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-rw-r--r--src/vehicle_base.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/vehicle_base.h b/src/vehicle_base.h
index d6a02cc0c..24facfb3e 100644
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -186,10 +186,10 @@ struct VehicleSpriteSeq {
* or calculating the viewport.
*/
struct MutableSpriteCache {
- Direction last_direction; ///< Last direction we obtained sprites for
- mutable bool is_viewport_candidate; ///< The vehicle has been in the hash for a shown viewport recently
- mutable bool sprite_has_viewport_changes; ///< There have been viewport changes since the sprite was last updated
- mutable VehicleSpriteSeq sprite_seq; ///< Vehicle appearance.
+ Direction last_direction; ///< Last direction we obtained sprites for
+ bool is_viewport_candidate; ///< The vehicle has been in the hash for a shown viewport recently
+ bool sprite_has_viewport_changes; ///< There have been viewport changes since the sprite was last updated
+ VehicleSpriteSeq sprite_seq; ///< Vehicle appearance.
};
/** A vehicle pool for a little over 1 million vehicles. */
@@ -337,7 +337,7 @@ public:
NewGRFCache grf_cache; ///< Cache of often used calculated NewGRF values
VehicleCache vcache; ///< Cache of often used vehicle values.
- MutableSpriteCache sprite_cache; ///< Cache of sprites and values related to recalculating them, see #MutableSpriteCache
+ mutable MutableSpriteCache sprite_cache; ///< Cache of sprites and values related to recalculating them, see #MutableSpriteCache
Vehicle(VehicleType type = VEH_INVALID);