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author | truelight <truelight@openttd.org> | 2004-12-13 17:58:53 +0000 |
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committer | truelight <truelight@openttd.org> | 2004-12-13 17:58:53 +0000 |
commit | 2e7f669153d57fe7c5b1c364c0ec146e6999f470 (patch) | |
tree | 40c2e0e0f645eeb8329ef54bffbf9882a49cc521 | |
parent | 9ced62e239c6ff424659cc1151632766d366da20 (diff) | |
download | openttd-2e7f669153d57fe7c5b1c364c0ec146e6999f470.tar.xz |
(svn r1061) -Fix: [Network] Compiling without ENABLE_NETWORK now works again correctly
-rw-r--r-- | economy.c | 2 | ||||
-rw-r--r-- | ttd.c | 6 |
2 files changed, 8 insertions, 0 deletions
@@ -398,6 +398,7 @@ static void PlayersCheckBankrupt(Player *p) } else { // If we are the server, make sure it is clear that his player is no // longer with us! +#ifdef ENABLE_NETWORK if (IS_HUMAN_PLAYER(owner) && _network_server) { NetworkClientInfo *ci; ci = NetworkFindClientInfoFromIndex(_network_own_client_index); @@ -405,6 +406,7 @@ static void PlayersCheckBankrupt(Player *p) // Send the new info to all the clients NetworkUpdateClientInfo(_network_own_client_index); } +#endif /* ENABLE_NETWORK */ // Make sure the player no longer controls the company if (IS_HUMAN_PLAYER(owner) && owner == _local_player) { // Switch the player to spectator.. @@ -868,8 +868,10 @@ void SwitchMode(int new_mode) break; case SM_NEWGAME: +#ifdef ENABLE_NETWORK if (_network_server) snprintf(_network_game_info.map_name, 40, "Random"); +#endif /* ENABLE_NETWORK */ MakeNewGame(); break; @@ -887,8 +889,10 @@ normal_load: _opt_mod_ptr = &_opt; _local_player = 0; DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog) +#ifdef ENABLE_NETWORK if (_network_server) snprintf(_network_game_info.map_name, 40, "Loaded game"); +#endif /* ENABLE_NETWORK */ } break; } @@ -912,8 +916,10 @@ normal_load: // delete all stations owned by a player DeleteAllPlayerStations(); +#ifdef ENABLE_NETWORK if (_network_server) snprintf(_network_game_info.map_name, 40, "Loaded scenario"); +#endif /* ENABLE_NETWORK */ } else ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0); |