diff options
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/network_client.cpp | 3 | ||||
-rw-r--r-- | src/network/network_command.cpp | 16 | ||||
-rw-r--r-- | src/network/network_gui.cpp | 2 | ||||
-rw-r--r-- | src/network/network_server.cpp | 2 |
4 files changed, 4 insertions, 19 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index dd42f5f6f..cc7cd8336 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -18,6 +18,7 @@ #include "../company_func.h" #include "../company_base.h" #include "../company_gui.h" +#include "../company_cmd.h" #include "../core/random_func.hpp" #include "../date_func.h" #include "../gfx_func.h" @@ -839,7 +840,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet * the server will give us a client-id and let us in */ _network_join_status = NETWORK_JOIN_STATUS_REGISTERING; ShowJoinStatusWindow(); - NetworkSendCommand(CMD_COMPANY_CTRL, STR_NULL, nullptr, _local_company, 0, CCA_NEW, 0, {}); + Command<CMD_COMPANY_CTRL>::SendNet(STR_NULL, nullptr, _local_company, 0, CCA_NEW, 0, {}); } } else { /* take control over an existing company */ diff --git a/src/network/network_command.cpp b/src/network/network_command.cpp index 983f4b565..f99c71b97 100644 --- a/src/network/network_command.cpp +++ b/src/network/network_command.cpp @@ -176,22 +176,6 @@ static CommandQueue _local_wait_queue; /** Local queue of packets waiting for execution. */ static CommandQueue _local_execution_queue; -/** - * Prepare a DoCommand to be send over the network - * @param cmd The command to execute (a CMD_* value) - * @param err_message Message prefix to show on error - * @param callback A callback function to call after the command is finished - * @param company The company that wants to send the command - * @param tile The tile to perform a command on (see #CommandProc) - * @param p1 Additional data for the command (see #CommandProc) - * @param p2 Additional data for the command (see #CommandProc) - * @param text The text to pass - */ -void NetworkSendCommand(Commands cmd, StringID err_message, CommandCallback *callback, CompanyID company, TileIndex tile, uint32 p1, uint32 p2, const std::string &text) -{ - auto data = EndianBufferWriter<CommandDataBuffer>::FromValue(std::make_tuple(tile, p1, p2, text)); - NetworkSendCommand(cmd, err_message, callback, company, tile, data); -} /** * Prepare a DoCommand to be send over the network diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index a2b34593e..ac12402ea 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -1538,7 +1538,7 @@ private: if (_network_server) { Command<CMD_COMPANY_CTRL>::Post(0, CCA_NEW, _network_own_client_id, {}); } else { - NetworkSendCommand(CMD_COMPANY_CTRL, STR_NULL, nullptr, _local_company, 0, CCA_NEW, 0, {}); + Command<CMD_COMPANY_CTRL>::SendNet(STR_NULL, nullptr, _local_company, 0, CCA_NEW, 0, {}); } } diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 65f3188de..ad891aef8 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -2081,7 +2081,7 @@ void NetworkServerNewCompany(const Company *c, NetworkClientInfo *ci) /* ci is nullptr when replaying, or for AIs. In neither case there is a client. */ ci->client_playas = c->index; NetworkUpdateClientInfo(ci->client_id); - NetworkSendCommand(CMD_RENAME_PRESIDENT, STR_NULL, nullptr, c->index, 0, 0, 0, ci->client_name); + Command<CMD_RENAME_PRESIDENT>::SendNet(STR_NULL, nullptr, c->index, 0, 0, 0, ci->client_name); } /* Announce new company on network. */ |