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author | bjarni <bjarni@openttd.org> | 2005-01-30 21:06:09 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2005-01-30 21:06:09 +0000 |
commit | f4bcb2e268f2a7104a1493ea1614789dba5a492e (patch) | |
tree | 8f91dc32ffed26bd5a0a2555da8a12109fd7c276 | |
parent | 7d967ad12a6c2f8c33b662a47ad9845b359c83e2 (diff) | |
download | openttd-f4bcb2e268f2a7104a1493ea1614789dba5a492e.tar.xz |
(svn r1742) - Fix: fixed bug introduced in r1730 where AI players had problems when building aircrafts
-rw-r--r-- | aircraft_cmd.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/aircraft_cmd.c b/aircraft_cmd.c index f853b088a..48fbfbbbd 100644 --- a/aircraft_cmd.c +++ b/aircraft_cmd.c @@ -166,7 +166,7 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2) // Workaround: TODO: make AI players try to build planes in a hangar instead of just an airport tile. if (!IsAircraftHangarTile((TileIndex)tile) && IS_HUMAN_PLAYER(_current_player)) return CMD_ERROR; - if (_map_owner[tile] != _current_player) return CMD_ERROR; + if (_map_owner[tile] != _current_player && IS_HUMAN_PLAYER(_current_player)) return CMD_ERROR; SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES); |