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AgeCommit message (Expand)Author
2021-01-30Codechange: [SDL2] reworked the different surfaces to make it more readablePatric Stout
2021-01-30Codechange: [SDL2] Only prepare "caption" if you are going to us itPatric Stout
2021-01-30Codechange: [SDL2] Minor code cleanup to remove silly variablePatric Stout
2021-01-30Codechange: [SDL2] Only set _cur_palette, never _local_palettePatric Stout
2021-01-30Codechange: [SDL2] Move FindStartupDisplay to its own functionPatric Stout
2021-01-30Codechange: [SDL2] reworked FindResolutions to be more like the restPatric Stout
2021-01-30Codechange: [SDL2] remove include-protectionPatric Stout
2021-01-30Update: Translations from eintstranslators
2021-01-29Update: Translations from eintstranslators
2021-01-29Codechange: [Actions] we no longer need xdg-basedir (#8615)Patric Stout
2021-01-28Feature: [Actions] Create .zip for macOS buildOwen Rudge
2021-01-28Update: Translations from eintstranslators
2021-01-27Update: Translations from eintstranslators
2021-01-26Update: Translations from eintstranslators
2021-01-25Update: Translations from eintstranslators
2021-01-23Update: Translations from eintstranslators
2021-01-22Change: Apply some consistency to singleplayer related commentsglx22
2021-01-22Fix: Use the same safety checks as 'stop_ai' for 'reload_ai'glx22
2021-01-22Fix: Never delete the last existing company in singleplayer modeglx22
2021-01-22Fix: Center text and image in vehicle statusbar verticallydP
2021-01-22Update: Translations from eintstranslators
2021-01-22Doc: Prepare for 1.11.0-beta1 releaseCharles Pigott
2021-01-22Doc: Forwardport changelog & doc changes from 1.10 branchCharles Pigott
2021-01-22Feature: Allow GameScripts to add additional text to Industry view windowdP
2021-01-22Feature: Add tile parameter for GSCompany.ChangeBankBalance to show text effe...Pavel Stupnikov
2021-01-22Doc: add a png representation of the palette overlaid with indexes (decimal) ...Andy
2021-01-21Update: Translations from eintstranslators
2021-01-20Update: Translations from eintstranslators
2021-01-19Update: Translations from eintstranslators
2021-01-18Change: [NewGRF] industry special flag 19 now specifically targets only passe...frosch
2021-01-18Fix #8589, 653e7fa548: Motion counter is NewGRF-visible but not saved, leadin...Michael Lutz
2021-01-18Feature: [Actions] ARM64 builds for WindowsOwen Rudge
2021-01-18Feature: Add support for rdtsc for ARM-based Windows (MSVC)Owen Rudge
2021-01-18Fix: [Actions] Give Universal Mac packages the "universal" suffixOwen Rudge
2021-01-17Codechange: [SDL2/Win32] Be consistent how 0bpp blitters are not allowedPatric Stout
2021-01-17Codechange: [Win32] Use _local_palette for most operationsPatric Stout
2021-01-17Codechange: [Win32] use CSleep() instead of Sleep() like everywhere elsePatric Stout
2021-01-17Codechange: [Win32] Use return-early in RegisterWndClass()Patric Stout
2021-01-17Codechange: [Win32] Remove Windows 95 specific mouse tracking work-around.Michael Lutz
2021-01-17Fix eeb88e8: Trains reversed while paused do not correctly update sprite boun...Matt Kimber
2021-01-17Update: Translations from eintstranslators
2021-01-16Fix 0e62a398c7f: Only center the window, when it is smaller than the screen. ...frosch
2021-01-16Update: Translations from eintstranslators
2021-01-16Change: Label Mac builds as "macos" instead of "macosx"Owen Rudge
2021-01-15Feature: Build macOS build as a universal binaryOwen Rudge
2021-01-14Add: [SDL2] video driver parameter to put OpenTTD on a particular display on ...frosch
2021-01-14Feature: Choose a sensible window size on a fresh OTTD config file. (#8536)Michael Lutz
2021-01-14Update: Translations from eintstranslators
2021-01-14Fix #7670: prevent useless pathfinder run for blocked vehiclesglx22
2021-01-14Fix: vcpkg binaries were not being cached on MacOwen Rudge