diff options
Diffstat (limited to 'src')
82 files changed, 362 insertions, 330 deletions
diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp index ae0e247de..71c12c664 100644 --- a/src/ai/default/default.cpp +++ b/src/ai/default/default.cpp @@ -12,7 +12,6 @@ #include "../../station_map.h" #include "../../player.h" #include "../../tunnel_map.h" -#include "../../vehicle.h" #include "../../engine.h" #include "../../command_func.h" #include "../../town.h" @@ -26,6 +25,7 @@ #include "../../date_func.h" #include "../../tunnelbridge_map.h" #include "../../window_func.h" +#include "../../vehicle_func.h" #include "../../functions.h" #include "default.h" diff --git a/src/ai/trolly/build.cpp b/src/ai/trolly/build.cpp index 3b6b044ec..d54575666 100644 --- a/src/ai/trolly/build.cpp +++ b/src/ai/trolly/build.cpp @@ -4,13 +4,14 @@ #include "../../openttd.h" #include "../../debug.h" #include "../../road_map.h" -#include "../../vehicle.h" #include "../../command_func.h" #include "trolly.h" #include "../../engine.h" #include "../../station.h" #include "../../variables.h" #include "../../bridge.h" +#include "../../vehicle_func.h" +#include "../../vehicle_base.h" #include "../ai.h" // Build HQ diff --git a/src/ai/trolly/shared.cpp b/src/ai/trolly/shared.cpp index 6af9c199d..2b80021fa 100644 --- a/src/ai/trolly/shared.cpp +++ b/src/ai/trolly/shared.cpp @@ -4,8 +4,8 @@ #include "../../openttd.h" #include "../../debug.h" #include "../../map_func.h" +#include "../../vehicle_base.h" #include "trolly.h" -#include "../../vehicle.h" int AiNew_GetRailDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c) { diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp index fe0f91395..9ca8988b6 100644 --- a/src/ai/trolly/trolly.cpp +++ b/src/ai/trolly/trolly.cpp @@ -31,7 +31,8 @@ #include "../../engine.h" #include "../../gui.h" #include "../../depot.h" -#include "../../vehicle.h" +#include "../../vehicle_base.h" +#include "../../vehicle_func.h" #include "../../date_func.h" #include "../ai.h" #include "../../order.h" diff --git a/src/aircraft.h b/src/aircraft.h index 25dd586ea..ead9bd422 100644 --- a/src/aircraft.h +++ b/src/aircraft.h @@ -6,7 +6,7 @@ #define AIRCRAFT_H #include "station_map.h" -#include "vehicle.h" +#include "vehicle_base.h" #include "engine.h" #include "variables.h" diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp index df149669e..7decc69e0 100644 --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -10,7 +10,6 @@ #include "landscape.h" #include "station_map.h" #include "table/strings.h" -#include "vehicle.h" #include "timetable.h" #include "depot.h" #include "engine.h" @@ -32,6 +31,7 @@ #include "command_func.h" #include "window_func.h" #include "date_func.h" +#include "vehicle_func.h" #include "functions.h" void Aircraft::UpdateDeltaXY(Direction direction) diff --git a/src/aircraft_gui.cpp b/src/aircraft_gui.cpp index 1db828245..a831821a7 100644 --- a/src/aircraft_gui.cpp +++ b/src/aircraft_gui.cpp @@ -9,7 +9,6 @@ #include "table/sprites.h" #include "table/strings.h" #include "gui.h" -#include "vehicle.h" #include "engine.h" #include "viewport.h" #include "player.h" @@ -17,6 +16,7 @@ #include "vehicle_gui.h" #include "newgrf_engine.h" #include "strings_func.h" +#include "vehicle_func.h" /** * Draw the details for the given vehicle at the position (x,y) diff --git a/src/airport_gui.cpp b/src/airport_gui.cpp index cd9abc878..c8a3bedff 100644 --- a/src/airport_gui.cpp +++ b/src/airport_gui.cpp @@ -12,7 +12,6 @@ #include "viewport.h" #include "sound.h" #include "command_func.h" -#include "vehicle.h" #include "station.h" #include "airport.h" #include "depot.h" diff --git a/src/articulated_vehicles.cpp b/src/articulated_vehicles.cpp index 2afa0aa75..c2ca4c7ec 100644 --- a/src/articulated_vehicles.cpp +++ b/src/articulated_vehicles.cpp @@ -4,13 +4,13 @@ #include "stdafx.h" #include "openttd.h" -#include "vehicle.h" #include "articulated_vehicles.h" #include "engine.h" #include "train.h" #include "roadveh.h" #include "newgrf_callbacks.h" #include "newgrf_engine.h" +#include "vehicle_func.h" uint CountArticulatedParts(EngineID engine_type, bool purchase_window) diff --git a/src/articulated_vehicles.h b/src/articulated_vehicles.h index ff1342fb3..c448532bb 100644 --- a/src/articulated_vehicles.h +++ b/src/articulated_vehicles.h @@ -5,6 +5,8 @@ #ifndef ARTICULATED_VEHICLES_H #define ARTICULATED_VEHICLES_H +#include "vehicle_type.h" + uint CountArticulatedParts(EngineID engine_type, bool purchase_window); void AddArticulatedParts(Vehicle **vl, VehicleType type); diff --git a/src/autoreplace_cmd.cpp b/src/autoreplace_cmd.cpp index 05d97973f..3a0fb3932 100644 --- a/src/autoreplace_cmd.cpp +++ b/src/autoreplace_cmd.cpp @@ -18,6 +18,7 @@ #include "order.h" #include "strings_func.h" #include "command_func.h" +#include "vehicle_func.h" #include "functions.h" /* diff --git a/src/autoreplace_gui.cpp b/src/autoreplace_gui.cpp index 552cdeef2..940b0d78b 100644 --- a/src/autoreplace_gui.cpp +++ b/src/autoreplace_gui.cpp @@ -16,6 +16,7 @@ #include "rail.h" #include "strings_func.h" #include "window_func.h" +#include "vehicle_func.h" static RailType _railtype_selected_in_replace_gui; diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index 7d8102735..628d85804 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -12,7 +12,6 @@ #include "table/sprites.h" #include "table/strings.h" #include "gui.h" -#include "vehicle.h" #include "articulated_vehicles.h" #include "textbuf_gui.h" #include "station.h" @@ -29,6 +28,7 @@ #include "strings_func.h" #include "window_func.h" #include "date_func.h" +#include "vehicle_func.h" enum BuildVehicleWidgets { diff --git a/src/clear_cmd.cpp b/src/clear_cmd.cpp index 270285b1c..eb443d85b 100644 --- a/src/clear_cmd.cpp +++ b/src/clear_cmd.cpp @@ -21,9 +21,9 @@ #include "industry.h" #include "water_map.h" #include "tile_cmd.h" -#include "vehicle.h" #include "functions.h" #include "economy_func.h" +#include "vehicle_func.h" /* * In one terraforming command all four corners of a initial tile can be raised/lowered (though this is not available to the player). diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp index 9eb085453..c9065f347 100644 --- a/src/console_cmds.cpp +++ b/src/console_cmds.cpp @@ -19,7 +19,6 @@ #include "settings.h" #include "fios.h" #include "fileio.h" -#include "vehicle.h" #include "station.h" #include "screenshot.h" #include "genworld.h" @@ -30,6 +29,7 @@ #include "functions.h" #include "map_func.h" #include "date_func.h" +#include "vehicle_func.h" // ** scriptfile handling ** // static FILE *_script_file; @@ -137,19 +137,12 @@ DEF_CONSOLE_CMD(ConResetTile) DEF_CONSOLE_CMD(ConStopAllVehicles) { - Vehicle* v; if (argc == 0) { IConsoleHelp("Stops all vehicles in the game. For debugging only! Use at your own risk... Usage: 'stopall'"); return true; } - FOR_ALL_VEHICLES(v) { - /* Code ripped from CmdStartStopTrain. Can't call it, because of - * ownership problems, so we'll duplicate some code, for now */ - v->vehstatus |= VS_STOPPED; - InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); - InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); - } + StopAllVehicles(); return true; } #endif /* _DEBUG */ diff --git a/src/date.cpp b/src/date.cpp index adb54fd97..12364dcd4 100644 --- a/src/date.cpp +++ b/src/date.cpp @@ -5,7 +5,6 @@ #include "stdafx.h" #include "openttd.h" #include "variables.h" -#include "vehicle.h" #include "network/network.h" #include "network/network_data.h" #include "network/network_server.h" @@ -13,6 +12,7 @@ #include "window_func.h" #include "functions.h" #include "date_func.h" +#include "vehicle_base.h" #ifdef DEBUG_DUMP_COMMANDS #include "saveload.h" #endif diff --git a/src/depot.cpp b/src/depot.cpp index 5b89839ec..387397520 100644 --- a/src/depot.cpp +++ b/src/depot.cpp @@ -4,7 +4,6 @@ #include "stdafx.h" #include "openttd.h" -#include "vehicle.h" #include "depot.h" #include "landscape.h" #include "table/strings.h" diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp index cedba0835..ef11bf7b1 100644 --- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -12,7 +12,6 @@ #include "table/sprites.h" #include "gui.h" #include "textbuf_gui.h" -#include "vehicle.h" #include "viewport.h" #include "command_func.h" #include "depot.h" @@ -22,6 +21,7 @@ #include "spritecache.h" #include "strings_func.h" #include "window_func.h" +#include "vehicle_func.h" /* * Since all depot window sizes aren't the same, we need to modify sizes a little. @@ -171,14 +171,14 @@ static void DrawVehicleInDepot(Window *w, const Vehicle *v, int x, int y) switch (v->type) { case VEH_TRAIN: - DrawTrainImage(v, x + 21, sprite_y, w->hscroll.cap + 4, w->hscroll.pos, WP(w, depot_d).sel); + DrawTrainImage(v, x + 21, sprite_y, WP(w, depot_d).sel, w->hscroll.cap + 4, w->hscroll.pos); /* Number of wagons relative to a standard length wagon (rounded up) */ SetDParam(0, (v->u.rail.cached_total_length + 7) / 8); DrawStringRightAligned(w->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, TC_FROMSTRING); // Draw the counter break; - case VEH_ROAD: DrawRoadVehImage( v, x + 24, sprite_y, 1, WP(w, depot_d).sel); break; + case VEH_ROAD: DrawRoadVehImage( v, x + 24, sprite_y, WP(w, depot_d).sel, 1); break; case VEH_SHIP: DrawShipImage( v, x + 19, sprite_y - 1, WP(w, depot_d).sel); break; case VEH_AIRCRAFT: { const Sprite *spr = GetSprite(v->GetImage(DIR_W)); @@ -273,7 +273,7 @@ static void DrawDepotWindow(Window *w) const Vehicle *v = WP(w, depot_d).wagon_list[num - WP(w, depot_d).engine_count]; const Vehicle *u; - DrawTrainImage(v, x + 50, y, w->hscroll.cap - 29, 0, WP(w, depot_d).sel); + DrawTrainImage(v, x + 50, y, WP(w, depot_d).sel, w->hscroll.cap - 29, 0); DrawString(x, y + 2, STR_8816, TC_FROMSTRING); /*Draw the train counter */ diff --git a/src/disaster_cmd.cpp b/src/disaster_cmd.cpp index f41663d0b..81bff49cc 100644 --- a/src/disaster_cmd.cpp +++ b/src/disaster_cmd.cpp @@ -23,7 +23,6 @@ #include "industry_map.h" #include "station_map.h" #include "table/strings.h" -#include "vehicle.h" #include "command_func.h" #include "tile_cmd.h" #include "news.h" @@ -39,6 +38,8 @@ #include "strings_func.h" #include "date_func.h" #include "functions.h" +#include "vehicle_func.h" +#include "vehicle_base.h" enum DisasterSubType { ST_Zeppeliner, diff --git a/src/dock_gui.cpp b/src/dock_gui.cpp index d0030d8d4..92f3a7e41 100644 --- a/src/dock_gui.cpp +++ b/src/dock_gui.cpp @@ -17,7 +17,7 @@ #include "variables.h" #include "water.h" #include "window_func.h" -#include "vehicle.h" +#include "vehicle_func.h" static void ShowBuildDockStationPicker(); static void ShowBuildDocksDepotPicker(); diff --git a/src/economy.cpp b/src/economy.cpp index 84e0af5ed..d05950ea3 100644 --- a/src/economy.cpp +++ b/src/economy.cpp @@ -11,7 +11,6 @@ #include "news.h" #include "player.h" #include "station.h" -#include "vehicle.h" #include "command_func.h" #include "saveload.h" #include "industry.h" @@ -40,6 +39,7 @@ #include "functions.h" #include "window_func.h" #include "date_func.h" +#include "vehicle_func.h" /** * Multiply two integer values and shift the results to right. diff --git a/src/elrail.cpp b/src/elrail.cpp index f0517cd3a..4961d065e 100644 --- a/src/elrail.cpp +++ b/src/elrail.cpp @@ -60,11 +60,11 @@ #include "rail_map.h" #include "table/sprites.h" #include "table/elrail_data.h" -#include "vehicle.h" #include "train.h" #include "rail_gui.h" #include "transparency.h" #include "tunnelbridge_map.h" +#include "vehicle_func.h" static inline TLG GetTLG(TileIndex t) diff --git a/src/engine.cpp b/src/engine.cpp index 9b6d388c0..44f05a63e 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -9,7 +9,6 @@ #include "engine.h" #include "player.h" #include "command_func.h" -#include "vehicle.h" #include "news.h" #include "saveload.h" #include "variables.h" diff --git a/src/group_cmd.cpp b/src/group_cmd.cpp index a9582a073..519237671 100644 --- a/src/group_cmd.cpp +++ b/src/group_cmd.cpp @@ -8,7 +8,6 @@ #include "player.h" #include "table/strings.h" #include "command_func.h" -#include "vehicle.h" #include "saveload.h" #include "debug.h" #include "group.h" @@ -20,6 +19,7 @@ #include "strings_func.h" #include "functions.h" #include "window_func.h" +#include "vehicle_func.h" /** * Update the num engines of a groupID. Decrease the old one and increase the new one diff --git a/src/group_gui.cpp b/src/group_gui.cpp index d891e3a38..5bcb554a2 100644 --- a/src/group_gui.cpp +++ b/src/group_gui.cpp @@ -9,7 +9,6 @@ #include "gui.h" #include "window_gui.h" #include "textbuf_gui.h" -#include "vehicle.h" #include "command_func.h" #include "engine.h" #include "vehicle_gui.h" @@ -21,6 +20,7 @@ #include "strings_func.h" #include "core/alloc_func.hpp" #include "window_func.h" +#include "vehicle_func.h" struct Sorting { @@ -473,7 +473,7 @@ static void GroupWndProc(Window *w, WindowEvent *e) assert(v->type == gv->vehicle_type && v->owner == owner); - DrawVehicleImage(v, x + 19, y2 + 6, w->hscroll.cap, 0, gv->vehicle_sel); + DrawVehicleImage(v, x + 19, y2 + 6, gv->vehicle_sel, w->hscroll.cap, 0); DrawVehicleProfitButton(v, x, y2 + 13); SetDParam(0, v->unitnumber); diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index 09b4a08e8..9fb1112a8 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -15,7 +15,6 @@ #include "command_func.h" #include "industry.h" #include "town.h" -#include "vehicle.h" #include "news.h" #include "saveload.h" #include "sound.h" @@ -40,6 +39,7 @@ #include "functions.h" #include "window_func.h" #include "date_func.h" +#include "vehicle_func.h" void ShowIndustryViewWindow(int industry); void BuildOilRig(TileIndex tile); diff --git a/src/landscape.cpp b/src/landscape.cpp index ad92bc2ff..1b92ec000 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -12,7 +12,6 @@ #include "viewport.h" #include "command_func.h" #include "landscape.h" -#include "vehicle.h" #include "variables.h" #include "void_map.h" #include "water_map.h" @@ -24,6 +23,7 @@ #include "window_func.h" #include "functions.h" #include "date_func.h" +#include "vehicle_func.h" extern const TileTypeProcs _tile_type_clear_procs, diff --git a/src/main_gui.cpp b/src/main_gui.cpp index 8f1954396..8632b4ab8 100644 --- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -19,7 +19,6 @@ #include "command_func.h" #include "news.h" #include "town.h" -#include "vehicle.h" #include "console.h" #include "sound.h" #include "network/network.h" @@ -41,6 +40,7 @@ #include "road_gui.h" #include "date_func.h" #include "functions.h" +#include "vehicle_func.h" #include "network/network_data.h" #include "network/network_client.h" diff --git a/src/misc.cpp b/src/misc.cpp index 47d532aba..097c9c858 100644 --- a/src/misc.cpp +++ b/src/misc.cpp @@ -11,7 +11,6 @@ #include "string.h" #include "table/strings.h" #include "table/sprites.h" -#include "vehicle.h" #include "saveload.h" #include "engine.h" #include "vehicle_gui.h" @@ -26,6 +25,8 @@ #include "functions.h" #include "map_func.h" #include "date_func.h" +#include "vehicle_func.h" +#include "texteff.hpp" char _name_array[512][32]; diff --git a/src/misc_cmd.cpp b/src/misc_cmd.cpp index 2db1d5e0f..a59df8ebf 100644 --- a/src/misc_cmd.cpp +++ b/src/misc_cmd.cpp @@ -17,9 +17,9 @@ #include "livery.h" #include "player_face.h" #include "strings_func.h" -#include "vehicle.h" #include "gfx_func.h" #include "functions.h" +#include "vehicle_func.h" /** Change the player's face. * @param tile unused diff --git a/src/misc_gui.cpp b/src/misc_gui.cpp index 1f0deb8df..8886af4cb 100644 --- a/src/misc_gui.cpp +++ b/src/misc_gui.cpp @@ -27,7 +27,6 @@ #include "network/network.h" #include "string.h" #include "variables.h" -#include "vehicle.h" #include "train.h" #include "tgp.h" #include "settings.h" diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index ed4b93959..40220e254 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -18,7 +18,6 @@ #include "../console.h" #include "../command_func.h" #include "../saveload.h" -#include "../vehicle.h" #include "../station.h" #include "../variables.h" #include "../genworld.h" diff --git a/src/newgrf.cpp b/src/newgrf.cpp index d4ffc3ee4..167f49288 100644 --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -20,7 +20,6 @@ #include "bridge.h" #include "town.h" #include "newgrf_engine.h" -#include "vehicle.h" #include "newgrf_text.h" #include "table/sprites.h" #include "fontcache.h" @@ -46,6 +45,7 @@ #include "strings_func.h" #include "gfx_func.h" #include "date_func.h" +#include "vehicle_func.h" /* TTDPatch extended GRF format codec * (c) Petr Baudis 2004 (GPL'd) diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp index e27594922..defa75ae9 100644 --- a/src/newgrf_engine.cpp +++ b/src/newgrf_engine.cpp @@ -19,6 +19,7 @@ #include "newgrf_cargo.h" #include "cargotype.h" #include "date_func.h" +#include "vehicle_func.h" int _traininfo_vehicle_pitch = 0; diff --git a/src/newgrf_sound.cpp b/src/newgrf_sound.cpp index b2afe179b..5161ea1ea 100644 --- a/src/newgrf_sound.cpp +++ b/src/newgrf_sound.cpp @@ -7,10 +7,10 @@ #include "oldpool.h" #include "sound.h" #include "engine.h" -#include "vehicle.h" #include "newgrf_callbacks.h" #include "newgrf_engine.h" #include "newgrf_sound.h" +#include "vehicle_base.h" static uint _sound_count = 0; STATIC_OLD_POOL(SoundInternal, FileEntry, 3, 1000, NULL, NULL) diff --git a/src/news_gui.cpp b/src/news_gui.cpp index f4ebd5e88..08f6b0061 100644 --- a/src/news_gui.cpp +++ b/src/news_gui.cpp @@ -9,7 +9,6 @@ #include "window_gui.h" #include "viewport.h" #include "news.h" -#include "vehicle.h" #include "sound.h" #include "variables.h" #include "string.h" @@ -17,6 +16,7 @@ #include "strings_func.h" #include "window_func.h" #include "date_func.h" +#include "vehicle_base.h" /** @file news_gui.cpp * diff --git a/src/npf.cpp b/src/npf.cpp index 8b0786888..a253fd757 100644 --- a/src/npf.cpp +++ b/src/npf.cpp @@ -5,7 +5,6 @@ #include "stdafx.h" #include "openttd.h" #include "npf.h" -#include "vehicle.h" #include "bridge_map.h" #include "debug.h" #include "tile_cmd.h" @@ -21,6 +20,7 @@ #include "water_map.h" #include "tunnelbridge_map.h" #include "functions.h" +#include "vehicle_base.h" static AyStar _npf_aystar; diff --git a/src/oldloader.cpp b/src/oldloader.cpp index f3b3d65d5..8d9288644 100644 --- a/src/oldloader.cpp +++ b/src/oldloader.cpp @@ -11,7 +11,6 @@ #include "station.h" #include "player.h" #include "engine.h" -#include "vehicle.h" #include "aircraft.h" #include "roadveh.h" #include "ship.h" @@ -24,6 +23,7 @@ #include "zoom_func.h" #include "functions.h" #include "date_func.h" +#include "vehicle_func.h" enum { HEADER_SIZE = 49, diff --git a/src/openttd.cpp b/src/openttd.cpp index 81cdfabca..ffe8068ce 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -21,7 +21,6 @@ #include "station_map.h" #include "town_map.h" #include "tunnel_map.h" -#include "vehicle.h" #include "viewport.h" #include "window_func.h" #include "window_gui.h" @@ -62,6 +61,7 @@ #include "strings_func.h" #include "zoom_func.h" #include "date_func.h" +#include "vehicle_func.h" #include "bridge_map.h" #include "clear_map.h" diff --git a/src/order_cmd.cpp b/src/order_cmd.cpp index 1f139f370..08e751be8 100644 --- a/src/order_cmd.cpp +++ b/src/order_cmd.cpp @@ -6,7 +6,6 @@ #include "openttd.h" #include "order.h" #include "airport.h" -#include "vehicle.h" #include "depot.h" #include "table/strings.h" #include "waypoint.h" diff --git a/src/order_gui.cpp b/src/order_gui.cpp index ac3683e02..bfda4f1b7 100644 --- a/src/order_gui.cpp +++ b/src/order_gui.cpp @@ -10,7 +10,6 @@ #include "table/strings.h" #include "gui.h" #include "window_gui.h" -#include "vehicle.h" #include "station.h" #include "town.h" #include "command_func.h" @@ -25,6 +24,7 @@ #include "order.h" #include "strings_func.h" #include "window_func.h" +#include "vehicle_func.h" enum OrderWindowWidgets { ORDER_WIDGET_CLOSEBOX = 0, diff --git a/src/player_gui.cpp b/src/player_gui.cpp index cea411aa9..4fbad5899 100644 --- a/src/player_gui.cpp +++ b/src/player_gui.cpp @@ -12,7 +12,6 @@ #include "viewport.h" #include "player.h" #include "command_func.h" -#include "vehicle.h" #include "network/network.h" #include "variables.h" #include "roadveh.h" diff --git a/src/players.cpp b/src/players.cpp index 9f0f41cc0..2443966e7 100644 --- a/src/players.cpp +++ b/src/players.cpp @@ -10,7 +10,6 @@ #include "table/sprites.h" #include "player.h" #include "town.h" -#include "vehicle.h" #include "station.h" #include "news.h" #include "saveload.h" @@ -29,6 +28,7 @@ #include "gfx_func.h" #include "functions.h" #include "date_func.h" +#include "vehicle_func.h" /** * Sets the local player and updates the patch settings that are set on a diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp index 2cdcbabc8..39e3bd00a 100644 --- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -16,7 +16,6 @@ #include "landscape.h" #include "town_map.h" #include "tunnel_map.h" -#include "vehicle.h" #include "viewport.h" #include "command_func.h" #include "pathfind.h" @@ -41,6 +40,7 @@ #include "water.h" #include "tunnelbridge_map.h" #include "window_func.h" +#include "vehicle_func.h" const byte _track_sloped_sprites[14] = { diff --git a/src/rail_gui.cpp b/src/rail_gui.cpp index b33956dbb..49909d762 100644 --- a/src/rail_gui.cpp +++ b/src/rail_gui.cpp @@ -14,7 +14,6 @@ #include "viewport.h" #include "sound.h" #include "command_func.h" -#include "vehicle.h" #include "station.h" #include "waypoint.h" #include "debug.h" diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index 3242966fc..b5bccca95 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -16,7 +16,6 @@ #include "tile_cmd.h" #include "landscape.h" #include "town_map.h" -#include "vehicle.h" #include "viewport.h" #include "command_func.h" #include "player.h" @@ -33,6 +32,8 @@ #include "tunnelbridge_map.h" #include "window_func.h" #include "strings_func.h" +#include "vehicle_func.h" +#include "vehicle_base.h" #define M(x) (1 << (x)) diff --git a/src/road_gui.cpp b/src/road_gui.cpp index cde258ee3..9722ede36 100644 --- a/src/road_gui.cpp +++ b/src/road_gui.cpp @@ -16,11 +16,11 @@ #include "road_cmd.h" #include "road_map.h" #include "station_map.h" -#include "vehicle.h" //needed for catchments #include "station.h" #include "functions.h" #include "window_func.h" +#include "vehicle_func.h" static void ShowRVStationPicker(RoadStop::Type rs); diff --git a/src/roadveh.h b/src/roadveh.h index 18e187311..36b6d1694 100644 --- a/src/roadveh.h +++ b/src/roadveh.h @@ -5,7 +5,7 @@ #ifndef ROADVEH_H #define ROADVEH_H -#include "vehicle.h" +#include "vehicle_base.h" #include "engine.h" #include "variables.h" #include "economy_func.h" diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index 537a50662..772f5fba0 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -11,7 +11,6 @@ #include "roadveh.h" #include "station_map.h" #include "table/strings.h" -#include "vehicle.h" #include "timetable.h" #include "engine.h" #include "command_func.h" @@ -38,6 +37,7 @@ #include "functions.h" #include "window_func.h" #include "date_func.h" +#include "vehicle_func.h" static const uint16 _roadveh_images[63] = { diff --git a/src/roadveh_gui.cpp b/src/roadveh_gui.cpp index 014684d72..16b5d062d 100644 --- a/src/roadveh_gui.cpp +++ b/src/roadveh_gui.cpp @@ -10,13 +10,13 @@ #include "table/strings.h" #include "gui.h" #include "window_gui.h" -#include "vehicle.h" #include "viewport.h" #include "command_func.h" #include "depot.h" #include "vehicle_gui.h" #include "newgrf_engine.h" #include "strings_func.h" +#include "vehicle_func.h" void DrawRoadVehDetails(const Vehicle *v, int x, int y) @@ -99,7 +99,7 @@ static inline int RoadVehLengthToPixels(int length) return (length * 28) / 8; } -void DrawRoadVehImage(const Vehicle *v, int x, int y, int count, VehicleID selection) +void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int count) { /* Road vehicle lengths are measured in eighths of the standard length, so * count is the number of standard vehicles that should be drawn. If it is diff --git a/src/saveload.cpp b/src/saveload.cpp index f774f91d8..a84721314 100644 --- a/src/saveload.cpp +++ b/src/saveload.cpp @@ -16,7 +16,6 @@ #include "stdafx.h" #include "openttd.h" #include "debug.h" -#include "vehicle.h" #include "station.h" #include "thread.h" #include "town.h" @@ -31,6 +30,7 @@ #include "core/alloc_func.hpp" #include "functions.h" #include "core/endian_func.hpp" +#include "vehicle_base.h" #include <list> extern const uint16 SAVEGAME_VERSION = 83; diff --git a/src/settings.cpp b/src/settings.cpp index 9dc4e5431..992df4695 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -41,6 +41,7 @@ #include "news.h" #include "window_func.h" #include "strings_func.h" +#include "vehicle_func.h" #ifdef WITH_FREETYPE #include "fontcache.h" #endif diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index 442fa8b71..3dc5a4226 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -19,11 +19,11 @@ #include "town.h" #include "variables.h" #include "settings.h" -#include "vehicle.h" #include "newgrf_townname.h" #include "strings_func.h" #include "functions.h" #include "window_func.h" +#include "vehicle_base.h" static uint32 _difficulty_click_a; static uint32 _difficulty_click_b; diff --git a/src/ship.h b/src/ship.h index f331cd4c3..a188cb9bf 100644 --- a/src/ship.h +++ b/src/ship.h @@ -5,7 +5,7 @@ #ifndef SHIP_H #define SHIP_H -#include "vehicle.h" +#include "vehicle_base.h" #include "engine.h" #include "variables.h" #include "economy_func.h" diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index dde0843f9..ea4ba017e 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -8,7 +8,6 @@ #include "table/strings.h" #include "tile_cmd.h" #include "landscape.h" -#include "vehicle.h" #include "timetable.h" #include "command_func.h" #include "pathfind.h" @@ -34,6 +33,7 @@ #include "functions.h" #include "window_func.h" #include "date_func.h" +#include "vehicle_func.h" static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D}; diff --git a/src/ship_gui.cpp b/src/ship_gui.cpp index 6d8b55503..69fda84b8 100644 --- a/src/ship_gui.cpp +++ b/src/ship_gui.cpp @@ -10,12 +10,12 @@ #include "table/sprites.h" #include "gui.h" #include "window_gui.h" -#include "vehicle.h" #include "viewport.h" #include "depot.h" #include "vehicle_gui.h" #include "newgrf_engine.h" #include "strings_func.h" +#include "vehicle_func.h" void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection) { diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp index 3b42564f9..a799952f3 100644 --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -18,7 +18,6 @@ #include "tunnel_map.h" #include "viewport.h" #include "player.h" -#include "vehicle.h" #include "town.h" #include "sound.h" #include "variables.h" @@ -27,6 +26,7 @@ #include "strings_func.h" #include "zoom_func.h" #include "core/endian_func.hpp" +#include "vehicle_base.h" static const Widget _smallmap_widgets[] = { diff --git a/src/sound.cpp b/src/sound.cpp index 02017f861..1a231b0f5 100644 --- a/src/sound.cpp +++ b/src/sound.cpp @@ -7,7 +7,6 @@ #include "landscape.h" #include "mixer.h" #include "sound.h" -#include "vehicle.h" #include "viewport.h" #include "fileio.h" #include "newgrf_sound.h" @@ -15,6 +14,7 @@ #include "window_gui.h" #include "core/alloc_func.hpp" #include "map_func.h" +#include "vehicle_base.h" static uint _file_count; static FileEntry *_files; diff --git a/src/station.cpp b/src/station.cpp index 8ad4499fb..3a8919d92 100644 --- a/src/station.cpp +++ b/src/station.cpp @@ -12,7 +12,6 @@ #include "station.h" #include "viewport.h" #include "town.h" -#include "vehicle.h" #include "news.h" #include "saveload.h" #include "player.h" diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index 184e54c0a..93d984811 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -18,7 +18,6 @@ #include "viewport.h" #include "command_func.h" #include "town.h" -#include "vehicle.h" #include "news.h" #include "saveload.h" #include "player.h" @@ -44,6 +43,7 @@ #include "functions.h" #include "window_func.h" #include "date_func.h" +#include "vehicle_func.h" DEFINE_OLD_POOL_GENERIC(Station, Station) DEFINE_OLD_POOL_GENERIC(RoadStop, RoadStop) diff --git a/src/station_gui.cpp b/src/station_gui.cpp index e6617270d..0da9f32e7 100644 --- a/src/station_gui.cpp +++ b/src/station_gui.cpp @@ -16,7 +16,6 @@ #include "command_func.h" #include "variables.h" #include "vehicle_gui.h" -#include "vehicle.h" #include "table/sprites.h" #include "cargotype.h" #include "station_gui.h" diff --git a/src/strings.cpp b/src/strings.cpp index b8df9af16..71334143c 100644 --- a/src/strings.cpp +++ b/src/strings.cpp @@ -10,7 +10,6 @@ #include "namegen.h" #include "station.h" #include "town.h" -#include "vehicle.h" #include "news.h" #include "screenshot.h" #include "waypoint.h" @@ -26,7 +25,6 @@ #include "debug.h" #include "newgrf_townname.h" #include "signs.h" -#include "vehicle.h" #include "newgrf_engine.h" #include "spritecache.h" #include "fontcache.h" @@ -35,6 +33,7 @@ #include "functions.h" #include "core/endian_func.hpp" #include "date_func.h" +#include "vehicle_base.h" /* for opendir/readdir/closedir */ # include "fios.h" diff --git a/src/terraform_gui.cpp b/src/terraform_gui.cpp index 8818f01a4..bcd6197b7 100644 --- a/src/terraform_gui.cpp +++ b/src/terraform_gui.cpp @@ -14,7 +14,6 @@ #include "viewport.h" #include "sound.h" #include "command_func.h" -#include "vehicle.h" #include "signs.h" #include "variables.h" #include "functions.h" diff --git a/src/timetable_cmd.cpp b/src/timetable_cmd.cpp index b1e48d6b5..ea6f5d476 100644 --- a/src/timetable_cmd.cpp +++ b/src/timetable_cmd.cpp @@ -8,9 +8,10 @@ #include "table/strings.h" #include "command_func.h" #include "player.h" -#include "vehicle.h" #include "functions.h" #include "window_func.h" +#include "vehicle_func.h" +#include "vehicle_base.h" static void ChangeTimetable(Vehicle *v, VehicleOrderID order_number, uint16 time, bool is_journey) diff --git a/src/timetable_gui.cpp b/src/timetable_gui.cpp index 1bb4eed56..35ae23702 100644 --- a/src/timetable_gui.cpp +++ b/src/timetable_gui.cpp @@ -12,10 +12,10 @@ #include "window_gui.h" #include "textbuf_gui.h" #include "string.h" -#include "vehicle.h" #include "cargotype.h" #include "depot.h" #include "strings_func.h" +#include "vehicle_base.h" static int GetOrderFromTimetableWndPt(Window *w, int y, const Vehicle *v) { diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index c986d38ff..9abf01875 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -18,7 +18,6 @@ #include "command_func.h" #include "industry.h" #include "station.h" -#include "vehicle.h" #include "player.h" #include "news.h" #include "saveload.h" @@ -1793,7 +1792,7 @@ static void DoBuildTownHouse(Town *t, TileIndex tile) construction_counter = GB(r, 2, 2); } } - MakeTownHouse(tile, t->index, construction_counter, construction_stage, house, VehicleRandomBits()); + MakeTownHouse(tile, t->index, construction_counter, construction_stage, house, Random()); } } diff --git a/src/train.h b/src/train.h index ad31a4475..7a373913c 100644 --- a/src/train.h +++ b/src/train.h @@ -6,7 +6,8 @@ #define TRAIN_H #include "stdafx.h" -#include "vehicle.h" +#include "core/bitmath_func.hpp" +#include "vehicle_base.h" /* diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index a86f94487..92b20098c 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -12,7 +12,6 @@ #include "station_map.h" #include "table/strings.h" #include "tunnel_map.h" -#include "vehicle.h" #include "timetable.h" #include "articulated_vehicles.h" #include "command_func.h" @@ -43,6 +42,7 @@ #include "functions.h" #include "window_func.h" #include "date_func.h" +#include "vehicle_func.h" static bool TrainCheckIfLineEnds(Vehicle *v); diff --git a/src/train_gui.cpp b/src/train_gui.cpp index 5a09f339d..c592ba9c0 100644 --- a/src/train_gui.cpp +++ b/src/train_gui.cpp @@ -9,7 +9,6 @@ #include "table/strings.h" #include "gui.h" #include "window_gui.h" -#include "vehicle.h" #include "viewport.h" #include "command_func.h" #include "vehicle_gui.h" @@ -17,6 +16,7 @@ #include "train.h" #include "newgrf_engine.h" #include "strings_func.h" +#include "vehicle_func.h" void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2) { @@ -68,7 +68,7 @@ int WagonLengthToPixels(int len) return (len * _traininfo_vehicle_width) / 8; } -void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection) +void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip) { DrawPixelInfo tmp_dpi, *old_dpi; int dx = -(skip * 8) / _traininfo_vehicle_width; diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index 963f774ae..7407111f9 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -16,7 +16,6 @@ #include "landscape.h" #include "tunnel_map.h" #include "unmovable_map.h" -#include "vehicle.h" #include "viewport.h" #include "command_func.h" #include "player.h" @@ -35,6 +34,7 @@ #include "strings_func.h" #include "date_func.h" #include "functions.h" +#include "vehicle_func.h" const Bridge orig_bridge[] = { diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 9091edaed..d001b396b 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -12,7 +12,6 @@ #include "table/strings.h" #include "tile_cmd.h" #include "landscape.h" -#include "vehicle.h" #include "timetable.h" #include "viewport.h" #include "news.h" @@ -43,10 +42,16 @@ #include "functions.h" #include "date_func.h" #include "window_func.h" +#include "vehicle_func.h" #define INVALID_COORD (0x7fffffff) #define GEN_HASH(x, y) ((GB((y), 6, 6) << 6) + GB((x), 7, 6)) +VehicleID _vehicle_id_ctr_day; +Vehicle *_place_clicked_vehicle; +VehicleID _new_vehicle_id; +uint16 _returned_refit_capacity; + /* Tables used in vehicle.h to find the right command for a certain vehicle type */ const uint32 _veh_build_proc_table[] = { @@ -3182,3 +3187,15 @@ void SpecialVehicle::UpdateDeltaXY(Direction direction) this->sprite_height = 1; this->z_height = 1; } + +void StopAllVehicles() +{ + Vehicle *v; + FOR_ALL_VEHICLES(v) { + /* Code ripped from CmdStartStopTrain. Can't call it, because of + * ownership problems, so we'll duplicate some code, for now */ + v->vehstatus |= VS_STOPPED; + InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); + InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); + } +} diff --git a/src/vehicle.h b/src/vehicle_base.h index 31f3dfa74..751c320f1 100644 --- a/src/vehicle.h +++ b/src/vehicle_base.h @@ -1,9 +1,9 @@ /* $Id$ */ -/** @vehicle.h */ +/** @file vehicle_base.h Base class for all vehicles. */ -#ifndef VEHICLE_H -#define VEHICLE_H +#ifndef VEHICLE_BASE_H +#define VEHICLE_BASE_H #include "vehicle_type.h" #include "track_type.h" @@ -74,20 +74,6 @@ enum VehicleFlags { VF_AUTOFILL_TIMETABLE, ///< Whether the vehicle should fill in the timetable automatically. }; -/* Effect vehicle types */ -enum EffectVehicle { - EV_CHIMNEY_SMOKE = 0, - EV_STEAM_SMOKE = 1, - EV_DIESEL_SMOKE = 2, - EV_ELECTRIC_SPARK = 3, - EV_SMOKE = 4, - EV_EXPLOSION_LARGE = 5, - EV_BREAKDOWN_SMOKE = 6, - EV_EXPLOSION_SMALL = 7, - EV_BULLDOZER = 8, - EV_BUBBLE = 9 -}; - struct VehicleRail { uint16 last_speed; // NOSAVE: only used in UI uint16 crash_anim_pos; @@ -199,8 +185,7 @@ extern void AfterLoadVehicles(); struct LoadgameState; extern bool LoadOldVehicle(LoadgameState *ls, int num); -struct Vehicle : PoolItem<Vehicle, VehicleID, &_Vehicle_pool> { - VehicleTypeByte type; ///< Type of vehicle +struct Vehicle : PoolItem<Vehicle, VehicleID, &_Vehicle_pool>, BaseVehicle { byte subtype; // subtype (Filled with values from EffectVehicles/TrainSubTypes/AircraftSubTypes) private: @@ -445,12 +430,6 @@ public: Money GetDisplayRunningCost() const { return (this->GetRunningCost() >> 8); } /** - * Is this vehicle a valid vehicle? - * @return true if and only if the vehicle is valid. - */ - inline bool IsValid() const { return this->type != VEH_INVALID; } - - /** * Set the next vehicle of this vehicle. * @param next the next vehicle. NULL removes the next vehicle. */ @@ -543,113 +522,6 @@ struct InvalidVehicle : public Vehicle { void Tick() {} }; -#define is_custom_sprite(x) (x >= 0xFD) -#define IS_CUSTOM_FIRSTHEAD_SPRITE(x) (x == 0xFD) -#define IS_CUSTOM_SECONDHEAD_SPRITE(x) (x == 0xFE) - -typedef void *VehicleFromPosProc(Vehicle *v, void *data); - -void VehicleServiceInDepot(Vehicle *v); -void VehiclePositionChanged(Vehicle *v); -Vehicle *GetLastVehicleInChain(Vehicle *v); -uint CountVehiclesInChain(const Vehicle *v); -bool IsEngineCountable(const Vehicle *v); -void DeleteVehicleChain(Vehicle *v); -void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc); -void *VehicleFromPosXY(int x, int y, void *data, VehicleFromPosProc *proc); -void CallVehicleTicks(); -Vehicle *FindVehicleOnTileZ(TileIndex tile, byte z); -uint8 CalcPercentVehicleFilled(Vehicle *v, StringID *color); - -void InitializeTrains(); -byte VehicleRandomBits(); -void ResetVehiclePosHash(); -void ResetVehicleColorMap(); -void CheckVehicle32Day(Vehicle *v); - -bool CanRefitTo(EngineID engine_type, CargoID cid_to); -CargoID FindFirstRefittableCargo(EngineID engine_type); -CommandCost GetRefitCost(EngineID engine_type); - -void ViewportAddVehicles(DrawPixelInfo *dpi); - -SpriteID GetRotorImage(const Vehicle *v); - -Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicle type); -Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicle type); -Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicle type); - -uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y); - -StringID VehicleInTheWayErrMsg(const Vehicle* v); -Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z, bool without_crashed = false); -Vehicle *GetVehicleTunnelBridge(TileIndex tile, TileIndex endtile); - -bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection direction); -void SetSignalsOnBothDir(TileIndex tile, byte track); - -Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y); - -void DecreaseVehicleValue(Vehicle *v); -void CheckVehicleBreakdown(Vehicle *v); -void AgeVehicle(Vehicle *v); -void VehicleEnteredDepotThisTick(Vehicle *v); - -void BeginVehicleMove(Vehicle *v); -void EndVehicleMove(Vehicle *v); - -UnitID GetFreeUnitNumber(VehicleType type); - -void TrainConsistChanged(Vehicle *v); -void TrainPowerChanged(Vehicle *v); -Money GetTrainRunningCost(const Vehicle *v); - -bool VehicleNeedsService(const Vehicle *v); - -uint GenerateVehicleSortList(const Vehicle*** sort_list, uint16 *length_of_array, VehicleType type, PlayerID owner, uint32 index, uint16 window_type); -void BuildDepotVehicleList(VehicleType type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count); -CommandCost SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id); -void VehicleEnterDepot(Vehicle *v); - -void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g); - -CommandCost MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs); -bool CanBuildVehicleInfrastructure(VehicleType type); - -void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2); - -/* Flags to add to p2 for goto depot commands */ -/* Note: bits 8-10 are used for VLW flags */ -enum { - DEPOT_SERVICE = (1 << 0), // The vehicle will leave the depot right after arrival (serivce only) - DEPOT_MASS_SEND = (1 << 1), // Tells that it's a mass send to depot command (type in VLW flag) - DEPOT_DONT_CANCEL = (1 << 2), // Don't cancel current goto depot command if any - DEPOT_LOCATE_HANGAR = (1 << 3), // Find another airport if the target one lacks a hangar -}; - -struct GetNewVehiclePosResult { - int x, y; - TileIndex old_tile; - TileIndex new_tile; -}; - -/** - * Returns the Trackdir on which the vehicle is currently located. - * Works for trains and ships. - * Currently works only sortof for road vehicles, since they have a fuzzy - * concept of being "on" a trackdir. Dunno really what it returns for a road - * vehicle that is halfway a tile, never really understood that part. For road - * vehicles that are at the beginning or end of the tile, should just return - * the diagonal trackdir on which they are driving. I _think_. - * For other vehicles types, or vehicles with no clear trackdir (such as those - * in depots), returns 0xFF. - */ -Trackdir GetVehicleTrackdir(const Vehicle* v); - -/* returns true if staying in the same tile */ -GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v); -Direction GetDirectionTowards(const Vehicle *v, int x, int y); - #define BEGIN_ENUM_WAGONS(v) do { #define END_ENUM_WAGONS(v) } while ((v = v->Next()) != NULL); @@ -668,24 +540,6 @@ static inline uint GetNumVehicles() return GetVehiclePoolSize(); } -static inline bool IsPlayerBuildableVehicleType(VehicleType type) -{ - switch (type) { - case VEH_TRAIN: - case VEH_ROAD: - case VEH_SHIP: - case VEH_AIRCRAFT: - return true; - - default: return false; - } -} - -static inline bool IsPlayerBuildableVehicleType(const Vehicle *v) -{ - return IsPlayerBuildableVehicleType(v->type); -} - #define FOR_ALL_VEHICLES_FROM(v, start) for (v = GetVehicle(start); v != NULL; v = (v->index + 1U < GetVehiclePoolSize()) ? GetVehicle(v->index + 1) : NULL) if (v->IsValid()) #define FOR_ALL_VEHICLES(v) FOR_ALL_VEHICLES_FROM(v, 0) @@ -741,84 +595,19 @@ static inline Vehicle *GetFirstVehicleFromSharedList(const Vehicle *v) return u; } -/* NOSAVE: Return values from various commands. */ -VARDEF VehicleID _new_vehicle_id; -VARDEF uint16 _returned_refit_capacity; - -static const VehicleID INVALID_VEHICLE = 0xFFFF; - -const struct Livery *GetEngineLivery(EngineID engine_type, PlayerID player, EngineID parent_engine_type, const Vehicle *v); - -/** - * Get the colour map for an engine. This used for unbuilt engines in the user interface. - * @param engine_type ID of engine - * @param player ID of player - * @return A ready-to-use palette modifier - */ -SpriteID GetEnginePalette(EngineID engine_type, PlayerID player); - /** - * Get the colour map for a vehicle. - * @param v Vehicle to get colour map for - * @return A ready-to-use palette modifier + * Returns the Trackdir on which the vehicle is currently located. + * Works for trains and ships. + * Currently works only sortof for road vehicles, since they have a fuzzy + * concept of being "on" a trackdir. Dunno really what it returns for a road + * vehicle that is halfway a tile, never really understood that part. For road + * vehicles that are at the beginning or end of the tile, should just return + * the diagonal trackdir on which they are driving. I _think_. + * For other vehicles types, or vehicles with no clear trackdir (such as those + * in depots), returns 0xFF. */ -SpriteID GetVehiclePalette(const Vehicle *v); - -/* A lot of code calls for the invalidation of the status bar, which is widget 5. - * Best is to have a virtual value for it when it needs to change again */ -#define STATUS_BAR 5 - -extern const uint32 _veh_build_proc_table[]; -extern const uint32 _veh_sell_proc_table[]; -extern const uint32 _veh_refit_proc_table[]; -extern const uint32 _send_to_depot_proc_table[]; - -/* Functions to find the right command for certain vehicle type */ -static inline uint32 GetCmdBuildVeh(VehicleType type) -{ - return _veh_build_proc_table[type]; -} - -static inline uint32 GetCmdBuildVeh(const Vehicle *v) -{ - return GetCmdBuildVeh(v->type); -} - -static inline uint32 GetCmdSellVeh(VehicleType type) -{ - return _veh_sell_proc_table[type]; -} - -static inline uint32 GetCmdSellVeh(const Vehicle *v) -{ - return GetCmdSellVeh(v->type); -} - -static inline uint32 GetCmdRefitVeh(VehicleType type) -{ - return _veh_refit_proc_table[type]; -} - -static inline uint32 GetCmdRefitVeh(const Vehicle *v) -{ - return GetCmdRefitVeh(v->type); -} - -static inline uint32 GetCmdSendToDepot(VehicleType type) -{ - return _send_to_depot_proc_table[type]; -} - -static inline uint32 GetCmdSendToDepot(const Vehicle *v) -{ - return GetCmdSendToDepot(v->type); -} - -bool EnsureNoVehicleOnGround(TileIndex tile); - -/* This one is not used anymore. */ -VARDEF VehicleID _vehicle_id_ctr_day; -VARDEF Vehicle *_place_clicked_vehicle; +Trackdir GetVehicleTrackdir(const Vehicle* v); +void CheckVehicle32Day(Vehicle *v); -#endif /* VEHICLE_H */ +#endif /* VEHICLE_BASE_H */ diff --git a/src/vehicle_func.h b/src/vehicle_func.h new file mode 100644 index 000000000..73fb7d310 --- /dev/null +++ b/src/vehicle_func.h @@ -0,0 +1,202 @@ +/* $Id$ */ + +/** @vehicle.h Functions related to vehicles. */ + +#ifndef VEHICLE_FUNC_H +#define VEHICLE_FUNC_H + +#include "tile_type.h" +#include "strings_type.h" +#include "gfx_type.h" +#include "direction_type.h" +#include "cargo_type.h" +#include "command_type.h" +#include "vehicle_type.h" + +#define is_custom_sprite(x) (x >= 0xFD) +#define IS_CUSTOM_FIRSTHEAD_SPRITE(x) (x == 0xFD) +#define IS_CUSTOM_SECONDHEAD_SPRITE(x) (x == 0xFE) + +typedef void *VehicleFromPosProc(Vehicle *v, void *data); + +void VehicleServiceInDepot(Vehicle *v); +void VehiclePositionChanged(Vehicle *v); +Vehicle *GetLastVehicleInChain(Vehicle *v); +uint CountVehiclesInChain(const Vehicle *v); +bool IsEngineCountable(const Vehicle *v); +void DeleteVehicleChain(Vehicle *v); +void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc); +void *VehicleFromPosXY(int x, int y, void *data, VehicleFromPosProc *proc); +void CallVehicleTicks(); +Vehicle *FindVehicleOnTileZ(TileIndex tile, byte z); +uint8 CalcPercentVehicleFilled(Vehicle *v, StringID *color); + +void InitializeTrains(); +byte VehicleRandomBits(); +void ResetVehiclePosHash(); +void ResetVehicleColorMap(); + +bool CanRefitTo(EngineID engine_type, CargoID cid_to); +CargoID FindFirstRefittableCargo(EngineID engine_type); +CommandCost GetRefitCost(EngineID engine_type); + +void ViewportAddVehicles(DrawPixelInfo *dpi); + +SpriteID GetRotorImage(const Vehicle *v); + +uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y); + +StringID VehicleInTheWayErrMsg(const Vehicle* v); +Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z, bool without_crashed = false); +Vehicle *GetVehicleTunnelBridge(TileIndex tile, TileIndex endtile); + +bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection direction); +void SetSignalsOnBothDir(TileIndex tile, byte track); + +Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y); + +void DecreaseVehicleValue(Vehicle *v); +void CheckVehicleBreakdown(Vehicle *v); +void AgeVehicle(Vehicle *v); +void VehicleEnteredDepotThisTick(Vehicle *v); + +void BeginVehicleMove(Vehicle *v); +void EndVehicleMove(Vehicle *v); + +UnitID GetFreeUnitNumber(VehicleType type); + +void TrainConsistChanged(Vehicle *v); +void TrainPowerChanged(Vehicle *v); +Money GetTrainRunningCost(const Vehicle *v); + +bool VehicleNeedsService(const Vehicle *v); + +uint GenerateVehicleSortList(const Vehicle*** sort_list, uint16 *length_of_array, VehicleType type, PlayerID owner, uint32 index, uint16 window_type); +void BuildDepotVehicleList(VehicleType type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count); +CommandCost SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id); +void VehicleEnterDepot(Vehicle *v); + +void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g); + +CommandCost MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs); +bool CanBuildVehicleInfrastructure(VehicleType type); + +void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2); + +/* Flags to add to p2 for goto depot commands */ +/* Note: bits 8-10 are used for VLW flags */ +enum { + DEPOT_SERVICE = (1 << 0), // The vehicle will leave the depot right after arrival (serivce only) + DEPOT_MASS_SEND = (1 << 1), // Tells that it's a mass send to depot command (type in VLW flag) + DEPOT_DONT_CANCEL = (1 << 2), // Don't cancel current goto depot command if any + DEPOT_LOCATE_HANGAR = (1 << 3), // Find another airport if the target one lacks a hangar +}; + +struct GetNewVehiclePosResult { + int x, y; + TileIndex old_tile; + TileIndex new_tile; +}; + +/* returns true if staying in the same tile */ +GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v); +Direction GetDirectionTowards(const Vehicle *v, int x, int y); + +static inline bool IsPlayerBuildableVehicleType(VehicleType type) +{ + switch (type) { + case VEH_TRAIN: + case VEH_ROAD: + case VEH_SHIP: + case VEH_AIRCRAFT: + return true; + + default: return false; + } +} + +static inline bool IsPlayerBuildableVehicleType(const BaseVehicle *v) +{ + return IsPlayerBuildableVehicleType(v->type); +} + +const struct Livery *GetEngineLivery(EngineID engine_type, PlayerID player, EngineID parent_engine_type, const Vehicle *v); + +/** + * Get the colour map for an engine. This used for unbuilt engines in the user interface. + * @param engine_type ID of engine + * @param player ID of player + * @return A ready-to-use palette modifier + */ +SpriteID GetEnginePalette(EngineID engine_type, PlayerID player); + +/** + * Get the colour map for a vehicle. + * @param v Vehicle to get colour map for + * @return A ready-to-use palette modifier + */ +SpriteID GetVehiclePalette(const Vehicle *v); + +/* A lot of code calls for the invalidation of the status bar, which is widget 5. + * Best is to have a virtual value for it when it needs to change again */ +#define STATUS_BAR 5 + +extern const uint32 _veh_build_proc_table[]; +extern const uint32 _veh_sell_proc_table[]; +extern const uint32 _veh_refit_proc_table[]; +extern const uint32 _send_to_depot_proc_table[]; + +/* Functions to find the right command for certain vehicle type */ +static inline uint32 GetCmdBuildVeh(VehicleType type) +{ + return _veh_build_proc_table[type]; +} + +static inline uint32 GetCmdBuildVeh(const BaseVehicle *v) +{ + return GetCmdBuildVeh(v->type); +} + +static inline uint32 GetCmdSellVeh(VehicleType type) +{ + return _veh_sell_proc_table[type]; +} + +static inline uint32 GetCmdSellVeh(const BaseVehicle *v) +{ + return GetCmdSellVeh(v->type); +} + +static inline uint32 GetCmdRefitVeh(VehicleType type) +{ + return _veh_refit_proc_table[type]; +} + +static inline uint32 GetCmdRefitVeh(const BaseVehicle *v) +{ + return GetCmdRefitVeh(v->type); +} + +static inline uint32 GetCmdSendToDepot(VehicleType type) +{ + return _send_to_depot_proc_table[type]; +} + +static inline uint32 GetCmdSendToDepot(const BaseVehicle *v) +{ + return GetCmdSendToDepot(v->type); +} + +bool EnsureNoVehicleOnGround(TileIndex tile); +void StopAllVehicles(); + +Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicle type); +Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicle type); +Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicle type); + +extern VehicleID _vehicle_id_ctr_day; +extern Vehicle *_place_clicked_vehicle; +extern VehicleID _new_vehicle_id; +extern uint16 _returned_refit_capacity; + +#endif /* VEHICLE_H */ diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index f622ba8cd..bfdcd8baf 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -9,7 +9,6 @@ #include "station.h" #include "table/sprites.h" #include "table/strings.h" -#include "vehicle.h" #include "engine.h" #include "gui.h" #include "window_gui.h" @@ -32,6 +31,7 @@ #include "strings_func.h" #include "functions.h" #include "window_func.h" +#include "vehicle_func.h" struct Sorting { Listing aircraft; @@ -1004,7 +1004,7 @@ static void DrawVehicleListWindow(Window *w) SetDParam(0, v->profit_this_year); SetDParam(1, v->profit_last_year); - DrawVehicleImage(v, x + 19, y + 6, w->widget[VLW_WIDGET_LIST].right - w->widget[VLW_WIDGET_LIST].left - 20, 0, INVALID_VEHICLE); + DrawVehicleImage(v, x + 19, y + 6, INVALID_VEHICLE, w->widget[VLW_WIDGET_LIST].right - w->widget[VLW_WIDGET_LIST].left - 20, 0); DrawString(x + 19, y + w->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING); if ((v->type == VEH_TRAIN && v->string_id != STR_SV_TRAIN_NAME) || @@ -1544,7 +1544,7 @@ static void DrawVehicleDetailsWindow(Window *w) case VEH_ROAD: case VEH_SHIP: case VEH_AIRCRAFT: - DrawVehicleImage(v, 3, 57, 0, 0, INVALID_VEHICLE); + DrawVehicleImage(v, 3, 57, INVALID_VEHICLE, 0, 0); DrawVehicleDetails(v, 75, 57, w->vscroll.pos, w->vscroll.cap, det_tab); break; @@ -2168,3 +2168,14 @@ static void VehicleViewWndProc(Window *w, WindowEvent *e) } break; } } + +void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip) +{ + switch (v->type) { + case VEH_TRAIN: DrawTrainImage(v, x, y, selection, count, skip); break; + case VEH_ROAD: DrawRoadVehImage(v, x, y, selection, count); break; + case VEH_SHIP: DrawShipImage(v, x, y, selection); break; + case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection); break; + default: NOT_REACHED(); + } +} diff --git a/src/vehicle_gui.h b/src/vehicle_gui.h index fe9235c04..cc16f17dd 100644 --- a/src/vehicle_gui.h +++ b/src/vehicle_gui.h @@ -6,7 +6,7 @@ #define VEHICLE_GUI_H #include "window_gui.h" -#include "vehicle.h" +#include "vehicle_type.h" void DrawVehicleProfitButton(const Vehicle *v, int x, int y); void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order); @@ -50,8 +50,8 @@ void PlayerVehWndProc(Window *w, WindowEvent *e); int DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number); -void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection); -void DrawRoadVehImage(const Vehicle *v, int x, int y, int count, VehicleID selection); +void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip); +void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int count); void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection); void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection); @@ -71,16 +71,7 @@ void ShowReplaceVehicleWindow(VehicleType vehicletype); void DrawSmallOrderList(const Vehicle *v, int x, int y); void ShowReplaceGroupVehicleWindow(GroupID group, VehicleType veh); -static inline void DrawVehicleImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection) -{ - switch (v->type) { - case VEH_TRAIN: DrawTrainImage(v, x, y, count, skip, selection); break; - case VEH_ROAD: DrawRoadVehImage(v, x, y, count, selection); break; - case VEH_SHIP: DrawShipImage(v, x, y, selection); break; - case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection); break; - default: NOT_REACHED(); - } -} +void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip); static inline uint GetVehicleListHeight(VehicleType type) { diff --git a/src/vehicle_type.h b/src/vehicle_type.h index d752d1b63..a6d5aae4d 100644 --- a/src/vehicle_type.h +++ b/src/vehicle_type.h @@ -25,4 +25,31 @@ typedef TinyEnumT<VehicleType> VehicleTypeByte; struct Vehicle; +struct BaseVehicle +{ + VehicleTypeByte type; ///< Type of vehicle + + /** + * Is this vehicle a valid vehicle? + * @return true if and only if the vehicle is valid. + */ + inline bool IsValid() const { return this->type != VEH_INVALID; } +}; + +static const VehicleID INVALID_VEHICLE = 0xFFFF; + +/* Effect vehicle types */ +enum EffectVehicle { + EV_CHIMNEY_SMOKE = 0, + EV_STEAM_SMOKE = 1, + EV_DIESEL_SMOKE = 2, + EV_ELECTRIC_SPARK = 3, + EV_SMOKE = 4, + EV_EXPLOSION_LARGE = 5, + EV_BREAKDOWN_SMOKE = 6, + EV_EXPLOSION_SMALL = 7, + EV_BULLDOZER = 8, + EV_BUBBLE = 9 +}; + #endif /* VEHICLE_TYPE_H */ diff --git a/src/viewport.cpp b/src/viewport.cpp index 983de1d44..aa5cacae5 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -12,7 +12,6 @@ #include "table/strings.h" #include "landscape.h" #include "viewport.h" -#include "vehicle.h" #include "station.h" #include "town.h" #include "signs.h" @@ -25,6 +24,7 @@ #include "transparency.h" #include "strings_func.h" #include "zoom_func.h" +#include "vehicle_func.h" #define VIEWPORT_DRAW_MEM (65536 * 2) diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp index c29dd003f..10527e4a2 100644 --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -12,7 +12,6 @@ #include "table/strings.h" #include "tile_cmd.h" #include "landscape.h" -#include "vehicle.h" #include "viewport.h" #include "command_func.h" #include "town.h" @@ -32,6 +31,7 @@ #include "strings_func.h" #include "functions.h" #include "window_func.h" +#include "vehicle_func.h" /** Array for the shore sprites */ static const SpriteID _water_shore_sprites[] = { diff --git a/src/waypoint.cpp b/src/waypoint.cpp index e26e0e80a..a7d4267bc 100644 --- a/src/waypoint.cpp +++ b/src/waypoint.cpp @@ -17,7 +17,6 @@ #include "waypoint.h" #include "variables.h" #include "table/strings.h" -#include "vehicle.h" #include "yapf/yapf.h" #include "newgrf.h" #include "string.h" @@ -28,6 +27,8 @@ #include "window_func.h" #include "economy_func.h" #include "date_func.h" +#include "vehicle_func.h" +#include "vehicle_base.h" enum { MAX_WAYPOINTS_PER_TOWN = 64, diff --git a/src/window.cpp b/src/window.cpp index ef74e42f2..077fb0f33 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -16,8 +16,8 @@ #include "window_gui.h" #include "zoom_func.h" #include "core/alloc_func.hpp" -#include "vehicle.h" #include "map_func.h" +#include "vehicle_base.h" /* delta between mouse cursor and upper left corner of dragged window */ static Point _drag_delta; diff --git a/src/yapf/yapf.hpp b/src/yapf/yapf.hpp index f091514f3..50c0b9d33 100644 --- a/src/yapf/yapf.hpp +++ b/src/yapf/yapf.hpp @@ -7,7 +7,7 @@ #include "track_dir.hpp" -#include "../vehicle.h" +#include "../vehicle_base.h" #include "../depot.h" #include "../road_map.h" #include "../tunnel_map.h" diff --git a/src/yapf/yapf_rail.cpp b/src/yapf/yapf_rail.cpp index 964993bf4..9da0da60c 100644 --- a/src/yapf/yapf_rail.cpp +++ b/src/yapf/yapf_rail.cpp @@ -8,6 +8,7 @@ #include "yapf_node_rail.hpp" #include "yapf_costrail.hpp" #include "yapf_destrail.hpp" +#include "../vehicle_func.h" #define DEBUG_YAPF_CACHE 0 |