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-rw-r--r--src/script/api/game/game_town.hpp.sq1
-rw-r--r--src/script/api/script_town.cpp6
-rw-r--r--src/script/api/script_town.hpp10
3 files changed, 17 insertions, 0 deletions
diff --git a/src/script/api/game/game_town.hpp.sq b/src/script/api/game/game_town.hpp.sq
index b5837bc17..ad0dfe428 100644
--- a/src/script/api/game/game_town.hpp.sq
+++ b/src/script/api/game/game_town.hpp.sq
@@ -40,6 +40,7 @@ void SQGSTown_Register(Squirrel *engine)
SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetTownCount, "GetTownCount", 1, ".");
SQGSTown.DefSQStaticMethod(engine, &ScriptTown::IsValidTown, "IsValidTown", 2, ".i");
SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetName, "GetName", 2, ".i");
+ SQGSTown.DefSQStaticMethod(engine, &ScriptTown::SetText, "SetText", 3, ".i.");
SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetPopulation, "GetPopulation", 2, ".i");
SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetHouseCount, "GetHouseCount", 2, ".i");
SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetLocation, "GetLocation", 2, ".i");
diff --git a/src/script/api/script_town.cpp b/src/script/api/script_town.cpp
index d213f1d0d..081bccd51 100644
--- a/src/script/api/script_town.cpp
+++ b/src/script/api/script_town.cpp
@@ -43,6 +43,12 @@
return town_name;
}
+/* static */ bool ScriptTown::SetText(TownID town_id, const char *text)
+{
+ EnforcePrecondition(false, IsValidTown(town_id));
+ return ScriptObject::DoCommand(::Town::Get(town_id)->xy, town_id, 0, CMD_TOWN_SET_TEXT, text);
+}
+
/* static */ int32 ScriptTown::GetPopulation(TownID town_id)
{
if (!IsValidTown(town_id)) return -1;
diff --git a/src/script/api/script_town.hpp b/src/script/api/script_town.hpp
index 0cee78694..d7f0c44f3 100644
--- a/src/script/api/script_town.hpp
+++ b/src/script/api/script_town.hpp
@@ -128,6 +128,16 @@ public:
static char *GetName(TownID town_id);
/**
+ * Set the custom text of a town, shown in the GUI.
+ * @param town_id The town to set the custom text of.
+ * @param text The text to set it to.
+ * @pre IsValidTown(town_id).
+ * @return True if the action succeeded.
+ * @api -ai
+ */
+ static bool SetText(TownID town_id, const char *text);
+
+ /**
* Gets the number of inhabitants in the town.
* @param town_id The town to get the population of.
* @pre IsValidTown(town_id).