summaryrefslogtreecommitdiff
path: root/src/saveload/afterload.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/saveload/afterload.cpp')
-rw-r--r--src/saveload/afterload.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 2d4e658ba..b12b4c469 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -79,7 +79,7 @@ void SetWaterClassDependingOnSurroundings(TileIndex t, bool include_invalid_wate
SetWaterClass(t, WATER_CLASS_INVALID);
return;
} else {
- NOT_REACHED();
+ SlErrorCorrupt("Invalid water class for dry tile");
}
}
@@ -108,7 +108,7 @@ void SetWaterClassDependingOnSurroundings(TileIndex t, bool include_invalid_wate
case WATER_CLASS_SEA: has_water = true; break;
case WATER_CLASS_CANAL: has_canal = true; break;
case WATER_CLASS_RIVER: has_river = true; break;
- default: NOT_REACHED();
+ default: SlErrorCorrupt("Invalid water class for tile");
}
}
break;
@@ -871,7 +871,7 @@ bool AfterLoadGame()
case MP_ROAD:
SB(_m[t].m5, 6, 2, GB(_m[t].m5, 4, 2));
switch (GetRoadTileType(t)) {
- default: NOT_REACHED();
+ default: SlErrorCorrupt("Invalid road tile type");
case ROAD_TILE_NORMAL:
SB(_m[t].m4, 0, 4, GB(_m[t].m5, 0, 4));
SB(_m[t].m4, 4, 4, 0);
@@ -912,7 +912,7 @@ bool AfterLoadGame()
if (fix_roadtypes) SetRoadTypes(t, (RoadTypes)GB(_me[t].m7, 5, 3));
SB(_me[t].m7, 5, 1, GB(_m[t].m3, 7, 1)); // snow/desert
switch (GetRoadTileType(t)) {
- default: NOT_REACHED();
+ default: SlErrorCorrupt("Invalid road tile type");
case ROAD_TILE_NORMAL:
SB(_me[t].m7, 0, 4, GB(_m[t].m3, 0, 4)); // road works
SB(_m[t].m6, 3, 3, GB(_m[t].m3, 4, 3)); // ground
@@ -1031,7 +1031,7 @@ bool AfterLoadGame()
if (dir != DirToDiagDir(v->direction)) continue;
switch (dir) {
- default: NOT_REACHED();
+ default: SlErrorCorrupt("Invalid vehicle direction");
case DIAGDIR_NE: if ((v->x_pos & 0xF) != 0) continue; break;
case DIAGDIR_SE: if ((v->y_pos & 0xF) != TILE_SIZE - 1) continue; break;
case DIAGDIR_SW: if ((v->x_pos & 0xF) != TILE_SIZE - 1) continue; break;