Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-12-14 | (svn r1084) Generalized hotkey catching when textfield windows are open. Now ↵ | dominik | |
only hotkeys attached to the main toolbar are working if you have a textfield open. | |||
2004-12-14 | (svn r1083) Fix: the console "script" command saves all output to the ↵ | dominik | |
textfile, not only printf stuff (sign_de) | |||
2004-12-14 | (svn r1082) Feature: Chat toolbar | dominik | |
- to chat with all players press Return (or Shift-T) and type in the message - Press Return again to send the message | |||
2004-12-14 | (svn r1081) Daily langfile updates (automatic) | miham | |
2004-12-14 | (svn r1080) Improve mini-map scrolling in a similar way as viewport ↵ | tron | |
scrolling (r1063): now the centre of the mini-map window is the region of interest instead some arbitrary coordinate. | |||
2004-12-14 | (svn r1079) -Fix: you can once again quit the game in windows by pressing ↵ | darkvater | |
ALT+F4 or the 'exit' button in the main menu. | |||
2004-12-13 | (svn r1078) md5.c vc6 + vs.net fix for release builds (sign_de) | bjarni | |
2004-12-13 | (svn r1077) Implements scripts/autoexec.scr to get executed on game starting ↵ | dominik | |
(sign_de) - %! allows to merge alias parameters - \% allows to use % in alias strings - "alias" command now overwrites the old alias list entry | |||
2004-12-13 | (svn r1076) Feature: Patch setting to autosave the game on exit | dominik | |
If you set autosave_on_exit = true in openttd.cfg, your game will be saved as exit.sav in the autosave folder and you won't be asked if you want to quit the game any more. | |||
2004-12-13 | (svn r1075) Daily langfile updates (automatic) | miham | |
2004-12-13 | (svn r1074) Fix: server_bind_ip was set to 255.255.255.255 by default | dominik | |
The correct default value is 0.0.0.0. If you are experiencing problems with connecting to your server you'll have to change the value of server_bind_ip to 0.0.0.0 in openttd.cfg | |||
2004-12-13 | (svn r1073) - condebugger extended a bit [shows the commandline] (sign_de) | dominik | |
- fixed handling of aliases with parameters (sign_de) | |||
2004-12-13 | (svn r1072) Fixed a few warnings that made trouble in VS .NET 2003 | dominik | |
2004-12-13 | (svn r1069) -Add: [Network] Added UDP-packet for detail info about a server for | truelight | |
upcoming server-listing | |||
2004-12-13 | (svn r1068) -Fix: [Console] Let the client remember his own name-change | truelight | |
2004-12-13 | (svn r1067) -Add: [Console] Added comment for scripts (everything behind the ↵ | truelight | |
# is ignored) (GeniusDex / sign_de) | |||
2004-12-13 | (svn r1066) -Fix: Crash when saving game as spectator (tnx to GeniusDex for ↵ | truelight | |
reporting) | |||
2004-12-13 | (svn r1065) -Add: [Console] Alias support. Type 'list_aliases' to show them ↵ | truelight | |
all (sign_de) | |||
2004-12-13 | (svn r1064) -Fixed typo (tnx GeniusDex) | truelight | |
2004-12-13 | (svn r1063) Improve scrolling limits a bit. You now can scroll further away ↵ | tron | |
from the map at the NW and NE edge. Hopefully this new code is also a bit more comprehensible than the old. (; | |||
2004-12-13 | (svn r1062) -Fix: [Console] Compile warnigs in Get/SetPatchSettings | truelight | |
2004-12-13 | (svn r1061) -Fix: [Network] Compiling without ENABLE_NETWORK now works again ↵ | truelight | |
correctly | |||
2004-12-13 | (svn r1059) -Fix: [Console] Renamed 'set port' to 'set server_port' | truelight | |
-Add: [Network] Add ip-bind ('set server_bind_ip <ip>' in console or use scripts/pre_dedicated.scr) | |||
2004-12-13 | (svn r1058) -Add: [Console] 3 aliases for newgame: new_game, newmap, new_map ↵ | truelight | |
(this annoyed me for some time now) | |||
2004-12-13 | (svn r1057) -Add: [Network] 'set port <port>' changes the port of the server ↵ | truelight | |
(after reboot) -Fix: [Network] Fixed warnings that came with last revision -Cleanup: [Network] Removed an unused var (_network_client_port) | |||
2004-12-13 | (svn r1056) -Fix: [Network] Give the dedicated-server always a console in ↵ | truelight | |
windows (sign_de) | |||
2004-12-13 | (svn r1055) -Add: [Console] Special for dedicated servers: | truelight | |
- You can change patch settings via 'set patch <patch_name> [<value>]' | |||
2004-12-13 | (svn r1054) -Fix: [Network] Redid revision 1024, only a bit more nice this time | truelight | |
(revision length is back to 10, and checking is now done correctly) | |||
2004-12-13 | (svn r1053) -Change: [Console] Changed 'setservername', 'setpassword', ↵ | truelight | |
'protect' and 'name' in: - set server_pw "password" - set server_name "servername" - set company_pw "password" - set name "playername" (patch by sign_de) | |||
2004-12-13 | (svn r1052) -Fix: [Network] You can't join a server when revision mismatches. | truelight | |
2004-12-13 | (svn r1051) -Fix: [Network] New Company button is disabled when there is no ↵ | truelight | |
more space for a new company | |||
2004-12-13 | (svn r1050) -Fix: [Network] Scripts are no longer under revision control | truelight | |
-Add: [Network] Moved original scripts to be example scripts | |||
2004-12-13 | (svn r1045) -Fix: OpenTTD compiles again under VC6 (sign_de) | truelight | |
2004-12-13 | (svn r1042) -Fix: [Network] Hopefully enabled revision-check for windows ↵ | truelight | |
(somehow windows uses WITH_REV_HACK instead of WITH_REV :s) | |||
2004-12-13 | (svn r1041) Under certain circumstances obsolete fields are included in the ↵ | tron | |
size calculation of a chunk in a savegame which leads to failed loads. This wasn't triggered because the necessary conditions weren't met. | |||
2004-12-12 | (svn r1040) Fix: All character hotkeys are disabled now when a window for ↵ | dominik | |
typing is open | |||
2004-12-12 | (svn r1039) Makefile: now RELEASE flag can contain () too | bjarni | |
2004-12-12 | (svn r1038) Feature: OpenTTD runs with the grf files of the DOS version | dominik | |
Please read the Readme for further information. There are some minor graphical glitches when you use the DOS files. E.g. the autorail button is a bit screwed up. | |||
2004-12-12 | (svn r1037) Rearranged landscaping hotkeys a bit more. | dominik | |
See this URL for the list of hotkeys: http://wiki.openttd.org/index.php/Hotkeys | |||
2004-12-12 | (svn r1036) Daily langfile updates (automatic) | miham | |
2004-12-12 | (svn r1035) Fix: Added a line that I accidentally deleted in r1033 | dominik | |
2004-12-12 | (svn r1034) Makefile: fixed issue where it would not compile if RELEASE ↵ | bjarni | |
string contained space. Did the same fix to OSXAPP, just in case it's changed to something containing space at a later date | |||
2004-12-12 | (svn r1033) -Add: 'l' openes the landscaping toolbar globally | dominik | |
2004-12-12 | (svn r1032) Fix: Pressing "-" crashed the game | dominik | |
2004-12-12 | (svn r1031) -Fix: [Network] The unique-id was not as unique as I though it was.. | truelight | |
2004-12-12 | (svn r1030) Some toolbar icons are arranged differently: | dominik | |
- Landscaping buttons have to be accessed from the landscaping toolbar - Landscaping toolbar can be opened from all other toolbars - The order of buttons in the docks toolbar now matches the other toolbars - Landscaping toolbar has new keyboard shortcuts | |||
2004-12-12 | (svn r1029) -Update: also added md5.h to vc6 / vc.net project files (bociusz) | truelight | |
2004-12-12 | (svn r1028) -Update: updated MSVC6 project file (bociusz) | truelight | |
2004-12-12 | (svn r1027) Add tooltips to the per-station vehicle list buttons | tron | |
2004-12-12 | (svn r1026) -Add: [Network] Added unique id, so in network, each client has an | truelight | |
unique id (generated via md5) |