's rating was ↵peter1138
not reduced, as it checked the ownership of the tunnel after clearing it. Now we perform the rating adjustment before clearing the tiles. (spotted by glx)
2006-01-22(svn r3417) - Make company league table window pinnable.peter1138
2006-01-22(svn r3416) - Fix: Disallow building an oil rig above sea level.peter1138
2006-01-21(svn r3415) - Fix: Disable the clone and refit buttons in the train view ↵peter1138
when viewing another player's vehicles, or as a spectator. (thanks to UnderBuilder for pointing this out)
2006-01-21(svn r3414) - Fix: Disable the Fund New Industry menu item and window when ↵peter1138
connected to a server as a spectator.
2006-01-21(svn r3413) - Fix: Under certain conditions placing a road tile parallel ↵peter1138
under a bridge would, instead of failing, succeed and place a perpendicular piece.
2006-01-21(svn r3412) - Fix: When changing game mode, reset the tile highlight data, ↵peter1138
as it may now be out of bounds. This fixes (at least) an assertion when opening the station builder window.
2006-01-19(svn r3411) - Fix: When changing the server password via the console, ↵peter1138
actually set the password as well as flag whether it is required.
2006-01-19(svn r3410) - NewGRF fix: Only add a random number of days to an engine's ↵peter1138
base introduction date if that date is not 0.
2006-01-19(svn r3409) - Change the server advertisement interval to use the frame ↵peter1138
counter instead of game days. This allows a paused server to continue to advertise itself. This also fixes advertising for games that start before 1922.
2006-01-19(svn r3408) - Ok, compile before you commit; sorry (fix previous commit)Darkvater
2006-01-19(svn r3407) - Feature: Kick and ban now with IP numbers.Darkvater
2006-01-19(svn r3406) - Update year in copyright textpeter1138
2006-01-18(svn r3405) - Feature: Make subsidies window pinnable. Don't ask me why this ↵Darkvater
wasn't included in the first round of pinning.
2006-01-18(svn r3404) - Add missing svn properties.peter1138
2006-01-18(svn r3403) -Codechange: [multiheaded engines] the references between the ↵bjarni
front and rear engines are no longer saved instead the pointers are generated on load
2006-01-18(svn r3402) -Fix: [building/cloning] added a string telling if build failed ↵bjarni
due to not being able to build a vehicle. Triggered when cloning a retired design
2006-01-16(svn r3401) (Hopefully) fix some inaccuraciestron
2006-01-15(svn r3400) Convert the bit patterns to big endian notationtron
2006-01-15(svn r3399) Simplify markuptron
2006-01-15(svn r3398) Remove TTDp nomenclaturetron
2006-01-13(svn r3397) - NewGRF fix: Show nfo sprite number instead of current sprite ↵peter1138
id for warning messages -- this makes this output more useful...
2006-01-12(svn r3396) - Autoreplace changes:peter1138
- Change fixed array per player to a single pool. This avoids future problems with vehicle numbers and decreases savegame size. Engine replacements from previous savegames will be lost. - Move engine replacement code from players.c to engine.c. (thanks to blathijs for rewriting this)
2006-01-12(svn r3395) Add Id tag (and svn property) to macosx files.peter1138
2006-01-12(svn r3394) - NewGRF fix: ignore non-climate dependent cargo types. The spec ↵peter1138
is rather vague on this, but we don't support newcargos anyway.
2006-01-09(svn r3393) -Fix: [OSX] some keyboards had a different scancode for opening ↵bjarni
the console (egladil)
2006-01-08(svn r3392) Train depot fixes:peter1138
- Only count the parts from the source train that will be moved, not the whole train. - Don't count articulated parts of an engine. This alleviates issues with autoreplacing very long trains.
2006-01-08(svn r3391) - PBS Fix: Keep PBS reservation state when building a bridge ↵peter1138
over rail.
2006-01-08(svn r3390) -Fix: [autoreplace] fixed issue where autoreplace failed to ↵bjarni
attach the cars if the front engine was replaced and the front engine was multiheaded and the first vehicle after it was the rear part of that engine
2006-01-07(svn r3389) -Fix: No fence was placed when placing fences and the ↵tron
neighbouring tile is a rail configuration which permits a fence but has a signal (Per request of peter1138 the above line does not contain any commas)
2006-01-07(svn r3388) - NewGRF: Allow train running cost class to differ from engine ↵peter1138
class. Also fix typo in r3384.
2006-01-07(svn r3387) Restructure the code, which places fences along railroad tracks.tron
This includes no functional changes, just some cleanup before some bugfix
2006-01-07(svn r3386) - NewGRF: Small comment update, and fix for possible issue with ↵peter1138
engine class not getting set.