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-rw-r--r--src/saveload/animated_tile_sl.cpp6
-rw-r--r--src/saveload/economy_sl.cpp8
-rw-r--r--src/saveload/engine_sl.cpp2
-rw-r--r--src/saveload/map_sl.cpp42
-rw-r--r--src/saveload/order_sl.cpp4
-rw-r--r--src/saveload/saveload.cpp110
-rw-r--r--src/saveload/saveload.h2
-rw-r--r--src/saveload/strings_sl.cpp2
-rw-r--r--src/script/script_instance.cpp8
-rw-r--r--src/table/settings/gameopt_settings.ini2
10 files changed, 117 insertions, 69 deletions
diff --git a/src/saveload/animated_tile_sl.cpp b/src/saveload/animated_tile_sl.cpp
index 2b3842104..89eb881b1 100644
--- a/src/saveload/animated_tile_sl.cpp
+++ b/src/saveload/animated_tile_sl.cpp
@@ -24,7 +24,7 @@ extern std::vector<TileIndex> _animated_tiles;
static void Save_ANIT()
{
SlSetLength(_animated_tiles.size() * sizeof(_animated_tiles.front()));
- SlArray(_animated_tiles.data(), _animated_tiles.size(), SLE_UINT32);
+ SlCopy(_animated_tiles.data(), _animated_tiles.size(), SLE_UINT32);
}
/**
@@ -36,7 +36,7 @@ static void Load_ANIT()
if (IsSavegameVersionBefore(SLV_80)) {
/* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
TileIndex anim_list[256];
- SlArray(anim_list, 256, IsSavegameVersionBefore(SLV_6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32);
+ SlCopy(anim_list, 256, IsSavegameVersionBefore(SLV_6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32);
for (int i = 0; i < 256; i++) {
if (anim_list[i] == 0) break;
@@ -48,7 +48,7 @@ static void Load_ANIT()
uint count = (uint)SlGetFieldLength() / sizeof(_animated_tiles.front());
_animated_tiles.clear();
_animated_tiles.resize(_animated_tiles.size() + count);
- SlArray(_animated_tiles.data(), count, SLE_UINT32);
+ SlCopy(_animated_tiles.data(), count, SLE_UINT32);
}
/**
diff --git a/src/saveload/economy_sl.cpp b/src/saveload/economy_sl.cpp
index b51151c14..82e3014ad 100644
--- a/src/saveload/economy_sl.cpp
+++ b/src/saveload/economy_sl.cpp
@@ -20,8 +20,8 @@ static void Load_PRIC()
{
/* Old games store 49 base prices, very old games store them as int32 */
int vt = IsSavegameVersionBefore(SLV_65) ? SLE_FILE_I32 : SLE_FILE_I64;
- SlArray(nullptr, 49, vt | SLE_VAR_NULL);
- SlArray(nullptr, 49, SLE_FILE_U16 | SLE_VAR_NULL);
+ SlCopy(nullptr, 49, vt | SLE_VAR_NULL);
+ SlCopy(nullptr, 49, SLE_FILE_U16 | SLE_VAR_NULL);
}
/** Cargo payment rates in pre 126 savegames */
@@ -29,8 +29,8 @@ static void Load_CAPR()
{
uint num_cargo = IsSavegameVersionBefore(SLV_55) ? 12 : IsSavegameVersionBefore(SLV_EXTEND_CARGOTYPES) ? 32 : NUM_CARGO;
int vt = IsSavegameVersionBefore(SLV_65) ? SLE_FILE_I32 : SLE_FILE_I64;
- SlArray(nullptr, num_cargo, vt | SLE_VAR_NULL);
- SlArray(nullptr, num_cargo, SLE_FILE_U16 | SLE_VAR_NULL);
+ SlCopy(nullptr, num_cargo, vt | SLE_VAR_NULL);
+ SlCopy(nullptr, num_cargo, SLE_FILE_U16 | SLE_VAR_NULL);
}
static const SaveLoad _economy_desc[] = {
diff --git a/src/saveload/engine_sl.cpp b/src/saveload/engine_sl.cpp
index 430ae29d1..336c93282 100644
--- a/src/saveload/engine_sl.cpp
+++ b/src/saveload/engine_sl.cpp
@@ -156,7 +156,7 @@ static void Load_ENGS()
* was always 256 entries. */
StringID names[256];
- SlArray(names, lengthof(names), SLE_STRINGID);
+ SlCopy(names, lengthof(names), SLE_STRINGID);
/* Copy each string into the temporary engine array. */
for (EngineID engine = 0; engine < lengthof(names); engine++) {
diff --git a/src/saveload/map_sl.cpp b/src/saveload/map_sl.cpp
index d13900fc6..5924f4440 100644
--- a/src/saveload/map_sl.cpp
+++ b/src/saveload/map_sl.cpp
@@ -53,7 +53,7 @@ static void Load_MAPT()
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
- SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].type = buf[j];
}
}
@@ -66,7 +66,7 @@ static void Save_MAPT()
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].type;
- SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
@@ -76,7 +76,7 @@ static void Load_MAPH()
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
- SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].height = buf[j];
}
}
@@ -89,7 +89,7 @@ static void Save_MAPH()
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].height;
- SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
@@ -99,7 +99,7 @@ static void Load_MAP1()
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
- SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m1 = buf[j];
}
}
@@ -112,7 +112,7 @@ static void Save_MAP1()
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m1;
- SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
@@ -122,7 +122,7 @@ static void Load_MAP2()
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
- SlArray(buf.data(), MAP_SL_BUF_SIZE,
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE,
/* In those versions the m2 was 8 bits */
IsSavegameVersionBefore(SLV_5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16
);
@@ -138,7 +138,7 @@ static void Save_MAP2()
SlSetLength(size * sizeof(uint16));
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m2;
- SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
}
}
@@ -148,7 +148,7 @@ static void Load_MAP3()
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
- SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m3 = buf[j];
}
}
@@ -161,7 +161,7 @@ static void Save_MAP3()
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m3;
- SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
@@ -171,7 +171,7 @@ static void Load_MAP4()
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
- SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m4 = buf[j];
}
}
@@ -184,7 +184,7 @@ static void Save_MAP4()
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m4;
- SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
@@ -194,7 +194,7 @@ static void Load_MAP5()
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
- SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m5 = buf[j];
}
}
@@ -207,7 +207,7 @@ static void Save_MAP5()
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m5;
- SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
@@ -219,7 +219,7 @@ static void Load_MAP6()
if (IsSavegameVersionBefore(SLV_42)) {
for (TileIndex i = 0; i != size;) {
/* 1024, otherwise we overflow on 64x64 maps! */
- SlArray(buf.data(), 1024, SLE_UINT8);
+ SlCopy(buf.data(), 1024, SLE_UINT8);
for (uint j = 0; j != 1024; j++) {
_me[i++].m6 = GB(buf[j], 0, 2);
_me[i++].m6 = GB(buf[j], 2, 2);
@@ -229,7 +229,7 @@ static void Load_MAP6()
}
} else {
for (TileIndex i = 0; i != size;) {
- SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m6 = buf[j];
}
}
@@ -243,7 +243,7 @@ static void Save_MAP6()
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m6;
- SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
@@ -253,7 +253,7 @@ static void Load_MAP7()
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
- SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m7 = buf[j];
}
}
@@ -266,7 +266,7 @@ static void Save_MAP7()
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m7;
- SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
@@ -276,7 +276,7 @@ static void Load_MAP8()
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
- SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m8 = buf[j];
}
}
@@ -289,7 +289,7 @@ static void Save_MAP8()
SlSetLength(size * sizeof(uint16));
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m8;
- SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
+ SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
}
}
diff --git a/src/saveload/order_sl.cpp b/src/saveload/order_sl.cpp
index 523a8b804..81e485606 100644
--- a/src/saveload/order_sl.cpp
+++ b/src/saveload/order_sl.cpp
@@ -141,7 +141,7 @@ static void Load_ORDR()
len /= sizeof(uint16);
uint16 *orders = MallocT<uint16>(len + 1);
- SlArray(orders, len, SLE_UINT16);
+ SlCopy(orders, len, SLE_UINT16);
for (size_t i = 0; i < len; ++i) {
Order *o = new (i) Order();
@@ -153,7 +153,7 @@ static void Load_ORDR()
len /= sizeof(uint32);
uint32 *orders = MallocT<uint32>(len + 1);
- SlArray(orders, len, SLE_UINT32);
+ SlCopy(orders, len, SLE_UINT32);
for (size_t i = 0; i < len; ++i) {
new (i) Order(orders[i]);
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index d4ca1b308..04002fd3f 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -1043,51 +1043,34 @@ static void SlStdString(void *ptr, VarType conv)
}
/**
- * Return the size in bytes of a certain type of atomic array
- * @param length The length of the array counted in elements
- * @param conv VarType type of the variable that is used in calculating the size
+ * Internal function to save/Load a list of SL_VARs.
+ * SlCopy() and SlArray() are very similar, with the exception of the header.
+ * This function represents the common part.
+ * @param object The object being manipulated.
+ * @param length The length of the object in elements
+ * @param conv VarType type of the items.
*/
-static inline size_t SlCalcArrayLen(size_t length, VarType conv)
+static void SlCopyInternal(void *object, size_t length, VarType conv)
{
- return SlCalcConvFileLen(conv) * length;
-}
-
-/**
- * Save/Load an array.
- * @param array The array being manipulated
- * @param length The length of the array in elements
- * @param conv VarType type of the atomic array (int, byte, uint64, etc.)
- */
-void SlArray(void *array, size_t length, VarType conv)
-{
- if (_sl.action == SLA_PTRS || _sl.action == SLA_NULL) return;
-
- /* Automatically calculate the length? */
- if (_sl.need_length != NL_NONE) {
- SlSetLength(SlCalcArrayLen(length, conv));
- /* Determine length only? */
- if (_sl.need_length == NL_CALCLENGTH) return;
- }
-
if (GetVarMemType(conv) == SLE_VAR_NULL) {
assert(_sl.action != SLA_SAVE); // Use SL_NULL if you want to write null-bytes
- SlSkipBytes(SlCalcArrayLen(length, conv));
+ SlSkipBytes(length * SlCalcConvFileLen(conv));
return;
}
/* NOTICE - handle some buggy stuff, in really old versions everything was saved
- * as a byte-type. So detect this, and adjust array size accordingly */
+ * as a byte-type. So detect this, and adjust object size accordingly */
if (_sl.action != SLA_SAVE && _sl_version == 0) {
- /* all arrays except difficulty settings */
+ /* all objects except difficulty settings */
if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID ||
conv == SLE_INT32 || conv == SLE_UINT32) {
- SlCopyBytes(array, length * SlCalcConvFileLen(conv));
+ SlCopyBytes(object, length * SlCalcConvFileLen(conv));
return;
}
/* used for conversion of Money 32bit->64bit */
if (conv == (SLE_FILE_I32 | SLE_VAR_I64)) {
for (uint i = 0; i < length; i++) {
- ((int64*)array)[i] = (int32)BSWAP32(SlReadUint32());
+ ((int64*)object)[i] = (int32)BSWAP32(SlReadUint32());
}
return;
}
@@ -1096,9 +1079,9 @@ void SlArray(void *array, size_t length, VarType conv)
/* If the size of elements is 1 byte both in file and memory, no special
* conversion is needed, use specialized copy-copy function to speed up things */
if (conv == SLE_INT8 || conv == SLE_UINT8) {
- SlCopyBytes(array, length);
+ SlCopyBytes(object, length);
} else {
- byte *a = (byte*)array;
+ byte *a = (byte*)object;
byte mem_size = SlCalcConvMemLen(conv);
for (; length != 0; length --) {
@@ -1108,6 +1091,71 @@ void SlArray(void *array, size_t length, VarType conv)
}
}
+/**
+ * Copy a list of SL_VARs to/from a savegame.
+ * These entries are copied as-is, and you as caller have to make sure things
+ * like length-fields are calculated correctly.
+ * @param object The object being manipulated.
+ * @param length The length of the object in elements
+ * @param conv VarType type of the items.
+ */
+void SlCopy(void *object, size_t length, VarType conv)
+{
+ if (_sl.action == SLA_PTRS || _sl.action == SLA_NULL) return;
+
+ /* Automatically calculate the length? */
+ if (_sl.need_length != NL_NONE) {
+ SlSetLength(length * SlCalcConvFileLen(conv));
+ /* Determine length only? */
+ if (_sl.need_length == NL_CALCLENGTH) return;
+ }
+
+ SlCopyInternal(object, length, conv);
+}
+
+/**
+ * Return the size in bytes of a certain type of atomic array
+ * @param length The length of the array counted in elements
+ * @param conv VarType type of the variable that is used in calculating the size
+ */
+static inline size_t SlCalcArrayLen(size_t length, VarType conv)
+{
+ return SlCalcConvFileLen(conv) * length + SlGetArrayLength(length);
+}
+
+/**
+ * Save/Load the length of the array followed by the array of SL_VAR elements.
+ * @param array The array being manipulated
+ * @param length The length of the array in elements
+ * @param conv VarType type of the atomic array (int, byte, uint64, etc.)
+ */
+static void SlArray(void *array, size_t length, VarType conv)
+{
+ switch (_sl.action) {
+ case SLA_SAVE:
+ SlWriteArrayLength(length);
+ SlCopyInternal(array, length, conv);
+ return;
+
+ case SLA_LOAD_CHECK:
+ case SLA_LOAD: {
+ if (!IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH)) {
+ size_t sv_length = SlReadArrayLength();
+ if (sv_length != length) SlErrorCorrupt("Fixed-length array is of wrong length");
+ }
+
+ SlCopyInternal(array, length, conv);
+ return;
+ }
+
+ case SLA_PTRS:
+ case SLA_NULL:
+ return;
+
+ default:
+ NOT_REACHED();
+ }
+}
/**
* Pointers cannot be saved to a savegame, so this functions gets
diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h
index c63740ae0..7ed76ff2d 100644
--- a/src/saveload/saveload.h
+++ b/src/saveload/saveload.h
@@ -1008,7 +1008,7 @@ byte SlReadByte();
void SlWriteByte(byte b);
void SlGlobList(const SaveLoadTable &slt);
-void SlArray(void *array, size_t length, VarType conv);
+void SlCopy(void *object, size_t length, VarType conv);
void SlObject(void *object, const SaveLoadTable &slt);
void NORETURN SlError(StringID string, const char *extra_msg = nullptr);
void NORETURN SlErrorCorrupt(const char *msg);
diff --git a/src/saveload/strings_sl.cpp b/src/saveload/strings_sl.cpp
index 52f70b8d5..c4f56ed43 100644
--- a/src/saveload/strings_sl.cpp
+++ b/src/saveload/strings_sl.cpp
@@ -124,7 +124,7 @@ static void Load_NAME()
if (index >= NUM_OLD_STRINGS) SlErrorCorrupt("Invalid old name index");
if (SlGetFieldLength() > (uint)LEN_OLD_STRINGS) SlErrorCorrupt("Invalid old name length");
- SlArray(&_old_name_array[LEN_OLD_STRINGS * index], SlGetFieldLength(), SLE_UINT8);
+ SlCopy(&_old_name_array[LEN_OLD_STRINGS * index], SlGetFieldLength(), SLE_UINT8);
/* Make sure the old name is null terminated */
_old_name_array[LEN_OLD_STRINGS * index + LEN_OLD_STRINGS - 1] = '\0';
}
diff --git a/src/script/script_instance.cpp b/src/script/script_instance.cpp
index 2d32b02e8..2665a8684 100644
--- a/src/script/script_instance.cpp
+++ b/src/script/script_instance.cpp
@@ -365,7 +365,7 @@ static const SaveLoad _script_byte[] = {
sq_getinteger(vm, index, &res);
if (!test) {
int value = (int)res;
- SlArray(&value, 1, SLE_INT32);
+ SlCopy(&value, 1, SLE_INT32);
}
return true;
}
@@ -385,7 +385,7 @@ static const SaveLoad _script_byte[] = {
if (!test) {
_script_sl_byte = (byte)len;
SlObject(nullptr, _script_byte);
- SlArray(const_cast<char *>(buf), len, SLE_CHAR);
+ SlCopy(const_cast<char *>(buf), len, SLE_CHAR);
}
return true;
}
@@ -565,7 +565,7 @@ bool ScriptInstance::IsPaused()
switch (_script_sl_byte) {
case SQSL_INT: {
int value;
- SlArray(&value, 1, SLE_INT32);
+ SlCopy(&value, 1, SLE_INT32);
if (vm != nullptr) sq_pushinteger(vm, (SQInteger)value);
return true;
}
@@ -573,7 +573,7 @@ bool ScriptInstance::IsPaused()
case SQSL_STRING: {
SlObject(nullptr, _script_byte);
static char buf[std::numeric_limits<decltype(_script_sl_byte)>::max()];
- SlArray(buf, _script_sl_byte, SLE_CHAR);
+ SlCopy(buf, _script_sl_byte, SLE_CHAR);
StrMakeValidInPlace(buf, buf + _script_sl_byte);
if (vm != nullptr) sq_pushstring(vm, buf, -1);
return true;
diff --git a/src/table/settings/gameopt_settings.ini b/src/table/settings/gameopt_settings.ini
index addcbeb02..ce28def63 100644
--- a/src/table/settings/gameopt_settings.ini
+++ b/src/table/settings/gameopt_settings.ini
@@ -41,7 +41,7 @@ static const SettingTable _gameopt_settings{
* XXX - To save file-space and since values are never bigger than about 10? only
* save the first 16 bits in the savegame. Question is why the values are still int32
* and why not byte for example?
- * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlArray() hack
+ * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlCopy() hack
* for savegames version 0 - though it is an array, it has to go through the byteswap process */
[post-amble]
};