diff options
-rw-r--r-- | src/saveload/afterload.cpp | 10 | ||||
-rw-r--r-- | src/saveload/ai_sl.cpp | 2 | ||||
-rw-r--r-- | src/saveload/oldloader_sl.cpp | 4 | ||||
-rw-r--r-- | src/saveload/saveload.cpp | 57 | ||||
-rw-r--r-- | src/saveload/saveload.h | 1 | ||||
-rw-r--r-- | src/saveload/vehicle_sl.cpp | 4 |
6 files changed, 46 insertions, 32 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 2d4e658ba..b12b4c469 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -79,7 +79,7 @@ void SetWaterClassDependingOnSurroundings(TileIndex t, bool include_invalid_wate SetWaterClass(t, WATER_CLASS_INVALID); return; } else { - NOT_REACHED(); + SlErrorCorrupt("Invalid water class for dry tile"); } } @@ -108,7 +108,7 @@ void SetWaterClassDependingOnSurroundings(TileIndex t, bool include_invalid_wate case WATER_CLASS_SEA: has_water = true; break; case WATER_CLASS_CANAL: has_canal = true; break; case WATER_CLASS_RIVER: has_river = true; break; - default: NOT_REACHED(); + default: SlErrorCorrupt("Invalid water class for tile"); } } break; @@ -871,7 +871,7 @@ bool AfterLoadGame() case MP_ROAD: SB(_m[t].m5, 6, 2, GB(_m[t].m5, 4, 2)); switch (GetRoadTileType(t)) { - default: NOT_REACHED(); + default: SlErrorCorrupt("Invalid road tile type"); case ROAD_TILE_NORMAL: SB(_m[t].m4, 0, 4, GB(_m[t].m5, 0, 4)); SB(_m[t].m4, 4, 4, 0); @@ -912,7 +912,7 @@ bool AfterLoadGame() if (fix_roadtypes) SetRoadTypes(t, (RoadTypes)GB(_me[t].m7, 5, 3)); SB(_me[t].m7, 5, 1, GB(_m[t].m3, 7, 1)); // snow/desert switch (GetRoadTileType(t)) { - default: NOT_REACHED(); + default: SlErrorCorrupt("Invalid road tile type"); case ROAD_TILE_NORMAL: SB(_me[t].m7, 0, 4, GB(_m[t].m3, 0, 4)); // road works SB(_m[t].m6, 3, 3, GB(_m[t].m3, 4, 3)); // ground @@ -1031,7 +1031,7 @@ bool AfterLoadGame() if (dir != DirToDiagDir(v->direction)) continue; switch (dir) { - default: NOT_REACHED(); + default: SlErrorCorrupt("Invalid vehicle direction"); case DIAGDIR_NE: if ((v->x_pos & 0xF) != 0) continue; break; case DIAGDIR_SE: if ((v->y_pos & 0xF) != TILE_SIZE - 1) continue; break; case DIAGDIR_SW: if ((v->x_pos & 0xF) != TILE_SIZE - 1) continue; break; diff --git a/src/saveload/ai_sl.cpp b/src/saveload/ai_sl.cpp index 43f83cdb1..fedd3699a 100644 --- a/src/saveload/ai_sl.cpp +++ b/src/saveload/ai_sl.cpp @@ -178,7 +178,7 @@ static bool LoadObjects() case SQSL_ARRAY_TABLE_END: return false; - default: NOT_REACHED(); + default: SlErrorCorrupt("Invalid AI data type"); } } diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp index 1088d3822..59e18bf6f 100644 --- a/src/saveload/oldloader_sl.cpp +++ b/src/saveload/oldloader_sl.cpp @@ -1095,7 +1095,7 @@ static bool LoadOldVehicleUnion(LoadgameState *ls, int num) res = LoadChunk(ls, NULL, vehicle_empty_chunk); } else { switch (v->type) { - default: NOT_REACHED(); + default: SlErrorCorrupt("Invalid vehicle type"); case VEH_TRAIN : res = LoadChunk(ls, v, vehicle_train_chunk); break; case VEH_ROAD : res = LoadChunk(ls, v, vehicle_road_chunk); break; case VEH_SHIP : res = LoadChunk(ls, v, vehicle_ship_chunk); break; @@ -1295,7 +1295,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num) } else { /* Read the vehicle type and allocate the right vehicle */ switch (ReadByte(ls)) { - default: NOT_REACHED(); + default: SlErrorCorrupt("Invalid vehicle type"); case 0x00 /* VEH_INVALID */: v = NULL; break; case 0x10 /* VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break; case 0x11 /* VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break; diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index ba2178717..903892faf 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -387,6 +387,19 @@ static void NORETURN SlError(StringID string, const char *extra_msg = NULL) throw std::exception(); } +/** + * Error handler for corrupt savegames. Sets everything up to show the + * error message and to clean up the mess of a partial savegame load. + * @param msg Location the corruption has been spotted. + * @note This function does never return as it throws an exception to + * break out of all the saveload code. + */ +void NORETURN SlErrorCorrupt(const char *msg) +{ + SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, msg); +} + + typedef void (*AsyncSaveFinishProc)(); ///< Callback for when the savegame loading is finished. static AsyncSaveFinishProc _async_save_finish = NULL; ///< Callback to call when the savegame loading is finished. static ThreadObject *_save_thread; ///< The thread we're using to compress and write a savegame @@ -427,7 +440,7 @@ void ProcessAsyncSaveFinish() static void SlReadFill() { size_t len = _sl.read_bytes(); - if (len == 0) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unexpected end of chunk"); + if (len == 0) SlErrorCorrupt("Unexpected end of chunk"); _sl.bufp = _sl.buf; _sl.bufe = _sl.buf + len; @@ -553,7 +566,7 @@ static uint SlReadSimpleGamma() if (HasBit(i, 5)) { i &= ~0x20; if (HasBit(i, 4)) { - SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unsupported gamma"); + SlErrorCorrupt("Unsupported gamma"); } i = (i << 8) | SlReadByte(); } @@ -688,7 +701,7 @@ int SlIterateArray() /* After reading in the whole array inside the loop * we must have read in all the data, so we must be at end of current block. */ - if (_next_offs != 0 && SlGetOffs() != _next_offs) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Invalid chunk size"); + if (_next_offs != 0 && SlGetOffs() != _next_offs) SlErrorCorrupt("Invalid chunk size"); while (true) { uint length = SlReadArrayLength(); @@ -1136,38 +1149,38 @@ static void *IntToReference(size_t index, SLRefType rt) switch (rt) { case REF_ORDERLIST: if (OrderList::IsValidID(index)) return OrderList::Get(index); - SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid OrderList"); + SlErrorCorrupt("Referencing invalid OrderList"); case REF_ORDER: if (Order::IsValidID(index)) return Order::Get(index); /* in old versions, invalid order was used to mark end of order list */ if (CheckSavegameVersionOldStyle(5, 2)) return NULL; - SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Order"); + SlErrorCorrupt("Referencing invalid Order"); case REF_VEHICLE_OLD: case REF_VEHICLE: if (Vehicle::IsValidID(index)) return Vehicle::Get(index); - SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Vehicle"); + SlErrorCorrupt("Referencing invalid Vehicle"); case REF_STATION: if (Station::IsValidID(index)) return Station::Get(index); - SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Station"); + SlErrorCorrupt("Referencing invalid Station"); case REF_TOWN: if (Town::IsValidID(index)) return Town::Get(index); - SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid Town"); + SlErrorCorrupt("Referencing invalid Town"); case REF_ROADSTOPS: if (RoadStop::IsValidID(index)) return RoadStop::Get(index); - SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid RoadStop"); + SlErrorCorrupt("Referencing invalid RoadStop"); case REF_ENGINE_RENEWS: if (EngineRenew::IsValidID(index)) return EngineRenew::Get(index); - SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid EngineRenew"); + SlErrorCorrupt("Referencing invalid EngineRenew"); case REF_CARGO_PACKET: if (CargoPacket::IsValidID(index)) return CargoPacket::Get(index); - SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Referencing invalid CargoPacket"); + SlErrorCorrupt("Referencing invalid CargoPacket"); default: NOT_REACHED(); } @@ -1441,7 +1454,7 @@ void SlAutolength(AutolengthProc *proc, void *arg) /* And write the stuff */ proc(arg); - if (offs != SlGetOffs()) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Invalid chunk size"); + if (offs != SlGetOffs()) SlErrorCorrupt("Invalid chunk size"); } /** @@ -1473,9 +1486,9 @@ static void SlLoadChunk(const ChunkHandler *ch) _sl.obj_len = len; endoffs = SlGetOffs() + len; ch->load_proc(); - if (SlGetOffs() != endoffs) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Invalid chunk size"); + if (SlGetOffs() != endoffs) SlErrorCorrupt("Invalid chunk size"); } else { - SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Invalid chunk type"); + SlErrorCorrupt("Invalid chunk type"); } break; } @@ -1523,9 +1536,9 @@ static void SlLoadCheckChunk(const ChunkHandler *ch) } else { SlSkipBytes(len); } - if (SlGetOffs() != endoffs) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Invalid chunk size"); + if (SlGetOffs() != endoffs) SlErrorCorrupt("Invalid chunk size"); } else { - SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Invalid chunk type"); + SlErrorCorrupt("Invalid chunk type"); } break; } @@ -1632,7 +1645,7 @@ static void SlLoadChunks() DEBUG(sl, 2, "Loading chunk %c%c%c%c", id >> 24, id >> 16, id >> 8, id); ch = SlFindChunkHandler(id); - if (ch == NULL) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unknown chunk type"); + if (ch == NULL) SlErrorCorrupt("Unknown chunk type"); SlLoadChunk(ch); } } @@ -1647,7 +1660,7 @@ static void SlLoadCheckChunks() DEBUG(sl, 2, "Loading chunk %c%c%c%c", id >> 24, id >> 16, id >> 8, id); ch = SlFindChunkHandler(id); - if (ch == NULL) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unknown chunk type"); + if (ch == NULL) SlErrorCorrupt("Unknown chunk type"); SlLoadCheckChunk(ch); } } @@ -1700,13 +1713,13 @@ static size_t ReadLZO() size = TO_BE32(size); } - if (size >= sizeof(out)) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Inconsistent size"); + if (size >= sizeof(out)) SlErrorCorrupt("Inconsistent size"); /* Read block */ if (fread(out + sizeof(uint32), size, 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE); /* Verify checksum */ - if (tmp[0] != lzo_adler32(0, out, size + sizeof(uint32))) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Bad checksum"); + if (tmp[0] != lzo_adler32(0, out, size + sizeof(uint32))) SlErrorCorrupt("Bad checksum"); /* Decompress */ lzo1x_decompress(out + sizeof(uint32) * 1, size, _sl.buf, &len, NULL); @@ -2099,7 +2112,7 @@ static SaveOrLoadResult SaveFileToDisk(bool threaded) uint i = 0; size_t t = _ts.count; - if (_ts.count != _sl.offs_base) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unexpected size of chunk"); + if (_ts.count != _sl.offs_base) SlErrorCorrupt("Unexpected size of chunk"); while (t >= MEMORY_CHUNK_SIZE) { _sl.buf = _memory_savegame[i++]; fmt->writer(MEMORY_CHUNK_SIZE); @@ -2116,7 +2129,7 @@ static SaveOrLoadResult SaveFileToDisk(bool threaded) } fmt->uninit_write(); - if (_ts.count != _sl.offs_base) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unexpected size of chunk"); + if (_ts.count != _sl.offs_base) SlErrorCorrupt("Unexpected size of chunk"); UnInitMem(); fclose(_sl.fh); diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h index 314bf23a4..cf7ff8213 100644 --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -346,6 +346,7 @@ void SlGlobList(const SaveLoadGlobVarList *sldg); void SlArray(void *array, size_t length, VarType conv); void SlObject(void *object, const SaveLoad *sld); bool SlObjectMember(void *object, const SaveLoad *sld); +void NORETURN SlErrorCorrupt(const char *msg); bool SaveloadCrashWithMissingNewGRFs(); diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp index b42a866a3..6da47fee4 100644 --- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -150,7 +150,7 @@ void ConvertOldMultiheadToNew() u->SetWagon(); u->SetFreeWagon(); break; - default: NOT_REACHED(); + default: SlErrorCorrupt("Invalid train subtype"); } } } @@ -714,7 +714,7 @@ void Load_VEHS() case VEH_EFFECT: v = new (index) EffectVehicle(); break; case VEH_DISASTER: v = new (index) DisasterVehicle(); break; case VEH_INVALID: // Savegame shouldn't contain invalid vehicles - default: NOT_REACHED(); + default: SlErrorCorrupt("Invalid vehicle type"); } SlObject(v, GetVehicleDescription(vtype)); |