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-rw-r--r--src/table/settings/gameopt_settings.ini175
1 files changed, 0 insertions, 175 deletions
diff --git a/src/table/settings/gameopt_settings.ini b/src/table/settings/gameopt_settings.ini
deleted file mode 100644
index 83e7c6395..000000000
--- a/src/table/settings/gameopt_settings.ini
+++ /dev/null
@@ -1,175 +0,0 @@
-; This file is part of OpenTTD.
-; OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
-; OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-; See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
-;
-
-; Settings that used to be saved in the savegame under the OPTS chunk and
-; under "gameopts" in the configuration file, but no longer are. Most of these
-; are now moved to other places.
-;
-; For backwards compatability, this file dictates how both were saved. When
-; a configuration files contains these entries, they are read once, and removed
-; from the configuration file afterwards. Those that are still supported will
-; be saved in their new place.
-
-[pre-amble]
-const std::array<std::string, GAME_DIFFICULTY_NUM> _old_diff_settings{"max_no_competitors", "competitor_start_time", "number_towns", "industry_density", "max_loan", "initial_interest", "vehicle_costs", "competitor_speed", "competitor_intelligence", "vehicle_breakdowns", "subsidy_multiplier", "construction_cost", "terrain_type", "quantity_sea_lakes", "economy", "line_reverse_mode", "disasters", "town_council_tolerance"};
-uint16 _old_diff_custom[GAME_DIFFICULTY_NUM];
-uint8 _old_diff_level; ///< Old difficulty level from old savegames
-uint8 _old_units; ///< Old units from old savegames
-
-/* Most of these strings are used both for gameopt-backward compatibility
- * and the settings tables. The rest is here for consistency. */
-static std::initializer_list<const char*> _locale_currencies{"GBP", "USD", "EUR", "YEN", "ATS", "BEF", "CHF", "CZK", "DEM", "DKK", "ESP", "FIM", "FRF", "GRD", "HUF", "ISK", "ITL", "NLG", "NOK", "PLN", "RON", "RUR", "SIT", "SEK", "YTL", "SKK", "BRL", "EEK", "custom"};
-static std::initializer_list<const char*> _locale_units{"imperial", "metric", "si", "gameunits"};
-static std::initializer_list<const char*> _town_names{"english", "french", "german", "american", "latin", "silly", "swedish", "dutch", "finnish", "polish", "slovak", "norwegian", "hungarian", "austrian", "romanian", "czech", "swiss", "danish", "turkish", "italian", "catalan"};
-static std::initializer_list<const char*> _climates{"temperate", "arctic", "tropic", "toyland"};
-static std::initializer_list<const char*> _autosave_interval{"off", "monthly", "quarterly", "half year", "yearly"};
-static std::initializer_list<const char*> _roadsides{"left", "right"};
-static std::initializer_list<const char*> _savegame_date{"long", "short", "iso"};
-static std::initializer_list<const char*> _osk_activation{"disabled", "double", "single", "immediately"};
-static std::initializer_list<const char*> _settings_profiles{"easy", "medium", "hard"};
-static std::initializer_list<const char*> _news_display{ "off", "summarized", "full"};
-
-static const SettingVariant _gameopt_settings_table[] = {
-/* In version 4 a new difficulty setting has been added to the difficulty settings,
- * town attitude towards demolishing. Needs special handling because some dimwit thought
- * it funny to have the GameDifficulty struct be an array while it is a struct of
- * same-sized members
- * XXX - To save file-space and since values are never bigger than about 10? only
- * save the first 16 bits in the savegame. Question is why the values are still int32
- * and why not byte for example?
- * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlCopy() hack
- * for savegames version 0 - though it is an array, it has to go through the byteswap process */
-[post-amble]
-};
-[templates]
-SDTG_LIST = SDTG_LIST($name, $type, $flags, $var, $def, $length, $from, $to, $cat, $extra, $startup),
-SDTG_VAR = SDTG_VAR($name, $type, $flags, $var, $def, $min, $max, $interval, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup),
-SDT_NULL = SDT_NULL( $length, $from, $to),
-SDTC_OMANY = SDTC_OMANY( $var, $type, $flags, $def, $max, $full, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup),
-SDTG_OMANY = SDTG_OMANY($name, $type, $flags, $var, $def, $max, $full, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup),
-SDT_OMANY = SDT_OMANY(GameSettings, $var, $type, $flags, $def, $max, $full, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $load, $cat, $extra, $startup),
-SDT_VAR = SDT_VAR(GameSettings, $var, $type, $flags, $def, $min, $max, $interval, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup),
-
-[validation]
-SDTG_VAR = static_assert($max <= MAX_$type, "Maximum value for $var exceeds storage size");
-SDTG_OMANY = static_assert($max <= MAX_$type, "Maximum value for $var exceeds storage size");
-SDTC_OMANY = static_assert($max <= MAX_$type, "Maximum value for $var exceeds storage size");
-SDT_OMANY = static_assert($max <= MAX_$type, "Maximum value for GameSettings.$var exceeds storage size");
-SDT_VAR = static_assert($max <= MAX_$type, "Maximum value for GameSettings.$var exceeds storage size");
-
-[defaults]
-flags = SF_NONE
-interval = 0
-str = STR_NULL
-strhelp = STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT
-strval = STR_NULL
-pre_cb = nullptr
-post_cb = nullptr
-load = nullptr
-from = SL_MIN_VERSION
-to = SL_MAX_VERSION
-cat = SC_ADVANCED
-extra = 0
-startup = false
-
-
-
-[SDTG_LIST]
-name = ""diff_custom""
-sdt_cmd = SDT_INTLIST
-sle_cmd = SL_ARR
-type = SLE_FILE_I16 | SLE_VAR_U16
-flags = SF_NOT_IN_CONFIG
-var = _old_diff_custom
-length = 17
-def = nullptr
-to = SLV_4
-
-[SDTG_LIST]
-name = ""diff_custom""
-sdt_cmd = SDT_INTLIST
-sle_cmd = SL_ARR
-type = SLE_UINT16
-flags = SF_NOT_IN_CONFIG
-var = _old_diff_custom
-length = 18
-def = nullptr
-full = nullptr
-from = SLV_4
-
-[SDTG_VAR]
-name = ""diff_level""
-var = _old_diff_level
-type = SLE_UINT8
-flags = SF_NOT_IN_CONFIG
-def = SP_CUSTOM
-min = SP_EASY
-max = SP_CUSTOM
-cat = SC_BASIC
-
-[SDT_OMANY]
-var = locale.currency
-type = SLE_UINT8
-flags = SF_NO_NETWORK_SYNC
-def = 0
-max = CURRENCY_END - 1
-full = _locale_currencies
-cat = SC_BASIC
-
-[SDTG_OMANY]
-name = ""units""
-var = _old_units
-type = SLE_UINT8
-flags = SF_NOT_IN_CONFIG
-def = 1
-max = 2
-full = _locale_units
-cat = SC_BASIC
-
-# There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow
-# these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI.
-[SDT_OMANY]
-var = game_creation.town_name
-type = SLE_UINT8
-def = 0
-max = 255
-full = _town_names
-cat = SC_BASIC
-
-[SDT_OMANY]
-var = game_creation.landscape
-type = SLE_UINT8
-def = 0
-max = 3
-full = _climates
-load = ConvertLandscape
-cat = SC_BASIC
-
-[SDT_VAR]
-var = game_creation.snow_line_height
-type = SLE_UINT8
-def = DEF_SNOWLINE_HEIGHT * TILE_HEIGHT
-min = MIN_SNOWLINE_HEIGHT * TILE_HEIGHT
-# "max" used to be MAX_SNOWLINE_HEIGHT * TILE_HEIGHT, but this would overflow the storage.
-max = UINT8_MAX
-to = SLV_22
-
-[SDTC_OMANY]
-var = gui.autosave
-type = SLE_UINT8
-flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC
-def = 1
-max = 4
-full = _autosave_interval
-cat = SC_BASIC
-
-[SDT_OMANY]
-var = vehicle.road_side
-type = SLE_UINT8
-def = 1
-max = 1
-full = _roadsides
-cat = SC_BASIC