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-rw-r--r--src/table/animcursors.h79
1 files changed, 79 insertions, 0 deletions
diff --git a/src/table/animcursors.h b/src/table/animcursors.h
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+/* $Id$ */
+
+/** @file animcursors.h
+ * This file defines all the the animated cursors.
+ * Animated cursors consist of the number of sprites that are
+ * displayed in a round-robin manner. Each sprite also has a time
+ * associated that indicates how many ticks the corresponding sprite
+ * is to be displayed. Currently all this information is recorded in a single
+ * array. @todo This should be converted into an array of structs on the long run
+ * All these arrays end up in an array of pointers called _animcursors.
+ */
+
+/** Creates two array entries that define one
+ * status of the cursor.
+ * @param Sprite The Sprite to be displayed
+ * @param display_time The Number of ticks to display the sprite
+ */
+#define ANIM_CURSOR_LINE(Sprite, display_time) Sprite, display_time,
+
+/** This indicates the termination of the cursor list
+ */
+#define ANIM_CURSOR_END() 0xFFFF
+
+/** Animated cursor elements for demolishion
+ */
+static const CursorID _demolish_animcursor[] = {
+ ANIM_CURSOR_LINE(0x2C0, 8)
+ ANIM_CURSOR_LINE(0x2C1, 8)
+ ANIM_CURSOR_LINE(0x2C2, 8)
+ ANIM_CURSOR_LINE(0x2C3, 8)
+ ANIM_CURSOR_END()
+};
+
+/** Animated cursor elements for lower land
+ */
+static const CursorID _lower_land_animcursor[] = {
+ ANIM_CURSOR_LINE(0x2BB, 10)
+ ANIM_CURSOR_LINE(0x2BC, 10)
+ ANIM_CURSOR_LINE(0x2BD, 29)
+ ANIM_CURSOR_END()
+};
+
+/** Animated cursor elements for raise land
+ */
+static const CursorID _raise_land_animcursor[] = {
+ ANIM_CURSOR_LINE(0x2B8, 10)
+ ANIM_CURSOR_LINE(0x2B9, 10)
+ ANIM_CURSOR_LINE(0x2BA, 29)
+ ANIM_CURSOR_END()
+};
+
+/** Animated cursor elements for the goto icon
+ */
+static const CursorID _order_goto_animcursor[] = {
+ ANIM_CURSOR_LINE(0x2CC, 10)
+ ANIM_CURSOR_LINE(0x2CD, 10)
+ ANIM_CURSOR_LINE(0x2CE, 29)
+ ANIM_CURSOR_END()
+};
+
+/** Animated cursor elements for the build signal icon
+ */
+static const CursorID _build_signals_animcursor[] = {
+ ANIM_CURSOR_LINE(0x50C, 20)
+ ANIM_CURSOR_LINE(0x50D, 20)
+ ANIM_CURSOR_END()
+};
+
+/** This is an array of pointers to all the animated cursor
+ * definitions we have above. This is the only thing that is
+ * accessed directly from other files
+ */
+static const CursorID * const _animcursors[] = {
+ _demolish_animcursor,
+ _lower_land_animcursor,
+ _raise_land_animcursor,
+ _order_goto_animcursor,
+ _build_signals_animcursor
+};