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authortron <tron@openttd.org>2005-01-29 20:18:01 +0000
committertron <tron@openttd.org>2005-01-29 20:18:01 +0000
commitdae4b50e1c52a4f1e64a89388e4a47e95c300ec8 (patch)
tree09e21160870ab95b5cd2471174178998a21de28f
parentb9a4756e1e033419f584d66c0cfa7f0f8b7fe3a2 (diff)
downloadopenttd-dae4b50e1c52a4f1e64a89388e4a47e95c300ec8.tar.xz
(svn r1724) Set maximum number of industries and towns to 250 each
-rw-r--r--industry.h2
-rw-r--r--town.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/industry.h b/industry.h
index 81e030ed1..daca10888 100644
--- a/industry.h
+++ b/industry.h
@@ -29,7 +29,7 @@ struct Industry {
VARDEF int _total_industries; // For the AI: the amount of industries active
-VARDEF Industry _industries[90];
+VARDEF Industry _industries[250];
VARDEF uint _industries_size;
VARDEF uint16 *_industry_sort;
diff --git a/town.h b/town.h
index 046d0d892..a8757d596 100644
--- a/town.h
+++ b/town.h
@@ -128,7 +128,7 @@ enum {
bool CheckforTownRating(uint tile, uint32 flags, Town *t, byte type);
-VARDEF Town _towns[70];
+VARDEF Town _towns[250];
VARDEF uint _towns_size;
VARDEF uint16 *_town_sort;