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2006-06-28(svn r5405) WebTranslator2 update to 2006-06-28 19:50:13miham
dutch - 1 fixed by webfreakz (1) hungarian - 1 changed by miham (1)
2006-06-28(svn r5404) Fix (r5391) : Yet another typo. Nothing specatular :)belugas
Spotted by gigajum
2006-06-28(svn r5403) - Feature: Allow building canals at sea-level, using ctrl to ↵peter1138
toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas.
2006-06-28(svn r5402) WebTranslator2 update to 2006-06-28 15:08:19miham
czech - 15 fixed by Hadez (15) french - 1 fixed, 3 changed by belugas (4) italian - 1 changed by sidew (1) ukrainian - 1 fixed by znikoz (1)
2006-06-28(svn r5400) Typo in 5391, spotted by peter1138tron
2006-06-28(svn r5399) Simplify a conditional expression: (a && b) || (!a && !b) -> a == btron
2006-06-28(svn r5398) Rename checkRadioTowerNearby() to IsRadioTowerNearby() and flip ↵tron
its return value to make it a bit less ambiguous
2006-06-28(svn r5397) -Fix: Redraw the screen, when switching the signal sidetron
2006-06-28(svn r5396) - Remove two fixed parameterstron
- Simplify an expresssion: c ? f(x) : f(y) -> f(c ? x : y)
2006-06-28(svn r5395) The railway station and depot building windows are not ↵tron
affiliated with the terraforming toolbar. So don't let the terraforming toolbar try to close them, they aren't open then anyway. Also remove an empty case
2006-06-28(svn r5394) Allocate a small, fixed-size array on the stack instead of ↵tron
malloc()ing it
2006-06-28(svn r5393) CodeChange : Little typo correction. Nothing spectacular. Only ↵belugas
broke in MSVC
2006-06-27(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectaculartron
2006-06-27(svn r5390) [Translations] Added initial bulgarian language (not even the ↵miham
headers are complete)
2006-06-27(svn r5389) WebTranslator2 update to 2006-06-27 19:48:50miham
american - 1 fixed by WhiteRabbit (1) italian - 1 fixed by sidew (1)
2006-06-27(svn r5388) WebTranslator2 update to 2006-06-27 14:52:55miham
afrikaans - 13 fixed, 1 changed by TrueTenacity (14) french - 13 fixed by belugas (13) hungarian - 1 fixed by miham (1) polish - 1 fixed by meush (1)
2006-06-26(svn r5385) - Fix: Corrected new helipad layering so helicopters go over the ↵richk
H, not through it! ;) Thanks to mart3p for spotting this.
2006-06-26(svn r5376) - Fix: Changed error message when trying to build a CTOL ↵richk
aircraft at a helidepot/helistation to "Airport has no runway". (Thanks to MeusH). Osprey can now be built at helidepot/helistation. (Thanks to mart3p).
2006-06-26(svn r5370) WebTranslator2 update to 2006-06-26 19:51:45miham
italian - 4 changed by sidew (4) norwegian - 7 fixed by brygge_2 (7)
2006-06-26(svn r5366) WebTranslator2 update to 2006-06-26 07:55:30miham
afrikaans - 293 fixed, 13 changed by TrueTenacity (306) dutch - 13 fixed by webfreakz (13) hungarian - 13 fixed by miham (13) italian - 13 fixed by sidew (13) polish - 13 fixed by meush (13) turkish - 14 fixed, 1 changed by jnmbk (15)
2006-06-25(svn r5365) -Fix: It was possible to dig into a tunnel if certain rail ↵tron
combinations were ontop of it (Hopefully this time it works for real)
2006-06-25(svn r5364) Clean up r5363tron
2006-06-25(svn r5363) Revert 5312, 5288, 5248, 3992, 3249, 3228tron
They were all aimed at fixing the terraform-into-tunnel problem, but introduced new sideeffects while doing so
2006-06-25(svn r5362) - Fix: Updated sprites in New Airports to be allow cleaner ↵richk
replacement by newgrf graphics. All tiles now use SPR_AIRPORT_APRON as the tarmac. Created two new sprites in airports.grf for half-grass half-tarmac tiles on Intercontinental airport.
2006-06-25(svn r5360) - Fix (r5359): *sigh*, compile before you commit...Darkvater
2006-06-25(svn r5359) - Setting a patch value through the console would show the old ↵Darkvater
value as a confirmation. This was caused by the actual action being executed a tick later in multiplayer mode. Simply work around it by not showing the new value. If someone really must now it, just query again.
2006-06-25(svn r5355) WebTranslator2 update to 2006-06-25 08:46:11miham
afrikaans - 462 fixed, 5 changed by TrueTenacity (467) american - 13 fixed by WhiteRabbit (13) portuguese - 14 fixed by supra90 (14) ukrainian - 13 fixed by znikoz (13)
2006-06-24(svn r5352) -Fix: Return accurate slope information for tunnels and bridges ↵tron
to fix several foundation graphics glitches
2006-06-24(svn r5351) -Fix: Several graphical glitches at adjacent tiles with ↵tron
foundations. Some borders were missing, some were superfluous
2006-06-24(svn r5348) -Fix: A HQ could only be flooded at its northern tile, the other ↵tron
3 were immune to water
2006-06-23(svn r5346) - Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters.richk
Commuter airport: Small. 5x4. 3 terminals, 2 helipads. Intercontinental: massive. 9x11. 8 terminals, 2 helipads, 4 runways. Helidepot: a small heliport with a depot for helis only. Helistation: a large heliport with 3 helipads and a depot.
2006-06-22(svn r5338) - NewGRF: add support for vehicle variable 48, vehicle type info ↵peter1138
(more mart3p)
2006-06-22(svn r5337) - NewGRF: pass the engine type to the engine resolver, to allow ↵peter1138
support for variable 7F for unbuilt vehicles (mart3p)
2006-06-22(svn r5336) - NewGRF: draw custom helicopter rotor sprites in vehicle info ↵peter1138
window, ensuring the correct direction is used (inspiration from mart3p)
2006-06-22(svn r5335) - Newgrf: correct spelling of hangarpeter1138
2006-06-21(svn r5328) WebTranslator2 update to 2006-06-21 19:52:04miham
american - 1 fixed by WhiteRabbit (1) dutch - 1 fixed, 1 changed by habell (2) french - 1 fixed by glx (1) german - 4 fixed by moewe2 (4) italian - 1 fixed, 1 changed by sidew (2) polish - 1 fixed by meush (1) ukrainian - 1 fixed by znikoz (1)
2006-06-21(svn r5327) Use DrawFoundation() for housestron
-Fix: Some graphical glitches on house tiles with foundations -Fix: The selection cursor is now aligned with the top of the foundation for house tiles
2006-06-21(svn r5326) Remove the indicator bit for custom waypoint graphics, because ↵tron
it just contains redundant information Yup-yup-ed by: peter1138
2006-06-21(svn r5325) Don't test something if we already know the result true, because ↵tron
the same test was performed just a few lines before
2006-06-20(svn r5320) - NewGRF: make sets using TTDPatch's train reversing ↵peter1138
hack/feature happier (and consistent) by returning 0 for the flag it uses.
2006-06-20(svn r5318) - Allow room for a single pixel overflow on the first engine ↵peter1138
when drawing a train's image. - Draw the depot highlight box after drawing all engines on a line, so that the box isn't hidden.
2006-06-19(svn r5317) s/RGT_/ROADSIDE_/ and some minor changestron
2006-06-19(svn r5316) WebTranslator2 update to 2006-06-19 19:40:09miham
estonian - 4 fixed by t2t2 (4) hungarian - 1 fixed by miham (1)
2006-06-19(svn r5315) -Fix: Prohibit altering a road tile while road works are in progresstron
This fixes some glitches like "turning" the excavation by adding/removing road bits or removing the road piece
2006-06-19(svn r5314) -Regression: When road works started on a road tile with barren ↵tron
roadside the road side turned into trees (caused by r4258)
2006-06-19(svn r5313) Move IsRailWaypoint() to rail_map.h and remove unused enumtron
2006-06-19(svn r5312) - Fix (r5288): Be very strict about terraforming. If a rail tile ↵Darkvater
has a foundation already, bail out.
2006-06-18(svn r5310) WebTranslator2 update to 2006-06-18 21:00:21miham
afrikaans - 116 fixed, 2 changed by TrueTenacity (118) portuguese - 13 fixed by supra90 (13)
2006-06-18(svn r5309) Partially fix the rail header dependency fiasco: rail_map.h now ↵tron
depends on rail.h and not the other way round anymore
2006-06-18(svn r5308) Replace an array of function pointers with a switch: It's ↵tron
shorter, more comprehensible, less dependent on magic numbers