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2004-12-14(svn r1084) Generalized hotkey catching when textfield windows are open. Now ↵dominik
only hotkeys attached to the main toolbar are working if you have a textfield open.
2004-12-14(svn r1083) Fix: the console "script" command saves all output to the ↵dominik
textfile, not only printf stuff (sign_de)
2004-12-14(svn r1082) Feature: Chat toolbardominik
- to chat with all players press Return (or Shift-T) and type in the message - Press Return again to send the message
2004-12-14(svn r1081) Daily langfile updates (automatic)miham
2004-12-14(svn r1080) Improve mini-map scrolling in a similar way as viewport ↵tron
scrolling (r1063): now the centre of the mini-map window is the region of interest instead some arbitrary coordinate.
2004-12-14(svn r1079) -Fix: you can once again quit the game in windows by pressing ↵darkvater
ALT+F4 or the 'exit' button in the main menu.
2004-12-13(svn r1078) md5.c vc6 + vs.net fix for release builds (sign_de)bjarni
2004-12-13(svn r1077) Implements scripts/autoexec.scr to get executed on game starting ↵dominik
(sign_de) - %! allows to merge alias parameters - \% allows to use % in alias strings - "alias" command now overwrites the old alias list entry
2004-12-13(svn r1076) Feature: Patch setting to autosave the game on exitdominik
If you set autosave_on_exit = true in openttd.cfg, your game will be saved as exit.sav in the autosave folder and you won't be asked if you want to quit the game any more.
2004-12-13(svn r1075) Daily langfile updates (automatic)miham
2004-12-13(svn r1074) Fix: server_bind_ip was set to 255.255.255.255 by defaultdominik
The correct default value is 0.0.0.0. If you are experiencing problems with connecting to your server you'll have to change the value of server_bind_ip to 0.0.0.0 in openttd.cfg
2004-12-13(svn r1073) - condebugger extended a bit [shows the commandline] (sign_de)dominik
- fixed handling of aliases with parameters (sign_de)
2004-12-13(svn r1072) Fixed a few warnings that made trouble in VS .NET 2003dominik
2004-12-13(svn r1069) -Add: [Network] Added UDP-packet for detail info about a server for truelight
upcoming server-listing
2004-12-13(svn r1068) -Fix: [Console] Let the client remember his own name-changetruelight
2004-12-13(svn r1067) -Add: [Console] Added comment for scripts (everything behind the ↵truelight
# is ignored) (GeniusDex / sign_de)
2004-12-13(svn r1066) -Fix: Crash when saving game as spectator (tnx to GeniusDex for ↵truelight
reporting)
2004-12-13(svn r1065) -Add: [Console] Alias support. Type 'list_aliases' to show them ↵truelight
all (sign_de)
2004-12-13(svn r1064) -Fixed typo (tnx GeniusDex)truelight
2004-12-13(svn r1063) Improve scrolling limits a bit. You now can scroll further away ↵tron
from the map at the NW and NE edge. Hopefully this new code is also a bit more comprehensible than the old. (;
2004-12-13(svn r1062) -Fix: [Console] Compile warnigs in Get/SetPatchSettingstruelight
2004-12-13(svn r1061) -Fix: [Network] Compiling without ENABLE_NETWORK now works again ↵truelight
correctly
2004-12-13(svn r1059) -Fix: [Console] Renamed 'set port' to 'set server_port'truelight
-Add: [Network] Add ip-bind ('set server_bind_ip <ip>' in console or use scripts/pre_dedicated.scr)
2004-12-13(svn r1058) -Add: [Console] 3 aliases for newgame: new_game, newmap, new_map ↵truelight
(this annoyed me for some time now)
2004-12-13(svn r1057) -Add: [Network] 'set port <port>' changes the port of the server ↵truelight
(after reboot) -Fix: [Network] Fixed warnings that came with last revision -Cleanup: [Network] Removed an unused var (_network_client_port)
2004-12-13(svn r1056) -Fix: [Network] Give the dedicated-server always a console in ↵truelight
windows (sign_de)
2004-12-13(svn r1055) -Add: [Console] Special for dedicated servers:truelight
- You can change patch settings via 'set patch <patch_name> [<value>]'
2004-12-13(svn r1054) -Fix: [Network] Redid revision 1024, only a bit more nice this time truelight
(revision length is back to 10, and checking is now done correctly)
2004-12-13(svn r1053) -Change: [Console] Changed 'setservername', 'setpassword', ↵truelight
'protect' and 'name' in: - set server_pw "password" - set server_name "servername" - set company_pw "password" - set name "playername" (patch by sign_de)
2004-12-13(svn r1052) -Fix: [Network] You can't join a server when revision mismatches.truelight
2004-12-13(svn r1051) -Fix: [Network] New Company button is disabled when there is no ↵truelight
more space for a new company
2004-12-13(svn r1050) -Fix: [Network] Scripts are no longer under revision controltruelight
-Add: [Network] Moved original scripts to be example scripts
2004-12-13(svn r1045) -Fix: OpenTTD compiles again under VC6 (sign_de)truelight
2004-12-13(svn r1042) -Fix: [Network] Hopefully enabled revision-check for windows ↵truelight
(somehow windows uses WITH_REV_HACK instead of WITH_REV :s)
2004-12-13(svn r1041) Under certain circumstances obsolete fields are included in the ↵tron
size calculation of a chunk in a savegame which leads to failed loads. This wasn't triggered because the necessary conditions weren't met.
2004-12-12(svn r1040) Fix: All character hotkeys are disabled now when a window for ↵dominik
typing is open
2004-12-12(svn r1039) Makefile: now RELEASE flag can contain () toobjarni
2004-12-12(svn r1038) Feature: OpenTTD runs with the grf files of the DOS versiondominik
Please read the Readme for further information. There are some minor graphical glitches when you use the DOS files. E.g. the autorail button is a bit screwed up.
2004-12-12(svn r1037) Rearranged landscaping hotkeys a bit more.dominik
See this URL for the list of hotkeys: http://wiki.openttd.org/index.php/Hotkeys
2004-12-12(svn r1036) Daily langfile updates (automatic)miham
2004-12-12(svn r1035) Fix: Added a line that I accidentally deleted in r1033dominik
2004-12-12(svn r1034) Makefile: fixed issue where it would not compile if RELEASE ↵bjarni
string contained space. Did the same fix to OSXAPP, just in case it's changed to something containing space at a later date
2004-12-12(svn r1033) -Add: 'l' openes the landscaping toolbar globallydominik
2004-12-12(svn r1032) Fix: Pressing "-" crashed the gamedominik
2004-12-12(svn r1031) -Fix: [Network] The unique-id was not as unique as I though it was..truelight
2004-12-12(svn r1030) Some toolbar icons are arranged differently:dominik
- Landscaping buttons have to be accessed from the landscaping toolbar - Landscaping toolbar can be opened from all other toolbars - The order of buttons in the docks toolbar now matches the other toolbars - Landscaping toolbar has new keyboard shortcuts
2004-12-12(svn r1029) -Update: also added md5.h to vc6 / vc.net project files (bociusz)truelight
2004-12-12(svn r1028) -Update: updated MSVC6 project file (bociusz)truelight
2004-12-12(svn r1027) Add tooltips to the per-station vehicle list buttonstron
2004-12-12(svn r1026) -Add: [Network] Added unique id, so in network, each client has an truelight
unique id (generated via md5)