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authorrubidium <rubidium@openttd.org>2010-01-11 18:46:09 +0000
committerrubidium <rubidium@openttd.org>2010-01-11 18:46:09 +0000
commit2b97f38cd176d5638053c87199e6ac175d5ee1e4 (patch)
tree85e4776e0646803f4d69f9c700e1712df215be6a /src/town_gui.cpp
parent48df0d4e06ee05e56793cc6e638d649126032d4e (diff)
downloadopenttd-2b97f38cd176d5638053c87199e6ac175d5ee1e4.tar.xz
(svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
Diffstat (limited to 'src/town_gui.cpp')
-rw-r--r--src/town_gui.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/town_gui.cpp b/src/town_gui.cpp
index bd19ec39e..aed340c41 100644
--- a/src/town_gui.cpp
+++ b/src/town_gui.cpp
@@ -885,17 +885,17 @@ void ShowTownDirectory()
new TownDirectoryWindow(&_town_directory_desc);
}
-void CcFoundTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
+void CcFoundTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
- if (success) {
- SndPlayTileFx(SND_1F_SPLAT, tile);
- if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
- }
+ if (result.Failed()) return;
+
+ SndPlayTileFx(SND_1F_SPLAT, tile);
+ if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
}
-void CcFoundRandomTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
+void CcFoundRandomTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
- if (success) ScrollMainWindowToTile(Town::Get(_new_town_id)->xy);
+ if (result.Succeeded()) ScrollMainWindowToTile(Town::Get(_new_town_id)->xy);
}
/** Widget numbers of town scenario editor window. */