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-rw-r--r--src/town_gui.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/town_gui.cpp b/src/town_gui.cpp
index bd19ec39e..aed340c41 100644
--- a/src/town_gui.cpp
+++ b/src/town_gui.cpp
@@ -885,17 +885,17 @@ void ShowTownDirectory()
new TownDirectoryWindow(&_town_directory_desc);
}
-void CcFoundTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
+void CcFoundTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
- if (success) {
- SndPlayTileFx(SND_1F_SPLAT, tile);
- if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
- }
+ if (result.Failed()) return;
+
+ SndPlayTileFx(SND_1F_SPLAT, tile);
+ if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
}
-void CcFoundRandomTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
+void CcFoundRandomTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
- if (success) ScrollMainWindowToTile(Town::Get(_new_town_id)->xy);
+ if (result.Succeeded()) ScrollMainWindowToTile(Town::Get(_new_town_id)->xy);
}
/** Widget numbers of town scenario editor window. */