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Diffstat (limited to 'src/script/api/script_gamesettings.cpp')
-rw-r--r--src/script/api/script_gamesettings.cpp45
1 files changed, 45 insertions, 0 deletions
diff --git a/src/script/api/script_gamesettings.cpp b/src/script/api/script_gamesettings.cpp
new file mode 100644
index 000000000..3dba54a00
--- /dev/null
+++ b/src/script/api/script_gamesettings.cpp
@@ -0,0 +1,45 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_gamesettings.cpp Implementation of AIGameSettings. */
+
+#include "../../stdafx.h"
+#include "script_gamesettings.hpp"
+#include "../../settings_internal.h"
+
+/* static */ bool AIGameSettings::IsValid(const char *setting)
+{
+ uint i;
+ const SettingDesc *sd = GetSettingFromName(setting, &i);
+ return sd != NULL && sd->desc.cmd != SDT_STRING;
+}
+
+/* static */ int32 AIGameSettings::GetValue(const char *setting)
+{
+ if (!IsValid(setting)) return -1;
+
+ uint i;
+ const SettingDesc *sd = GetSettingFromName(setting, &i);
+
+ void *ptr = GetVariableAddress(&_settings_game, &sd->save);
+ if (sd->desc.cmd == SDT_BOOLX) return *(bool*)ptr;
+
+ return (int32)ReadValue(ptr, sd->save.conv);
+}
+
+/* static */ bool AIGameSettings::IsDisabledVehicleType(AIVehicle::VehicleType vehicle_type)
+{
+ switch (vehicle_type) {
+ case AIVehicle::VT_RAIL: return _settings_game.ai.ai_disable_veh_train;
+ case AIVehicle::VT_ROAD: return _settings_game.ai.ai_disable_veh_roadveh;
+ case AIVehicle::VT_WATER: return _settings_game.ai.ai_disable_veh_ship;
+ case AIVehicle::VT_AIR: return _settings_game.ai.ai_disable_veh_aircraft;
+ default: return true;
+ }
+}