diff options
Diffstat (limited to 'src/town_cmd.cpp')
-rw-r--r-- | src/town_cmd.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 7ef07aa6a..ea5a81eb7 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -944,7 +944,7 @@ static bool IsRoadAllowedHere(Town *t, TileIndex tile, DiagDirection dir) * This is to make sure that we can build a road here later. */ RoadType rt = GetTownRoadType(t); if (Command<CMD_BUILD_ROAD>::Do(DC_AUTO | DC_NO_WATER, tile, (dir == DIAGDIR_NW || dir == DIAGDIR_SE) ? ROAD_Y : ROAD_X, rt, DRD_NONE, 0).Failed() && - Command<CMD_LANDSCAPE_CLEAR>::Do(DC_AUTO | DC_NO_WATER, tile, 0, 0, {}).Failed()) { + Command<CMD_LANDSCAPE_CLEAR>::Do(DC_AUTO | DC_NO_WATER, tile).Failed()) { return false; } } @@ -962,7 +962,7 @@ static bool IsRoadAllowedHere(Town *t, TileIndex tile, DiagDirection dir) if (!_generating_world && Chance16(1, 10)) { /* Note: Do not replace "^ SLOPE_ELEVATED" with ComplementSlope(). The slope might be steep. */ res = Command<CMD_TERRAFORM_LAND>::Do(DC_EXEC | DC_AUTO | DC_NO_WATER, - tile, Chance16(1, 16) ? cur_slope : cur_slope ^ SLOPE_ELEVATED, 0, {}); + tile, Chance16(1, 16) ? cur_slope : cur_slope ^ SLOPE_ELEVATED, false); } if (res.Failed() && Chance16(1, 3)) { /* We can consider building on the slope, though. */ @@ -974,13 +974,13 @@ static bool IsRoadAllowedHere(Town *t, TileIndex tile, DiagDirection dir) return ret; } -static bool TerraformTownTile(TileIndex tile, int edges, int dir) +static bool TerraformTownTile(TileIndex tile, Slope edges, bool dir) { assert(tile < MapSize()); - CommandCost r = Command<CMD_TERRAFORM_LAND>::Do(DC_AUTO | DC_NO_WATER, tile, edges, dir, {}); + CommandCost r = Command<CMD_TERRAFORM_LAND>::Do(DC_AUTO | DC_NO_WATER, tile, edges, dir); if (r.Failed() || r.GetCost() >= (_price[PR_TERRAFORM] + 2) * 8) return false; - Command<CMD_TERRAFORM_LAND>::Do(DC_AUTO | DC_NO_WATER | DC_EXEC, tile, edges, dir, {}); + Command<CMD_TERRAFORM_LAND>::Do(DC_AUTO | DC_NO_WATER | DC_EXEC, tile, edges, dir); return true; } @@ -994,8 +994,8 @@ static void LevelTownLand(TileIndex tile) if (tileh == SLOPE_FLAT) return; /* First try up, then down */ - if (!TerraformTownTile(tile, ~tileh & SLOPE_ELEVATED, 1)) { - TerraformTownTile(tile, tileh & SLOPE_ELEVATED, 0); + if (!TerraformTownTile(tile, ~tileh & SLOPE_ELEVATED, true)) { + TerraformTownTile(tile, tileh & SLOPE_ELEVATED, false); } } @@ -1737,7 +1737,7 @@ static bool GrowTown(Town *t) for (ptr = _town_coord_mod; ptr != endof(_town_coord_mod); ++ptr) { /* Only work with plain land that not already has a house */ if (!IsTileType(tile, MP_HOUSE) && IsTileFlat(tile)) { - if (Command<CMD_LANDSCAPE_CLEAR>::Do(DC_AUTO | DC_NO_WATER, tile, 0, 0, {}).Succeeded()) { + if (Command<CMD_LANDSCAPE_CLEAR>::Do(DC_AUTO | DC_NO_WATER, tile).Succeeded()) { RoadType rt = GetTownRoadType(t); Command<CMD_BUILD_ROAD>::Do(DC_EXEC | DC_AUTO, tile, GenRandomRoadBits(), rt, DRD_NONE, t->index); cur_company.Restore(); @@ -2280,7 +2280,7 @@ HouseZonesBits GetTownRadiusGroup(const Town *t, TileIndex tile) */ static inline void ClearMakeHouseTile(TileIndex tile, Town *t, byte counter, byte stage, HouseID type, byte random_bits) { - [[maybe_unused]] CommandCost cc = Command<CMD_LANDSCAPE_CLEAR>::Do(DC_EXEC | DC_AUTO | DC_NO_WATER, tile, 0, 0, {}); + [[maybe_unused]] CommandCost cc = Command<CMD_LANDSCAPE_CLEAR>::Do(DC_EXEC | DC_AUTO | DC_NO_WATER, tile); assert(cc.Succeeded()); IncreaseBuildingCount(t, type); @@ -2337,7 +2337,7 @@ static inline bool CanBuildHouseHere(TileIndex tile, bool noslope) if (IsBridgeAbove(tile)) return false; /* can we clear the land? */ - return Command<CMD_LANDSCAPE_CLEAR>::Do(DC_AUTO | DC_NO_WATER, tile, 0, 0, {}).Succeeded(); + return Command<CMD_LANDSCAPE_CLEAR>::Do(DC_AUTO | DC_NO_WATER, tile).Succeeded(); } @@ -2955,7 +2955,7 @@ CommandCost CmdDeleteTown(DoCommandFlag flags, TownID town_id) /* Non-oil rig stations are always a problem. */ if (!(st->facilities & FACIL_AIRPORT) || st->airport.type != AT_OILRIG) return CMD_ERROR; /* We can only automatically delete oil rigs *if* there's no vehicle on them. */ - CommandCost ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags, st->airport.tile, 0, 0, {}); + CommandCost ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags, st->airport.tile); if (ret.Failed()) return ret; } } @@ -2971,7 +2971,7 @@ CommandCost CmdDeleteTown(DoCommandFlag flags, TownID town_id) * tile was already deleted earlier in the loop. */ for (TileIndex current_tile = 0; current_tile < MapSize(); ++current_tile) { if (IsTileType(current_tile, MP_TUNNELBRIDGE) && TestTownOwnsBridge(current_tile, t)) { - CommandCost ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags, current_tile, 0, 0, {}); + CommandCost ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags, current_tile); if (ret.Failed()) return ret; } } @@ -3014,7 +3014,7 @@ CommandCost CmdDeleteTown(DoCommandFlag flags, TownID town_id) break; } if (try_clear) { - CommandCost ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags, current_tile, 0, 0, {}); + CommandCost ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags, current_tile); if (ret.Failed()) return ret; } } @@ -3090,7 +3090,7 @@ static CommandCost TownActionRoadRebuild(Town *t, DoCommandFlag flags) static bool TryClearTile(TileIndex tile) { Backup<CompanyID> cur_company(_current_company, OWNER_NONE, FILE_LINE); - CommandCost r = Command<CMD_LANDSCAPE_CLEAR>::Do(DC_NONE, tile, 0, 0, {}); + CommandCost r = Command<CMD_LANDSCAPE_CLEAR>::Do(DC_NONE, tile); cur_company.Restore(); return r.Succeeded(); } @@ -3162,7 +3162,7 @@ static CommandCost TownActionBuildStatue(Town *t, DoCommandFlag flags) if (flags & DC_EXEC) { Backup<CompanyID> cur_company(_current_company, OWNER_NONE, FILE_LINE); - Command<CMD_LANDSCAPE_CLEAR>::Do(DC_EXEC, statue_data.best_position, 0, 0, {}); + Command<CMD_LANDSCAPE_CLEAR>::Do(DC_EXEC, statue_data.best_position); cur_company.Restore(); BuildObject(OBJECT_STATUE, statue_data.best_position, _current_company, t); SetBit(t->statues, _current_company); // Once found and built, "inform" the Town. @@ -3767,7 +3767,7 @@ static CommandCost TerraformTile_Town(TileIndex tile, DoCommandFlag flags, int z } } - return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile, 0, 0, {}); + return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile); } /** Tile callback functions for a town */ |