Age | Commit message (Collapse) | Author |
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default sprite layout if a station layout specifies so.
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BSWAP32() only on variables, not functions.
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enter train depot from the back
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on Win32 debug build.
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and literal strings by using a string ID, when drawing the small right arrow for the small order lists (aircraft and ships)
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attach callback.
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'default' cargo type, not for each specific cargo. Fixes '(undefined string)' issues, as some engines weren't set properly.
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attached". This can be used to disallow freight wagons to be placed in passenger trains, along with other uses.
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different vehicle for parent scope than the first vehicle in the consist.
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missed header file update in r4697
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type occurance.
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so that graphic changes are visible. (mart3p)
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and silence 'set volume not implemented' warning at the default debug level.
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compile it. Needed for our MorphOS user ;)
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sizeof the variable rather than a struct
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fixes random deserts that sometimes occurred.
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file memory
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This mainly aids code navigation...
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checking and activation/deactivation. Do swap the GRFID for displaying purposes.
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not GUI windows yet) (mart3p)
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NewGRF files via action 5
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This actually works by replacing our hardcoded sprites.
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of sprites in the set.
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loops.
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our version value.
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mapping from our own state. (heavily based on mart3p's code)
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avoid having 8 copies of the airport FTAs, and make the enums used available elsewhere.
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svk! Sorry for that.
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functions.
- Codechange: Use IsValidDiagDirection() in CmdBuildRoadStop().
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the parent scope vehicle to be the same as self scope. (Thanks mart3p)
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that ref counting is gone.
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and try to document it a little.
if anyone comes up with an idea on how to simplify this thing a bit, I'd be grateful
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the correct type after rather than before it has been adjusted.
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Removing the _industry_type_costs in favor of IndustrySpec.cost_multiplier;
In order to let industry_gui use the GetIndustrySpec accessor,
some structs had to be moved in industry.h
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