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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2021-01-30
Codechange: [SDL2] reworked the different surfaces to make it more readable
Patric Stout
2021-01-30
Codechange: [SDL2] Only prepare "caption" if you are going to us it
Patric Stout
2021-01-30
Codechange: [SDL2] Minor code cleanup to remove silly variable
Patric Stout
2021-01-30
Codechange: [SDL2] Only set _cur_palette, never _local_palette
Patric Stout
2021-01-30
Codechange: [SDL2] Move FindStartupDisplay to its own function
Patric Stout
2021-01-30
Codechange: [SDL2] reworked FindResolutions to be more like the rest
Patric Stout
2021-01-30
Codechange: [SDL2] remove include-protection
Patric Stout
2021-01-30
Update: Translations from eints
translators
2021-01-29
Update: Translations from eints
translators
2021-01-29
Codechange: [Actions] we no longer need xdg-basedir (#8615)
Patric Stout
2021-01-28
Feature: [Actions] Create .zip for macOS build
Owen Rudge
2021-01-28
Update: Translations from eints
translators
2021-01-27
Update: Translations from eints
translators
2021-01-26
Update: Translations from eints
translators
2021-01-25
Update: Translations from eints
translators
2021-01-23
Update: Translations from eints
translators
2021-01-22
Change: Apply some consistency to singleplayer related comments
glx22
2021-01-22
Fix: Use the same safety checks as 'stop_ai' for 'reload_ai'
glx22
2021-01-22
Fix: Never delete the last existing company in singleplayer mode
glx22
2021-01-22
Fix: Center text and image in vehicle statusbar vertically
dP
2021-01-22
Update: Translations from eints
translators
2021-01-22
Doc: Prepare for 1.11.0-beta1 release
Charles Pigott
2021-01-22
Doc: Forwardport changelog & doc changes from 1.10 branch
Charles Pigott
2021-01-22
Feature: Allow GameScripts to add additional text to Industry view window
dP
2021-01-22
Feature: Add tile parameter for GSCompany.ChangeBankBalance to show text effe...
Pavel Stupnikov
2021-01-22
Doc: add a png representation of the palette overlaid with indexes (decimal) ...
Andy
2021-01-21
Update: Translations from eints
translators
2021-01-20
Update: Translations from eints
translators
2021-01-19
Update: Translations from eints
translators
2021-01-18
Change: [NewGRF] industry special flag 19 now specifically targets only passe...
frosch
2021-01-18
Fix #8589, 653e7fa548: Motion counter is NewGRF-visible but not saved, leadin...
Michael Lutz
2021-01-18
Feature: [Actions] ARM64 builds for Windows
Owen Rudge
2021-01-18
Feature: Add support for rdtsc for ARM-based Windows (MSVC)
Owen Rudge
2021-01-18
Fix: [Actions] Give Universal Mac packages the "universal" suffix
Owen Rudge
2021-01-17
Codechange: [SDL2/Win32] Be consistent how 0bpp blitters are not allowed
Patric Stout
2021-01-17
Codechange: [Win32] Use _local_palette for most operations
Patric Stout
2021-01-17
Codechange: [Win32] use CSleep() instead of Sleep() like everywhere else
Patric Stout
2021-01-17
Codechange: [Win32] Use return-early in RegisterWndClass()
Patric Stout
2021-01-17
Codechange: [Win32] Remove Windows 95 specific mouse tracking work-around.
Michael Lutz
2021-01-17
Fix eeb88e8: Trains reversed while paused do not correctly update sprite boun...
Matt Kimber
2021-01-17
Update: Translations from eints
translators
2021-01-16
Fix 0e62a398c7f: Only center the window, when it is smaller than the screen. ...
frosch
2021-01-16
Update: Translations from eints
translators
2021-01-16
Change: Label Mac builds as "macos" instead of "macosx"
Owen Rudge
2021-01-15
Feature: Build macOS build as a universal binary
Owen Rudge
2021-01-14
Add: [SDL2] video driver parameter to put OpenTTD on a particular display on ...
frosch
2021-01-14
Feature: Choose a sensible window size on a fresh OTTD config file. (#8536)
Michael Lutz
2021-01-14
Update: Translations from eints
translators
2021-01-14
Fix #7670: prevent useless pathfinder run for blocked vehicles
glx22
2021-01-14
Fix: vcpkg binaries were not being cached on Mac
Owen Rudge
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