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authorDarkvater <Darkvater@openttd.org>2006-04-29 14:31:16 +0000
committerDarkvater <Darkvater@openttd.org>2006-04-29 14:31:16 +0000
commit26db3ac91f46c3dac0ada6f72aa5e5d92c0da236 (patch)
treef065730f9826e0eef3ee0d92930150df6cbacd8c
parentd50f899420cbb2c2be5c848238f8b372399abe0f (diff)
downloadopenttd-26db3ac91f46c3dac0ada6f72aa5e5d92c0da236.tar.xz
(svn r4623) - Codechange: s/byte/PlayerID/
-rw-r--r--ai/ai.c2
-rw-r--r--main_gui.c2
-rw-r--r--misc_gui.c2
-rw-r--r--network.h2
-rw-r--r--network_client.c2
-rw-r--r--network_gui.c4
-rw-r--r--town_gui.c2
7 files changed, 8 insertions, 8 deletions
diff --git a/ai/ai.c b/ai/ai.c
index 06c4c88ff..fcef15169 100644
--- a/ai/ai.c
+++ b/ai/ai.c
@@ -11,7 +11,7 @@
/**
* Dequeues commands put in the queue via AI_PutCommandInQueue.
*/
-static void AI_DequeueCommands(byte player)
+static void AI_DequeueCommands(PlayerID player)
{
AICommand *com, *entry_com;
diff --git a/main_gui.c b/main_gui.c
index bcd03de08..71c77d001 100644
--- a/main_gui.c
+++ b/main_gui.c
@@ -580,7 +580,7 @@ static void UpdatePlayerMenuHeight(Window *w)
}
}
-extern void DrawPlayerIcon(int p, int x, int y);
+extern void DrawPlayerIcon(PlayerID pid, int x, int y);
static void PlayerMenuWndProc(Window *w, WindowEvent *e)
{
diff --git a/misc_gui.c b/misc_gui.c
index c39cfb067..8bd360e41 100644
--- a/misc_gui.c
+++ b/misc_gui.c
@@ -1719,7 +1719,7 @@ static const Widget _cheat_widgets[] = {
{ WIDGETS_END},
};
-extern void DrawPlayerIcon(int p, int x, int y);
+extern void DrawPlayerIcon(PlayerID pid, int x, int y);
static void CheatsWndProc(Window *w, WindowEvent *e)
{
diff --git a/network.h b/network.h
index 0165b62c6..280de1fab 100644
--- a/network.h
+++ b/network.h
@@ -222,7 +222,7 @@ VARDEF bool _networking;
VARDEF bool _network_available; // is network mode available?
VARDEF bool _network_server; // network-server is active
VARDEF bool _network_dedicated; // are we a dedicated server?
-VARDEF byte _network_playas; // an id to play as..
+VARDEF PlayerID _network_playas; // an id to play as..
void ParseConnectionString(const char **player, const char **port, char *connection_string);
void NetworkUpdateClientInfo(uint16 client_index);
diff --git a/network_client.c b/network_client.c
index da4256db7..e1390568e 100644
--- a/network_client.c
+++ b/network_client.c
@@ -327,7 +327,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
{
NetworkClientInfo *ci;
uint16 index = NetworkRecv_uint16(MY_CLIENT, p);
- byte playas = NetworkRecv_uint8(MY_CLIENT, p);
+ PlayerID playas = NetworkRecv_uint8(MY_CLIENT, p);
char name[NETWORK_NAME_LENGTH];
char unique_id[NETWORK_NAME_LENGTH];
diff --git a/network_gui.c b/network_gui.c
index 59496e450..1ad3643b8 100644
--- a/network_gui.c
+++ b/network_gui.c
@@ -27,7 +27,7 @@
#define BTC 15
typedef struct network_d {
- byte company; // select company in network lobby
+ PlayerID company; // select company in network lobby
byte field; // select text-field in start-server and game-listing
NetworkGameList *server; // selected server in lobby and game-listing
FiosItem *map; // selected map in start-server
@@ -1004,7 +1004,7 @@ static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
// and also makes able to give money to them, kick them (if server)
// and stuff like that.
-extern void DrawPlayerIcon(int p, int x, int y);
+extern void DrawPlayerIcon(PlayerID pid, int x, int y);
// Every action must be of this form
typedef void ClientList_Action_Proc(byte client_no);
diff --git a/town_gui.c b/town_gui.c
index 124be37dc..6512c42fc 100644
--- a/town_gui.c
+++ b/town_gui.c
@@ -29,7 +29,7 @@ static const Widget _town_authority_widgets[] = {
};
extern const byte _town_action_costs[8];
-extern void DrawPlayerIcon(int p, int x, int y);
+extern void DrawPlayerIcon(PlayerID pid, int x, int y);
/** Get a list of available actions to do at a town.
* @param *nump if not NULL add put the number of available actions in it