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-rw-r--r--src/network/core/address.h2
-rw-r--r--src/network/core/config.h2
-rw-r--r--src/network/core/udp.cpp1
3 files changed, 3 insertions, 2 deletions
diff --git a/src/network/core/address.h b/src/network/core/address.h
index 4c025b584..2c37860c4 100644
--- a/src/network/core/address.h
+++ b/src/network/core/address.h
@@ -74,7 +74,7 @@ public:
* @param port the port
* @param family the address family
*/
- NetworkAddress(const char *hostname = "0.0.0.0", uint16 port = 0, int family = AF_INET) :
+ NetworkAddress(const char *hostname = "", uint16 port = 0, int family = AF_UNSPEC) :
address_length(0)
{
/* Also handle IPv6 bracket enclosed hostnames */
diff --git a/src/network/core/config.h b/src/network/core/config.h
index e2fbb5e3a..bcd85f594 100644
--- a/src/network/core/config.h
+++ b/src/network/core/config.h
@@ -24,7 +24,7 @@ enum {
NETWORK_GAME_INFO_VERSION = 4, ///< What version of game-info do we use?
NETWORK_COMPANY_INFO_VERSION = 5, ///< What version of company info is this?
- NETWORK_MASTER_SERVER_VERSION = 1, ///< What version of master-server-protocol do we use?
+ NETWORK_MASTER_SERVER_VERSION = 2, ///< What version of master-server-protocol do we use?
NETWORK_NAME_LENGTH = 80, ///< The maximum length of the server name and map name, in bytes including '\0'
NETWORK_COMPANY_NAME_LENGTH = 31, ///< The maximum length of the company name, in bytes including '\0'
diff --git a/src/network/core/udp.cpp b/src/network/core/udp.cpp
index 9fd58eb8d..fec5bfb59 100644
--- a/src/network/core/udp.cpp
+++ b/src/network/core/udp.cpp
@@ -30,6 +30,7 @@ NetworkUDPSocketHandler::NetworkUDPSocketHandler(NetworkAddressList *bind)
* resolving it we need to add an address for each of
* the address families we support. */
*this->bind.Append() = NetworkAddress(NULL, 0, AF_INET);
+ *this->bind.Append() = NetworkAddress(NULL, 0, AF_INET6);
}
}