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-rw-r--r--src/network/network_gui.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index 68208ee3f..ebba47d85 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -1470,15 +1470,15 @@ struct NetworkLobbyWindow : public Window {
case WID_NL_JOIN: // Join company
/* Button can be clicked only when it is enabled. */
- NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), this->company);
+ NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port, this->company);
break;
case WID_NL_NEW: // New company
- NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_NEW_COMPANY);
+ NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port, COMPANY_NEW_COMPANY);
break;
case WID_NL_SPECTATE: // Spectate game
- NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR);
+ NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port, COMPANY_SPECTATOR);
break;
case WID_NL_REFRESH: // Refresh