diff options
author | rubidium <rubidium@openttd.org> | 2008-05-07 13:10:15 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2008-05-07 13:10:15 +0000 |
commit | 3d5567ccf767160de35b67bd165abe3badf487fe (patch) | |
tree | bcef44c109a8918a321975b6aaaff9a98017d596 /src/tilehighlight_type.h | |
parent | 7ccda80b0bae730f17d6863df84e78ea455ff1db (diff) | |
download | openttd-3d5567ccf767160de35b67bd165abe3badf487fe.tar.xz |
(svn r12987) -Codechange: split viewport and tile selection.
Diffstat (limited to 'src/tilehighlight_type.h')
-rw-r--r-- | src/tilehighlight_type.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/src/tilehighlight_type.h b/src/tilehighlight_type.h new file mode 100644 index 000000000..0637d374e --- /dev/null +++ b/src/tilehighlight_type.h @@ -0,0 +1,77 @@ +/* $Id$ */ + +/** @file tilehighlight_type.h Types related to highlighting tiles. */ + +#ifndef TILEHIGHLIGHT_TYPE_H +#define TILEHIGHLIGHT_TYPE_H + +#include "core/geometry_type.hpp" +#include "zoom_type.h" +#include "window_type.h" +#include "tile_type.h" + +/** Viewport highlight mode (for highlighting tiles below cursor) */ +enum ViewportHighlightMode { + VHM_NONE = 0, ///< default + VHM_RECT = 1, ///< rectangle (stations, depots, ...) + VHM_POINT = 2, ///< point (lower land, raise land, level land, ...) + VHM_SPECIAL = 3, ///< special mode used for highlighting while dragging (and for tunnels/docks) + VHM_DRAG = 4, ///< dragging items in the depot windows + VHM_RAIL = 5, ///< rail pieces +}; + +/** Highlighting draw styles */ +enum HighLightStyle { + HT_NONE = 0x00, + HT_RECT = 0x80, + HT_POINT = 0x40, + HT_LINE = 0x20, ///< used for autorail highlighting (longer streches) + ///< (uses lower bits to indicate direction) + HT_RAIL = 0x10, ///< autorail (one piece) + ///< (uses lower bits to indicate direction) + HT_DRAG_MASK = 0xF0, ///< masks the drag-type + + /* lower bits (used with HT_LINE and HT_RAIL): + * (see ASCII art in autorail.h for a visual interpretation) */ + HT_DIR_X = 0, ///< X direction + HT_DIR_Y = 1, ///< Y direction + HT_DIR_HU = 2, ///< horizontal upper + HT_DIR_HL = 3, ///< horizontal lower + HT_DIR_VL = 4, ///< vertical left + HT_DIR_VR = 5, ///< vertical right + HT_DIR_MASK = 0x7 ///< masks the drag-direction +}; +DECLARE_ENUM_AS_BIT_SET(HighLightStyle); + + +struct TileHighlightData { + Point size; + Point outersize; + Point pos; + Point offs; + + Point new_pos; + Point new_size; + Point new_outersize; + + Point selend, selstart; + + byte dirty; + byte sizelimit; + + byte drawstyle; // lower bits 0-3 are reserved for detailed highlight information information + byte new_drawstyle; // only used in UpdateTileSelection() to as a buffer to compare if there was a change between old and new + byte next_drawstyle; // queued, but not yet drawn style + + ViewportHighlightMode place_mode; + bool make_square_red; + WindowClass window_class; + WindowNumber window_number; + + ViewportPlaceMethod select_method; + byte select_proc; + + TileIndex redsq; +}; + +#endif /* TILEHIGHLIGHT_TYPE_H */ |