summaryrefslogtreecommitdiff
path: root/src/table/settings/gameopt_settings.ini
diff options
context:
space:
mode:
Diffstat (limited to 'src/table/settings/gameopt_settings.ini')
-rw-r--r--src/table/settings/gameopt_settings.ini2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/table/settings/gameopt_settings.ini b/src/table/settings/gameopt_settings.ini
index addcbeb02..ce28def63 100644
--- a/src/table/settings/gameopt_settings.ini
+++ b/src/table/settings/gameopt_settings.ini
@@ -41,7 +41,7 @@ static const SettingTable _gameopt_settings{
* XXX - To save file-space and since values are never bigger than about 10? only
* save the first 16 bits in the savegame. Question is why the values are still int32
* and why not byte for example?
- * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlArray() hack
+ * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlCopy() hack
* for savegames version 0 - though it is an array, it has to go through the byteswap process */
[post-amble]
};