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+/* $Id$ */
+
+/** @file tilehighlight_type.h Types related to highlighting tiles. */
+
+#ifndef TILEHIGHLIGHT_TYPE_H
+#define TILEHIGHLIGHT_TYPE_H
+
+#include "core/geometry_type.hpp"
+#include "zoom_type.h"
+#include "window_type.h"
+#include "tile_type.h"
+
+/** Viewport highlight mode (for highlighting tiles below cursor) */
+enum ViewportHighlightMode {
+ VHM_NONE = 0, ///< default
+ VHM_RECT = 1, ///< rectangle (stations, depots, ...)
+ VHM_POINT = 2, ///< point (lower land, raise land, level land, ...)
+ VHM_SPECIAL = 3, ///< special mode used for highlighting while dragging (and for tunnels/docks)
+ VHM_DRAG = 4, ///< dragging items in the depot windows
+ VHM_RAIL = 5, ///< rail pieces
+};
+
+/** Highlighting draw styles */
+enum HighLightStyle {
+ HT_NONE = 0x00,
+ HT_RECT = 0x80,
+ HT_POINT = 0x40,
+ HT_LINE = 0x20, ///< used for autorail highlighting (longer streches)
+ ///< (uses lower bits to indicate direction)
+ HT_RAIL = 0x10, ///< autorail (one piece)
+ ///< (uses lower bits to indicate direction)
+ HT_DRAG_MASK = 0xF0, ///< masks the drag-type
+
+ /* lower bits (used with HT_LINE and HT_RAIL):
+ * (see ASCII art in autorail.h for a visual interpretation) */
+ HT_DIR_X = 0, ///< X direction
+ HT_DIR_Y = 1, ///< Y direction
+ HT_DIR_HU = 2, ///< horizontal upper
+ HT_DIR_HL = 3, ///< horizontal lower
+ HT_DIR_VL = 4, ///< vertical left
+ HT_DIR_VR = 5, ///< vertical right
+ HT_DIR_MASK = 0x7 ///< masks the drag-direction
+};
+DECLARE_ENUM_AS_BIT_SET(HighLightStyle);
+
+
+struct TileHighlightData {
+ Point size;
+ Point outersize;
+ Point pos;
+ Point offs;
+
+ Point new_pos;
+ Point new_size;
+ Point new_outersize;
+
+ Point selend, selstart;
+
+ byte dirty;
+ byte sizelimit;
+
+ byte drawstyle; // lower bits 0-3 are reserved for detailed highlight information information
+ byte new_drawstyle; // only used in UpdateTileSelection() to as a buffer to compare if there was a change between old and new
+ byte next_drawstyle; // queued, but not yet drawn style
+
+ ViewportHighlightMode place_mode;
+ bool make_square_red;
+ WindowClass window_class;
+ WindowNumber window_number;
+
+ ViewportPlaceMethod select_method;
+ byte select_proc;
+
+ TileIndex redsq;
+};
+
+#endif /* TILEHIGHLIGHT_TYPE_H */