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author | tron <tron@openttd.org> | 2005-01-29 20:18:01 +0000 |
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committer | tron <tron@openttd.org> | 2005-01-29 20:18:01 +0000 |
commit | dae4b50e1c52a4f1e64a89388e4a47e95c300ec8 (patch) | |
tree | 09e21160870ab95b5cd2471174178998a21de28f | |
parent | b9a4756e1e033419f584d66c0cfa7f0f8b7fe3a2 (diff) | |
download | openttd-dae4b50e1c52a4f1e64a89388e4a47e95c300ec8.tar.xz |
(svn r1724) Set maximum number of industries and towns to 250 each
-rw-r--r-- | industry.h | 2 | ||||
-rw-r--r-- | town.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/industry.h b/industry.h index 81e030ed1..daca10888 100644 --- a/industry.h +++ b/industry.h @@ -29,7 +29,7 @@ struct Industry { VARDEF int _total_industries; // For the AI: the amount of industries active -VARDEF Industry _industries[90]; +VARDEF Industry _industries[250]; VARDEF uint _industries_size; VARDEF uint16 *_industry_sort; @@ -128,7 +128,7 @@ enum { bool CheckforTownRating(uint tile, uint32 flags, Town *t, byte type); -VARDEF Town _towns[70]; +VARDEF Town _towns[250]; VARDEF uint _towns_size; VARDEF uint16 *_town_sort; |