Age | Commit message (Collapse) | Author |
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vehicle of a chain after reffiting
because free wagons present in depot can have the same type as the one bought and refitted by autoreplace
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american - 1 fixed by WhiteRabbit (1)
german - 1 changed by Neonox (1)
hungarian - 3 fixed, 5 changed by miham (8)
portuguese - 29 fixed by izhirahider (29)
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esperanto - 191 fixed, 2 changed by LaPingvino (193)
french - 1 fixed by glx (1)
german - 27 fixed by Neonox (27)
italian - 1 fixed by sidew (1)
polish - 8 fixed by meush (8)
turkish - 8 fixed by jnmbk (8)
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and should not need to loop over the pool for a second time.
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number of towns and industries.
-Fix (6055): GetMax(Town|Industry)Index should not return the number of towns or industries - 1, but the size of the pool - 1.
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block of vehicle list for all cases (Tron)
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correct, but mainly because
it interferes with OS/2 symbol in libc (psmedley)
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vehicles that are outside the map.
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brazilian_portuguese - 8 fixed by tucalipe (8)
catalan - 159 changed by arnaullv (159)
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in the station list window,
thanks for the inspiration Rince. Workings of the small 1-pixel wide bar have changed a
little. Up till now it was pretty random, now it is only drawn for stations with minimal
amount of cargo (<=30) and 1-pixel height is 5 units.
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station list and centre the
cargo abbreviations. The window at least looks a lot better this way.
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cargo-colours. Change Food
colour to pink everywhere (fixes FS#303)
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catalan - 1 fixed, 367 changed by arnaullv (368)
hungarian - 1 fixed, 1 changed by miham (2)
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hungarian chars to proper ones (they were previously suppressed because they did not fit into iso8859-15)
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VarAction2
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instead of the sort tip
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american - 1 fixed by WhiteRabbit (1)
bulgarian - 5 fixed, 2 changed by groupsky (7)
esperanto - 314 fixed, 31 changed by LaPingvino (345)
french - 3 fixed, 5 changed by glx (8)
italian - 7 fixed, 3 changed by sidew (10)
portuguese - 3 fixed by izhirahider (3)
slovak - 7 fixed, 8 changed by lengyel (15)
ukrainian - 10 fixed by znikoz (10)
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bankrupt.
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Window is now part of the cargo selection scheme. Again.
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lists: bottom panel continued behind resize button.
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STATIONLIST_WIDGET_CARGONONE.
It is not "No Cargo selected", but rather station with no cargo waiting, thus STATIONLIST_WIDGET_NOCARGOWAITING.
Hoping it is now clearer for everyone (mainly me...).
Will fix the behaviour next time.
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braking
force is applied. This ensures trains will stop when going down hill.
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bulgarian - 1 fixed by groupsky (1)
catalan - 8 fixed, 1 changed by arnaullv (9)
croatian - 80 fixed by knovak (80)
esperanto - 381 fixed by LaPingvino (381)
finnish - 15 fixed by hapo (8), kerba (7)
romanian - 163 fixed, 1 changed by kneekoo (164)
slovak - 22 fixed, 1 changed by lengyel (23)
turkish - 2 fixed by jnmbk (2)
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small amount of power being applied whilst moving off and then double the power at 1 mph. This resulted in a perceived delay before trains moved. Fix this by applying the full power of the engine (or the kick off, whichever is greater). Essay over.
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from the list.
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vehicle list window. As
things won't fit now because of too many buttons, move 'send to depot' and 'autoreplace'
to a dropdown box (and seperate 'send to depot' and 'send for servicing').
The 'New Vehicles' button shows a list of all engines you have available for that vehicle
type (in case of trains all railtypes). Button is only enabled for global list.
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enumerators when we will never use
their type anyways.
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instead of when started to drag
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correctly.
-Fix: Clicking on SORT button (same window) does not reset everything anymore.
-Featurette: cargo, NONE and both ALL buttons are now shown fully down on pressed, as the text is deported by one pixel on y and y
Some widgets enum and code clean-up
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programmatic-resize, and implement it
in a sane way. Correctly specify resize flags for windows and only manually change the
widgets that the resize system cannot handle (eg centering). This changes r6562, and
probably some other commits
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outside of window.c. This makes
it possible to programmatically resize windows specifying a delta x,y.
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mode; sorry, should've tested.
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dutch - 23 fixed by habell (23)
esperanto - 317 fixed, 21 changed by LaPingvino (338)
estonian - 12 fixed by t2t2 (12)
italian - 6 changed by sidew (6)
polish - 28 fixed by meush (28)
swedish - 25 fixed, 1 changed by cjw (26)
ukrainian - 43 fixed by znikoz (43)
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window instead of doing
some cruft yourself (and wrongly typing non-const as const).
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Immediately show a new message
if present if no news window is open, or has just been closed instead of waiting for the
timer of the current news to time out.
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croatian - 110 fixed by knovak (110)
italian - 10 changed by sidew (10)
turkish - 15 fixed by jnmbk (15)
ukrainian - 8 fixed by znikoz (8)
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chat message was for the wrong player (off by one)
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window to unhighlight a vehicle in if there is a vehicle on the mouse pointer
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orders from current orders (caused refit error popup when not having no orders)
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the first time (_latest_news
is INVALID_NEWS), make it the value of _oldest_news, not zero as DeleteVehicleNews can
change _oldest_news. Also remove the (i == INVALID_NEWS) return 0; guard from increaseIndex
as it's only used in 2 places, nowhere else.
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DeleteVehicle to the sell commands as they are not called as often
Also added a return to the window loop prevent looking at the rest of the windows once the right depot window is found
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This turned out to be due to continue to drag the old vehicle, that autoreplace sold
This could also be triggered if more than one player used the same company
Now deleting a vehicle will remove all depot highlights of that vehicle
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fifo-array was full. Update the
bound conditions of the loop, add an assert and also update _current_news when needed. (r3757)
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