diff options
author | peter1138 <peter1138@openttd.org> | 2006-05-01 20:05:03 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2006-05-01 20:05:03 +0000 |
commit | f443ae960ca278231e6ea9d9b3d96a60f2842b76 (patch) | |
tree | 59d8e571c9129b56ffde8e5569f3b11b40988cdd | |
parent | 55978ceed24f8083a6bdb47b6d0f391917b3129e (diff) | |
download | openttd-f443ae960ca278231e6ea9d9b3d96a60f2842b76.tar.xz |
(svn r4653) - NewGRF: enable use of custom helicopter rotors in game (but not GUI windows yet) (mart3p)
-rw-r--r-- | aircraft_cmd.c | 44 |
1 files changed, 38 insertions, 6 deletions
diff --git a/aircraft_cmd.c b/aircraft_cmd.c index 6aaf33fda..2cbd4f89f 100644 --- a/aircraft_cmd.c +++ b/aircraft_cmd.c @@ -42,6 +42,14 @@ static const SpriteID _aircraft_sprite[] = { 0x0EBD, 0x0EC5 }; +/* Helicopter rotor animation states */ +enum HelicopterRotorStates { + HRS_ROTOR_STOPPED, + HRS_ROTOR_MOVING_1, + HRS_ROTOR_MOVING_2, + HRS_ROTOR_MOVING_3, +}; + /* Find the nearest hangar to v * INVALID_STATION is returned, if the player does not have any suitable * airports (like helipads only) @@ -105,6 +113,22 @@ int GetAircraftImage(const Vehicle* v, Direction direction) return direction + _aircraft_sprite[spritenum]; } +SpriteID GetRotorImage(const Vehicle *v) +{ + const Vehicle *w; + + assert((v->subtype & 1) == 0); + + w = v->next->next; + if (is_custom_sprite(v->spritenum)) { + SpriteID spritenum = GetCustomRotorSprite(v); + if (spritenum != 0) return spritenum; + } + + /* Return standard rotor sprites if there are no custom sprites for this helicopter */ + return SPR_ROTOR_STOPPED + w->u.air.state; +} + void DrawAircraftEngine(int x, int y, EngineID engine, uint32 image_ormod) { int spritenum = AircraftVehInfo(engine)->image_index; @@ -119,7 +143,9 @@ void DrawAircraftEngine(int x, int y, EngineID engine, uint32 image_ormod) DrawSprite(sprite | image_ormod, x, y); if ((AircraftVehInfo(engine)->subtype & 1) == 0) { - DrawSprite(SPR_ROTOR_STOPPED, x, y - 5); + SpriteID rotor_sprite = GetCustomRotorIcon(engine); + if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED; + DrawSprite(rotor_sprite, x, y - 5); } } @@ -291,9 +317,12 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) w->sprite_width = w->sprite_height = 2; w->z_height = 1; w->vehstatus = VS_HIDDEN | VS_UNCLICKABLE; + w->spritenum = 0xFF; w->subtype = 6; w->cur_image = SPR_ROTOR_STOPPED; w->random_bits = VehicleRandomBits(); + /* Use rotor's air.state to store the rotor animation frame */ + w->u.air.state = HRS_ROTOR_STOPPED; VehiclePositionChanged(w); } @@ -598,7 +627,7 @@ static void HelicopterTickHandler(Vehicle *v) { Vehicle *u; int tick,spd; - uint16 img; + SpriteID img; u = v->next->next; @@ -609,7 +638,7 @@ static void HelicopterTickHandler(Vehicle *v) if (v->current_order.type == OT_LOADING || (v->vehstatus & VS_STOPPED)) { if (u->cur_speed != 0) { u->cur_speed++; - if (u->cur_speed >= 0x80 && u->cur_image == SPR_ROTOR_MOVING_3) { + if (u->cur_speed >= 0x80 && u->u.air.state == HRS_ROTOR_MOVING_3) { u->cur_speed = 0; } } @@ -625,12 +654,14 @@ static void HelicopterTickHandler(Vehicle *v) spd = u->cur_speed >> 4; if (spd == 0) { - img = SPR_ROTOR_STOPPED; + u->u.air.state = HRS_ROTOR_STOPPED; + img = GetRotorImage(v); if (u->cur_image == img) return; } else if (tick >= spd) { u->tick_counter = 0; - img = u->cur_image + 1; - if (img > SPR_ROTOR_MOVING_3) img = SPR_ROTOR_MOVING_1; + u->u.air.state++; + if (u->u.air.state > HRS_ROTOR_MOVING_3) u->u.air.state = HRS_ROTOR_MOVING_1; + img = GetRotorImage(v); } else { return; } @@ -652,6 +683,7 @@ static void SetAircraftPosition(Vehicle *v, int x, int y, int z) v->z_pos = z; v->cur_image = GetAircraftImage(v, v->direction); + if (v->subtype == 0) v->next->next->cur_image = GetRotorImage(v); BeginVehicleMove(v); VehiclePositionChanged(v); |