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authorbjarni <bjarni@openttd.org>2006-12-06 00:03:24 +0000
committerbjarni <bjarni@openttd.org>2006-12-06 00:03:24 +0000
commit230b6fd08e3e16f1b9f082ee0567da2f5fc2c187 (patch)
tree88a08c560da3d3fe244094048f25cbf6a2b99c7a
parent256fa07de6b527304b5c22e9efe02dc4582bd42f (diff)
downloadopenttd-230b6fd08e3e16f1b9f082ee0567da2f5fc2c187.tar.xz
(svn r7390) -Codechange r7386: only loop though the windows to find a depot window to unhighlight a vehicle in if there is a vehicle on the mouse pointer
-rw-r--r--depot_gui.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/depot_gui.c b/depot_gui.c
index 7bb94e3e6..6ade0ece7 100644
--- a/depot_gui.c
+++ b/depot_gui.c
@@ -1041,6 +1041,10 @@ void DeleteDepotHighlightOfVehicle(const Vehicle *v)
{
Window* const *wz;
+ /* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either
+ * If that is the case, we can skip looping though the windows and save time */
+ if (_special_mouse_mode != WSM_DRAGDROP) return;
+
FOR_ALL_WINDOWS(wz) {
const Window *w = *wz;
if (w->window_class != WC_VEHICLE_DEPOT) continue;