Age | Commit message (Expand) | Author |
2005-02-02 | (svn r1770) -Fix: Hopefully last pieces of code that are containing a station-id | truelight |
2005-02-02 | (svn r1769) Don't compute the same value twice, remove one function call | tron |
2005-02-02 | (svn r1768) -Codechange: Store town index in _map2 of town tiles | celestar |
2005-02-01 | (svn r1767) fixed mixed declarations and code in last commit (oops) | bjarni |
2005-02-01 | (svn r1766) - Feature: Aircrafts will now go to the nearest hangar if the nex... | bjarni |
2005-02-01 | (svn r1765) -Fix: on loading, the total amount of towns wasn't reset to zero | truelight |
2005-02-01 | (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me kno... | truelight |
2005-02-01 | (svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (M... | truelight |
2005-02-01 | (svn r1762) -Codechange: renamed 'MemoryPool' to 'SettingsMemoryPool' (we need | truelight |
2005-02-01 | (svn r1761) Don't set CC and CXX | tron |
2005-02-01 | (svn r1760) -Fix: [ 1113399 ] Game no longer crashes when right-clicking a di... | celestar |
2005-02-01 | (svn r1759) Daily/Weekly/Monthly langfile updates | miham |
2005-02-01 | (svn r1758) Replace `` with $(shell), because the latter is only evaluated on... | tron |
2005-01-31 | (svn r1757) Stop the new AI from trying to build its HQ on non-existent tiles | tron |
2005-01-31 | (svn r1756) Cleanup: if cascade -> switch, uint -> TileIndex | tron |
2005-01-31 | (svn r1755) Trim trailing whitespace | tron |
2005-01-31 | (svn r1754) - Fix: you can once again load newgrf files with lots of sprites.... | darkvater |
2005-01-31 | (svn r1753) - Fix: [ 1113037 ] crash when accessing hi-scores in editor, it i... | darkvater |
2005-01-31 | (svn r1752) - Fix: MSVC acting up once again, as well as project file updates... | darkvater |
2005-01-31 | (svn r1751) - Feature: New PathFinder (NPF). | matthijs |
2005-01-31 | (svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each v... | darkvater |
2005-01-31 | (svn r1749) Move the functions which calculate distances to map.[ch] and give... | tron |
2005-01-31 | (svn r1748) Enforce map size limits | tron |
2005-01-31 | (svn r1747) - Fix: [network] ottd should compile when networking is disabled. | darkvater |
2005-01-30 | (svn r1746) - Feature: [GUI] [ 1107690 ] Resizable orders GUI (nzhook) | darkvater |
2005-01-30 | (svn r1745) Use -fno-inline when DEBUGing | tron |
2005-01-30 | (svn r1744) DEBUG and PROFILE can be used at the same time. | tron |
2005-01-30 | (svn r1743) -Fix: Multistop: Added some debug output and made sure that orpha... | celestar |
2005-01-30 | (svn r1742) - Fix: fixed bug introduced in r1730 where AI players had problem... | bjarni |
2005-01-30 | (svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehi... | bjarni |
2005-01-30 | (svn r1740) -Fix: [ 1112342 ] Realistic acceleration works properly with TTDP... | celestar |
2005-01-30 | (svn r1739) - Fix: type checking when selling vehicles (TrueLight) | darkvater |
2005-01-30 | (svn r1738) -Fix: [ 1108735 ] Fixed (hopefully) an assertion that was cause b... | celestar |
2005-01-30 | (svn r1737) Add DEBUG category "map" and use it to print the map size when al... | tron |
2005-01-30 | (svn r1736) -Fix: Forgot to remove some unused variables in last commit :( | celestar |
2005-01-30 | (svn r1735) -Fix: [ 1112285 ] Fixed an assertion error with stations where stops | celestar |
2005-01-30 | (svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled wh... | darkvater |
2005-01-30 | (svn r1733) - Fix: oops "| 1" is SETBIT(x, 0), not 1 :(. Now you can remove s... | darkvater |
2005-01-30 | (svn r1732) - Change: [OS/2] [ 1112148 ] Project file update (orudge) | darkvater |
2005-01-30 | (svn r1731) - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags workaro... | darkvater |
2005-01-30 | (svn r1730) - Fix: Ships and Aircrafts have to be build in depots owned by _c... | bjarni |
2005-01-30 | (svn r1729) - Fix: [ 1112469 ] Clearing land for free by reallocating HQ | darkvater |
2005-01-30 | (svn r1728) - Fix: now a player can only build a road vehicle in depots he ow... | bjarni |
2005-01-30 | (svn r1727) - Fix: now CmdBuildRailVehicle() behaves correctly if DC_EXEC is set | bjarni |
2005-01-30 | (svn r1726) Move an assert() because it could not catch all cases of incorrec... | tron |
2005-01-29 | (svn r1725) - Fix: now trains can only be built in depots and you have to own... | bjarni |
2005-01-29 | (svn r1724) Set maximum number of industries and towns to 250 each | tron |
2005-01-29 | (svn r1723) Save the map size in tiles, not number of bits | tron |
2005-01-29 | (svn r1722) -Feature: Bigger maps - anyone? | tron |
2005-01-29 | (svn r1721) -Feature: It is now possible to build multiple road stations (up ... | celestar |