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2005-02-01(svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me kno...truelight
2005-02-01(svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (M...truelight
2005-02-01(svn r1762) -Codechange: renamed 'MemoryPool' to 'SettingsMemoryPool' (we need truelight
2005-02-01(svn r1761) Don't set CC and CXXtron
2005-02-01(svn r1760) -Fix: [ 1113399 ] Game no longer crashes when right-clicking a di...celestar
2005-02-01(svn r1759) Daily/Weekly/Monthly langfile updatesmiham
2005-02-01(svn r1758) Replace `` with $(shell), because the latter is only evaluated on...tron
2005-01-31(svn r1757) Stop the new AI from trying to build its HQ on non-existent tilestron
2005-01-31(svn r1756) Cleanup: if cascade -> switch, uint -> TileIndextron
2005-01-31(svn r1755) Trim trailing whitespacetron
2005-01-31(svn r1754) - Fix: you can once again load newgrf files with lots of sprites....darkvater
2005-01-31(svn r1753) - Fix: [ 1113037 ] crash when accessing hi-scores in editor, it i...darkvater
2005-01-31(svn r1752) - Fix: MSVC acting up once again, as well as project file updates...darkvater
2005-01-31(svn r1751) - Feature: New PathFinder (NPF).matthijs
2005-01-31(svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each v...darkvater
2005-01-31(svn r1749) Move the functions which calculate distances to map.[ch] and give...tron
2005-01-31(svn r1748) Enforce map size limitstron
2005-01-31(svn r1747) - Fix: [network] ottd should compile when networking is disabled.darkvater
2005-01-30(svn r1746) - Feature: [GUI] [ 1107690 ] Resizable orders GUI (nzhook)darkvater
2005-01-30(svn r1745) Use -fno-inline when DEBUGingtron
2005-01-30(svn r1744) DEBUG and PROFILE can be used at the same time.tron
2005-01-30(svn r1743) -Fix: Multistop: Added some debug output and made sure that orpha...celestar
2005-01-30(svn r1742) - Fix: fixed bug introduced in r1730 where AI players had problem...bjarni
2005-01-30(svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehi...bjarni
2005-01-30(svn r1740) -Fix: [ 1112342 ] Realistic acceleration works properly with TTDP...celestar
2005-01-30(svn r1739) - Fix: type checking when selling vehicles (TrueLight)darkvater
2005-01-30(svn r1738) -Fix: [ 1108735 ] Fixed (hopefully) an assertion that was cause b...celestar
2005-01-30(svn r1737) Add DEBUG category "map" and use it to print the map size when al...tron
2005-01-30(svn r1736) -Fix: Forgot to remove some unused variables in last commit :(celestar
2005-01-30(svn r1735) -Fix: [ 1112285 ] Fixed an assertion error with stations where stopscelestar
2005-01-30(svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled wh...darkvater
2005-01-30(svn r1733) - Fix: oops "| 1" is SETBIT(x, 0), not 1 :(. Now you can remove s...darkvater
2005-01-30(svn r1732) - Change: [OS/2] [ 1112148 ] Project file update (orudge)darkvater
2005-01-30(svn r1731) - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags workaro...darkvater
2005-01-30(svn r1730) - Fix: Ships and Aircrafts have to be build in depots owned by _c...bjarni
2005-01-30(svn r1729) - Fix: [ 1112469 ] Clearing land for free by reallocating HQdarkvater
2005-01-30(svn r1728) - Fix: now a player can only build a road vehicle in depots he ow...bjarni
2005-01-30(svn r1727) - Fix: now CmdBuildRailVehicle() behaves correctly if DC_EXEC is setbjarni
2005-01-30(svn r1726) Move an assert() because it could not catch all cases of incorrec...tron
2005-01-29(svn r1725) - Fix: now trains can only be built in depots and you have to own...bjarni
2005-01-29(svn r1724) Set maximum number of industries and towns to 250 eachtron
2005-01-29(svn r1723) Save the map size in tiles, not number of bitstron
2005-01-29(svn r1722) -Feature: Bigger maps - anyone?tron
2005-01-29(svn r1721) -Feature: It is now possible to build multiple road stations (up ...celestar
2005-01-29(svn r1720) - Fix: signed/unsigned warnings. Tile which is incremented/decrem...darkvater
2005-01-29(svn r1719) - Fix: [installer] fix some installer problems mainly for DOS fil...darkvater
2005-01-29(svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType...tron
2005-01-29(svn r1717) -Fix: some compilation problems for braindead VS6 and added missi...darkvater
2005-01-29(svn r1716) Prevent zeppelins from accessing non-existent tiles when leaving ...tron
2005-01-29(svn r1715) Move [GS]etMapExtraBits to tile.[ch]tron