index
:
Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2021-02-13
Codechange: Move Fontconfig-specific code to a seperate file.
Michael Lutz
2021-02-13
Codechange: [OSX] Move OSX-specific font code to a separate file.
Michael Lutz
2021-02-13
Codechange: [Win32] Move Win32-specific font code to a seperate file.
Michael Lutz
2021-02-13
Codechange: Make OS font handle of the FontCache read-only.
Michael Lutz
2021-02-13
Codechange: OS-specific data for font search is not used outside of searching.
Michael Lutz
2021-02-13
Codechange: Remove all remaining uses of cpp_offset.
Michael Lutz
2021-02-13
Codechange: Don't use cpp_offsetof in the save/load code.
Michael Lutz
2021-02-13
Codechange: Don't use cpp_offsetof in the TTO/TTD savegame loader.
Michael Lutz
2021-02-13
Update: Translations from eints
translators
2021-02-13
Fix: Desert/rainforest data coordinate 'y' is off by 1 when their 'x' coordin...
SamuXarick
2021-02-13
Change: Use a more specific error message when attempting to bulldoze your ow...
Charles Pigott
2021-02-13
Fix f1f281b31: [Win32] MinGW doesn't know timeapi.h
glx22
2021-02-13
Change: [Actions] Also run CI for VS2017
glx22
2021-02-13
Codechange: Implement a constructor for CurrencySpec
glx22
2021-02-13
Codechange: [NewGRF] Make it more explicit which parts of the TTD vehicle str...
Johannes E. Krause
2021-02-12
Update: Translations from eints
translators
2021-02-11
Change: [SDL2] Remove unneeded delay of redrawing the screen
Patric Stout
2021-02-11
Codechange: [SDL2] Don't use globals if we can do with locals
Patric Stout
2021-02-11
Codechange: [SDL2] Name paint function Paint(), like other drivers do
Patric Stout
2021-02-11
Fix 30e69c51: palette was not marked dirty when creating a new
Patric Stout
2021-02-11
Update: Translations from eints
translators
2021-02-10
Feature: Remove all industries button in scenario editor (#8550)
Kuhnovic
2021-02-09
Fix: [Win32] Set minimum resolution for timers to 1ms. (#8660)
Loïc Guilloux
2021-02-08
Change: Convert .md to .rtf for Windows/Mac packages
Owen Rudge
2021-02-08
Fix: [Emscripten] open links in browser (#8655)
embeddedt
2021-02-08
Fix: mention our websites with https:// (instead of http://) (#8657)
Patric Stout
2021-02-08
Fix: [Actions] Use same vcpkg commit for CI on macOS as release builds
Owen Rudge
2021-02-07
Update: Specify CMake minimum version in COMPILING.md
glx22
2021-02-07
Change: [CMake] Bump minimum version to 3.9
glx22
2021-02-07
Fix 81d335b081: Use non-pulsating red highlight for coverage (#8622)
Loïc Guilloux
2021-02-07
Fix: [CMake] Restore 'games' as default install bindir (#8629)
Loïc Guilloux
2021-02-07
Fix 0125892: Don't crash when towns upgrade road tiles during expansion (#8651)
Matt Kimber
2021-02-07
Fix: [CMake] our allegro drivers use v4, so skip v5 if found (#8653)
Patric Stout
2021-02-06
Fix #8029: [SDL2] disable draw-thread on wayland SDL video driver (#8648)
Patric Stout
2021-02-05
Codechange: [Actions] Document better why we build our own fluidsynth (#8646)
Patric Stout
2021-02-05
Fix: [CMake] os/windows/openttd.manifest is not a generated file
glx22
2021-02-05
Add: [Actions] Automatically upload releases to Steam (#8644)
Patric Stout
2021-02-05
Feature: [Actions / CMake] support for generic linux builds (#8641)
Patric Stout
2021-02-05
Codechange: Apply coding style (#8640)
SamuXarick
2021-02-02
Update: Translations from eints
translators
2021-02-02
Fix: [CMake] Language files should depend on english.txt
glx22
2021-02-01
Update: Translations from eints
translators
2021-01-31
Update: Translations from eints
translators
2021-01-31
Fix: [Emscripten] Pin Dockerfile to emsdk:2.0.10 to prevent patch failure (#8...
embeddedt
2021-01-31
Fix 2db88953: default Network Server List sorter put compatible servers in wr...
Patric Stout
2021-01-31
Fix: don't walk out of the map when trying to build tunnels (#8600)
Tyler Trahan
2021-01-30
Codechange: [SDL2] Use MakeDirty() to force a redraw
Patric Stout
2021-01-30
Codechange: [SDL2] Rework how palette is updated
Patric Stout
2021-01-30
Fix: [SDL2] Display why SDL_CreateWindow() failed in case it does
Patric Stout
2021-01-30
Codechange: [SDL2] Split away CreateMainWindow from CreateMainSurface
Patric Stout
[next]