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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /src/table/animcursors.h
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/table/animcursors.h')
-rw-r--r--src/table/animcursors.h79
1 files changed, 79 insertions, 0 deletions
diff --git a/src/table/animcursors.h b/src/table/animcursors.h
new file mode 100644
index 000000000..856527f93
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+++ b/src/table/animcursors.h
@@ -0,0 +1,79 @@
+/* $Id$ */
+
+/** @file animcursors.h
+ * This file defines all the the animated cursors.
+ * Animated cursors consist of the number of sprites that are
+ * displayed in a round-robin manner. Each sprite also has a time
+ * associated that indicates how many ticks the corresponding sprite
+ * is to be displayed. Currently all this information is recorded in a single
+ * array. @todo This should be converted into an array of structs on the long run
+ * All these arrays end up in an array of pointers called _animcursors.
+ */
+
+/** Creates two array entries that define one
+ * status of the cursor.
+ * @param Sprite The Sprite to be displayed
+ * @param display_time The Number of ticks to display the sprite
+ */
+#define ANIM_CURSOR_LINE(Sprite, display_time) Sprite, display_time,
+
+/** This indicates the termination of the cursor list
+ */
+#define ANIM_CURSOR_END() 0xFFFF
+
+/** Animated cursor elements for demolishion
+ */
+static const CursorID _demolish_animcursor[] = {
+ ANIM_CURSOR_LINE(0x2C0, 8)
+ ANIM_CURSOR_LINE(0x2C1, 8)
+ ANIM_CURSOR_LINE(0x2C2, 8)
+ ANIM_CURSOR_LINE(0x2C3, 8)
+ ANIM_CURSOR_END()
+};
+
+/** Animated cursor elements for lower land
+ */
+static const CursorID _lower_land_animcursor[] = {
+ ANIM_CURSOR_LINE(0x2BB, 10)
+ ANIM_CURSOR_LINE(0x2BC, 10)
+ ANIM_CURSOR_LINE(0x2BD, 29)
+ ANIM_CURSOR_END()
+};
+
+/** Animated cursor elements for raise land
+ */
+static const CursorID _raise_land_animcursor[] = {
+ ANIM_CURSOR_LINE(0x2B8, 10)
+ ANIM_CURSOR_LINE(0x2B9, 10)
+ ANIM_CURSOR_LINE(0x2BA, 29)
+ ANIM_CURSOR_END()
+};
+
+/** Animated cursor elements for the goto icon
+ */
+static const CursorID _order_goto_animcursor[] = {
+ ANIM_CURSOR_LINE(0x2CC, 10)
+ ANIM_CURSOR_LINE(0x2CD, 10)
+ ANIM_CURSOR_LINE(0x2CE, 29)
+ ANIM_CURSOR_END()
+};
+
+/** Animated cursor elements for the build signal icon
+ */
+static const CursorID _build_signals_animcursor[] = {
+ ANIM_CURSOR_LINE(0x50C, 20)
+ ANIM_CURSOR_LINE(0x50D, 20)
+ ANIM_CURSOR_END()
+};
+
+/** This is an array of pointers to all the animated cursor
+ * definitions we have above. This is the only thing that is
+ * accessed directly from other files
+ */
+static const CursorID * const _animcursors[] = {
+ _demolish_animcursor,
+ _lower_land_animcursor,
+ _raise_land_animcursor,
+ _order_goto_animcursor,
+ _build_signals_animcursor
+};