diff options
author | Patric Stout <truebrain@openttd.org> | 2021-07-09 21:16:03 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-07-09 21:16:03 +0200 |
commit | 8f5d0ecde39cbaf2ac1a6d27e82239bfc3bf1515 (patch) | |
tree | 232daba5b6f77f8ae33191c0b88dd21ef662a1c1 /src/table/settings/gameopt_settings.ini | |
parent | d9ca9ca55571829af88429147e20bf0734e07e2d (diff) | |
download | openttd-8f5d0ecde39cbaf2ac1a6d27e82239bfc3bf1515.tar.xz |
Codechange: split settings.ini over several files (#9421)
This reduced the load on compilers, as currently for example MacOS
doesn't like the huge settings-tables.
Additionally, nobody can find settings, as the list is massive and
unordered. By splitting it, it becomes a little bit more sensible.
Diffstat (limited to 'src/table/settings/gameopt_settings.ini')
-rw-r--r-- | src/table/settings/gameopt_settings.ini | 175 |
1 files changed, 0 insertions, 175 deletions
diff --git a/src/table/settings/gameopt_settings.ini b/src/table/settings/gameopt_settings.ini deleted file mode 100644 index 83e7c6395..000000000 --- a/src/table/settings/gameopt_settings.ini +++ /dev/null @@ -1,175 +0,0 @@ -; This file is part of OpenTTD. -; OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. -; OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -; See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. -; - -; Settings that used to be saved in the savegame under the OPTS chunk and -; under "gameopts" in the configuration file, but no longer are. Most of these -; are now moved to other places. -; -; For backwards compatability, this file dictates how both were saved. When -; a configuration files contains these entries, they are read once, and removed -; from the configuration file afterwards. Those that are still supported will -; be saved in their new place. - -[pre-amble] -const std::array<std::string, GAME_DIFFICULTY_NUM> _old_diff_settings{"max_no_competitors", "competitor_start_time", "number_towns", "industry_density", "max_loan", "initial_interest", "vehicle_costs", "competitor_speed", "competitor_intelligence", "vehicle_breakdowns", "subsidy_multiplier", "construction_cost", "terrain_type", "quantity_sea_lakes", "economy", "line_reverse_mode", "disasters", "town_council_tolerance"}; -uint16 _old_diff_custom[GAME_DIFFICULTY_NUM]; -uint8 _old_diff_level; ///< Old difficulty level from old savegames -uint8 _old_units; ///< Old units from old savegames - -/* Most of these strings are used both for gameopt-backward compatibility - * and the settings tables. The rest is here for consistency. */ -static std::initializer_list<const char*> _locale_currencies{"GBP", "USD", "EUR", "YEN", "ATS", "BEF", "CHF", "CZK", "DEM", "DKK", "ESP", "FIM", "FRF", "GRD", "HUF", "ISK", "ITL", "NLG", "NOK", "PLN", "RON", "RUR", "SIT", "SEK", "YTL", "SKK", "BRL", "EEK", "custom"}; -static std::initializer_list<const char*> _locale_units{"imperial", "metric", "si", "gameunits"}; -static std::initializer_list<const char*> _town_names{"english", "french", "german", "american", "latin", "silly", "swedish", "dutch", "finnish", "polish", "slovak", "norwegian", "hungarian", "austrian", "romanian", "czech", "swiss", "danish", "turkish", "italian", "catalan"}; -static std::initializer_list<const char*> _climates{"temperate", "arctic", "tropic", "toyland"}; -static std::initializer_list<const char*> _autosave_interval{"off", "monthly", "quarterly", "half year", "yearly"}; -static std::initializer_list<const char*> _roadsides{"left", "right"}; -static std::initializer_list<const char*> _savegame_date{"long", "short", "iso"}; -static std::initializer_list<const char*> _osk_activation{"disabled", "double", "single", "immediately"}; -static std::initializer_list<const char*> _settings_profiles{"easy", "medium", "hard"}; -static std::initializer_list<const char*> _news_display{ "off", "summarized", "full"}; - -static const SettingVariant _gameopt_settings_table[] = { -/* In version 4 a new difficulty setting has been added to the difficulty settings, - * town attitude towards demolishing. Needs special handling because some dimwit thought - * it funny to have the GameDifficulty struct be an array while it is a struct of - * same-sized members - * XXX - To save file-space and since values are never bigger than about 10? only - * save the first 16 bits in the savegame. Question is why the values are still int32 - * and why not byte for example? - * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlCopy() hack - * for savegames version 0 - though it is an array, it has to go through the byteswap process */ -[post-amble] -}; -[templates] -SDTG_LIST = SDTG_LIST($name, $type, $flags, $var, $def, $length, $from, $to, $cat, $extra, $startup), -SDTG_VAR = SDTG_VAR($name, $type, $flags, $var, $def, $min, $max, $interval, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup), -SDT_NULL = SDT_NULL( $length, $from, $to), -SDTC_OMANY = SDTC_OMANY( $var, $type, $flags, $def, $max, $full, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup), -SDTG_OMANY = SDTG_OMANY($name, $type, $flags, $var, $def, $max, $full, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup), -SDT_OMANY = SDT_OMANY(GameSettings, $var, $type, $flags, $def, $max, $full, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $load, $cat, $extra, $startup), -SDT_VAR = SDT_VAR(GameSettings, $var, $type, $flags, $def, $min, $max, $interval, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup), - -[validation] -SDTG_VAR = static_assert($max <= MAX_$type, "Maximum value for $var exceeds storage size"); -SDTG_OMANY = static_assert($max <= MAX_$type, "Maximum value for $var exceeds storage size"); -SDTC_OMANY = static_assert($max <= MAX_$type, "Maximum value for $var exceeds storage size"); -SDT_OMANY = static_assert($max <= MAX_$type, "Maximum value for GameSettings.$var exceeds storage size"); -SDT_VAR = static_assert($max <= MAX_$type, "Maximum value for GameSettings.$var exceeds storage size"); - -[defaults] -flags = SF_NONE -interval = 0 -str = STR_NULL -strhelp = STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT -strval = STR_NULL -pre_cb = nullptr -post_cb = nullptr -load = nullptr -from = SL_MIN_VERSION -to = SL_MAX_VERSION -cat = SC_ADVANCED -extra = 0 -startup = false - - - -[SDTG_LIST] -name = ""diff_custom"" -sdt_cmd = SDT_INTLIST -sle_cmd = SL_ARR -type = SLE_FILE_I16 | SLE_VAR_U16 -flags = SF_NOT_IN_CONFIG -var = _old_diff_custom -length = 17 -def = nullptr -to = SLV_4 - -[SDTG_LIST] -name = ""diff_custom"" -sdt_cmd = SDT_INTLIST -sle_cmd = SL_ARR -type = SLE_UINT16 -flags = SF_NOT_IN_CONFIG -var = _old_diff_custom -length = 18 -def = nullptr -full = nullptr -from = SLV_4 - -[SDTG_VAR] -name = ""diff_level"" -var = _old_diff_level -type = SLE_UINT8 -flags = SF_NOT_IN_CONFIG -def = SP_CUSTOM -min = SP_EASY -max = SP_CUSTOM -cat = SC_BASIC - -[SDT_OMANY] -var = locale.currency -type = SLE_UINT8 -flags = SF_NO_NETWORK_SYNC -def = 0 -max = CURRENCY_END - 1 -full = _locale_currencies -cat = SC_BASIC - -[SDTG_OMANY] -name = ""units"" -var = _old_units -type = SLE_UINT8 -flags = SF_NOT_IN_CONFIG -def = 1 -max = 2 -full = _locale_units -cat = SC_BASIC - -# There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow -# these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. -[SDT_OMANY] -var = game_creation.town_name -type = SLE_UINT8 -def = 0 -max = 255 -full = _town_names -cat = SC_BASIC - -[SDT_OMANY] -var = game_creation.landscape -type = SLE_UINT8 -def = 0 -max = 3 -full = _climates -load = ConvertLandscape -cat = SC_BASIC - -[SDT_VAR] -var = game_creation.snow_line_height -type = SLE_UINT8 -def = DEF_SNOWLINE_HEIGHT * TILE_HEIGHT -min = MIN_SNOWLINE_HEIGHT * TILE_HEIGHT -# "max" used to be MAX_SNOWLINE_HEIGHT * TILE_HEIGHT, but this would overflow the storage. -max = UINT8_MAX -to = SLV_22 - -[SDTC_OMANY] -var = gui.autosave -type = SLE_UINT8 -flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC -def = 1 -max = 4 -full = _autosave_interval -cat = SC_BASIC - -[SDT_OMANY] -var = vehicle.road_side -type = SLE_UINT8 -def = 1 -max = 1 -full = _roadsides -cat = SC_BASIC |